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Nontransitive game

From Wikipedia, the free encyclopedia

A non-transitive game is a game for which the various strategies produce one or more "loops" of preferences. In a non-transitive game in which strategy A is preferred over strategy B, and strategy B is preferred over strategy C, strategy A is not necessarily preferred over strategy C.

A prototypical example non-transitive game is the game rock, paper, scissors which is explicitly constructed as a non-transitive game. In probabilistic games like Penney's game, the violation of transitivity results in a more subtle way, and is often presented as a probability paradox.

Examples

See also

References

  • Gardner, Martin (2001). The Colossal Book of Mathematics. New York: W.W. Norton. ISBN 0-393-02023-1. Retrieved 15 March 2013.


This page was last edited on 5 March 2020, at 21:32
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