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Onion skinning

From Wikipedia, the free encyclopedia

Onion skin of frame 7 of this image showing previous 3 frames
Onion skin of frame 7 of this image showing previous 3 frames

Onion skinning, in 2D computer graphics, is a technique used in creating animated cartoons and editing movies to see several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence.

In traditional animation, the individual frames of a movie were initially drawn on thin onionskin paper over a light source. The animators (mostly inbetweeners) would put the previous and next drawings exactly beneath the working drawing, so that they could draw the 'in between' to give a smooth motion.

In computer software, this effect is achieved by making frames translucent and projecting them on top of each other.

This effect can also be used to create motion blurs, as seen in The Matrix when characters dodge bullets.

YouTube Encyclopedic

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  • Onion Skinning vs. Toggling [STOP MOTION TUTORIAL]
  • **Award Winning** CGI Animated Short Film: "The Eye" by Onion Skin Studio | CGMeetup
  • **Award Winning** CGI Animated Short Film: "Playing House" by Onion Skin Studio | CGMeetup


See also

External links

This page was last edited on 18 January 2021, at 08:16
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