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Thieves' guild

From Wikipedia, the free encyclopedia

In popular fiction, a thieves' guild is a formal association of criminals who participate in theft-related organized crime. The trope has been explored in literature, cinema, comic books, and gaming, such as in the Fafhrd and the Gray Mouser story "Thieves' House" by Fritz Leiber[citation needed] and the role-playing game Dungeons & Dragons. Though these more modern works are fictitious, the concept is inspired by real-world examples from history, such as Jonathan Wild and his gang of thieves.[1]

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Transcription

Literary antecedents

Some stories of One Thousand and One Nights celebrated artful thieves and criminal brotherhoods with a hierarchy and code of honor.[2] The Sandalwood Merchant and the Sharpers features an old man known as the "Sheikh of Thieves" who delivered judgement on less experienced sharpers.[2] This was based on actual thieves' guilds in Cairo in the Ottoman period, that were known to return stolen goods for a price, and which were managed by a sheikh.[2] These survived up until the 19th century, and were mentioned by Edward William Lane in the 1830s.[2]

A central feature of Miguel de Cervantes' story Rinconete y Cortadillo, set in sixteenth-century Seville, is the city's strong and well-organized thieves' guild built to the model of the medieval guild. As in any other profession, a young thief must start as an apprentice and slowly work his way to become a master craftsman—in this case, a master thief. No one could come into a city and start on a career as a thief without belonging to the local guild (as Cervantes' protagonists soon find out), which would have been in many cases true also for a medieval tailor or carpenter wandering into a strange city. Thieves also have their own church where they go to pray (shared with prostitutes).

Fantasy fiction

Role playing games

  • In Dungeons & Dragons, the Greyhawk supplement from 1976 adds thief characters and gives them the Master Thief title at the highest levels. The AD&D Players Handbook, published in 1978, specifically mentions thieves' guilds in the thief class description.
  • In 1980, Gamelords published Thieves' Guild, a role-playing game system centered on thief characters which included rules on thieves' guilds.

Video games

See also

References

  1. ^ Pike, Luke Owen (2017). A History of Crime in England: Illustrating the Changes of the Laws in the Progress of Civilisation. London: Smith, Elder, & Co. ISBN 978-1240064021.
  2. ^ a b c d Irwin, Robert (2004). The Arabian nights : a companion. London: I.B. Tauris. ISBN 0857730061. OCLC 693781081.
This page was last edited on 24 March 2024, at 07:20
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