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North Korean animation

From Wikipedia, the free encyclopedia

Animation in North Korean began in 1948 and has been a growing industry since. Before the Korean War, the Pyongyang animation study opened in 1948.[1] In the same year, the north region of the parallel 38th became a communist republic.[1] From 1948 until the 1980s, Pyongyang animation studio produced more than two hundred films.[1]

Aside from local productions, the SEK Studio (North Korea's primary animation producer) has been providing animation services for foreign clients in Italy, Spain, France, China, Russia, Japan and indirectly for the United States.[2] In 2003, there was 1500 artists working in SEK, becoming one of the largest animation studios in the world.[3]


Founding an Animation Studio

Since the early years, animation has been seen as a propaganda tool in North Korea and state-supported. Even it has been reported that Kim Jong-il was a fan of Daffy Duck.[4] The state-owned studio has worked in local productions and collaborated with foreign studios.

In September 1957, the Korean April 26 Animation Studio (조선4·26만화영화촬영소) was founded, named in honor of the date when the Korean People’s Army was created.[5] It's the only animation studio in North Korea.

International Collaboration

In the 1980s, the studio employed around six hundred workers, and twenty animation directors.[1]

As a result of the Sunshine Policy of Kim Dae-jung, between 2003 and 2005, North Korean animators collaborated with the South Korean production company Iconix. In 2005, Empress Chung became the first collaborative animation between South and North Korea through Korean animator Nelson Shin.[5]

Outsourcing International works dropped in 2008 due to political issues. The conservative South Korean president Lee Myung-bak ended the Sunshine Policy, impeding the collaboration between North Korean companies.[5] Since 2009, the most visible collaboration of North Korean studios is with Chinese companies. In 2014, SEK participated in the Shijiazhuang International Animation Exhibition.[5]



  1. ^ a b c d Bendazzi, Giannalberto (2016). Animation : a world history. Volume II, The birth of a style-the three markets. Boca Raton, FL. ISBN 978-1-317-51991-1. OCLC 930331668.
  2. ^ "북한 애니메이션 산업 육성, 해외진출 확대 전망-북한정보-kotra 해외시장뉴스". 2018-06-22. Retrieved 2021-06-22.
  3. ^ "Axis of animation". Forbes. Retrieved 2021-08-23.
  4. ^ "Kim Jong Il, the tyrant with a passion for wine, women and the bomb". The Independent. 2011-09-22. Retrieved 2021-08-23.
  5. ^ a b c d "A Short History of North Korea's Animation Industry". Cinema Escapist. 2018-06-06. Retrieved 2021-08-23.
  6. ^ 北 만화영화 '소년장수', 북한 안방극장 찾다. tongilnews (in Korean). Retrieved 2018-05-06.
This page was last edited on 23 October 2021, at 08:31
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