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Overlap–save method

From Wikipedia, the free encyclopedia

In signal processing, overlap–save is the traditional name for an efficient way to evaluate the discrete convolution between a very long signal and a finite impulse response (FIR) filter :

    (Eq.1)

where h[m] = 0 for m outside the region [1, M]. This article uses common abstract notations, such as or in which it is understood that the functions should be thought of in their totality, rather than at specific instants (see Convolution#Notation).

Fig 1: A sequence of four plots depicts one cycle of the overlap–save convolution algorithm. The 1st plot is a long sequence of data to be processed with a lowpass FIR filter. The 2nd plot is one segment of the data to be processed in piecewise fashion. The 3rd plot is the filtered segment, with the usable portion colored red. The 4th plot shows the filtered segment appended to the output stream.[A] The FIR filter is a boxcar lowpass with M=16 samples, the length of the segments is L=100 samples and the overlap is 15 samples.

The concept is to compute short segments of y[n] of an arbitrary length L, and concatenate the segments together. That requires longer input seqments that overlap the next input segment. The overlapped data gets "saved" and used a second time.[1] First we describe that process with just conventional convolution for each output segment. Then we describe how to replace that convolution with a more efficient method.

Consider a segment that begins at n = kL + M, for any integer k, and define:

Then, for , and equivalently , we can write:

With the substitution , the task is reduced to computing for . These steps are illustrated in the first 3 traces of Figure 1, except that the desired portion of the output (third trace) corresponds to 1  ≤  j  ≤  L.[B]

If we periodically extend xk[n] with period N  ≥  L + M − 1, according to:

the convolutions    and    are equivalent in the region . It is therefore sufficient to compute the N-point circular (or cyclic) convolution of with   in the region [1, N].  The subregion [M + 1, L + M] is appended to the output stream, and the other values are discarded.  The advantage is that the circular convolution can be computed more efficiently than linear convolution, according to the circular convolution theorem:

    (Eq.2)

where:

  • DFTN and IDFTN refer to the Discrete Fourier transform and its inverse, evaluated over N discrete points, and
  • L is customarily chosen such that N = L+M-1 is an integer power-of-2, and the transforms are implemented with the FFT algorithm, for efficiency.
  • The leading and trailing edge-effects of circular convolution are overlapped and added,[C] and subsequently discarded.[D]

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Transcription

Pseudocode

(Overlap-save algorithm for linear convolution)
h = FIR_impulse_response
M = length(h)
overlap = M − 1
N = 8 × overlap    (see next section for a better choice)
step_size = N − overlap
H = DFT(h, N)
position = 0

while position + N ≤ length(x)
    yt = IDFT(DFT(x(position+(1:N))) × H)
    y(position+(1:step_size)) = yt(M : N)    (discard M−1 y-values)
    position = position + step_size
end

Efficiency considerations

Fig 2: A graph of the values of N (an integer power of 2) that minimize the cost function

When the DFT and IDFT are implemented by the FFT algorithm, the pseudocode above requires about N (log2(N) + 1) complex multiplications for the FFT, product of arrays, and IFFT.[E] Each iteration produces N-M+1 output samples, so the number of complex multiplications per output sample is about:

    (Eq.3)

For example, when and Eq.3 equals whereas direct evaluation of Eq.1 would require up to complex multiplications per output sample, the worst case being when both and are complex-valued. Also note that for any given Eq.3 has a minimum with respect to Figure 2 is a graph of the values of that minimize Eq.3 for a range of filter lengths ().

Instead of Eq.1, we can also consider applying Eq.2 to a long sequence of length samples. The total number of complex multiplications would be:

Comparatively, the number of complex multiplications required by the pseudocode algorithm is:

Hence the cost of the overlap–save method scales almost as while the cost of a single, large circular convolution is almost .

Overlap–discard

Overlap–discard[2] and Overlap–scrap[3] are less commonly used labels for the same method described here. However, these labels are actually better (than overlap–save) to distinguish from overlap–add, because both methods "save", but only one discards. "Save" merely refers to the fact that M − 1 input (or output) samples from segment k are needed to process segment k + 1.

Extending overlap–save

The overlap–save algorithm can be extended to include other common operations of a system:[F][4]

  • additional IFFT channels can be processed more cheaply than the first by reusing the forward FFT
  • sampling rates can be changed by using different sized forward and inverse FFTs
  • frequency translation (mixing) can be accomplished by rearranging frequency bins

See also

Notes

  1. ^ Rabiner and Gold, Fig 2.35, fourth trace.
  2. ^ Shifting the undesirable edge effects to the last M-1 outputs is a potential run-time convenience, because the IDFT can be computed in the buffer, instead of being computed and copied. Then the edge effects can be overwritten by the next IDFT.  A subsequent footnote explains how the shift is done, by a time-shift of the impulse response.
  3. ^ Not to be confused with the Overlap-add method, which preserves separate leading and trailing edge-effects.
  4. ^ The edge effects can be moved from the front to the back of the IDFT output by replacing with meaning that the N-length buffer is circularly-shifted (rotated) by M-1 samples. Thus the h(M) element is at n=1. The h(M-1) element is at n=N. h(M-2) is at n=N-1. Etc.
  5. ^ Cooley–Tukey FFT algorithm for N=2k needs (N/2) log2(N) – see FFT – Definition and speed
  6. ^ Carlin et al. 1999, p 31, col 20.

References

  1. ^ "Overlap-Add (OLA) STFT Processing | Spectral Audio Signal Processing". www.dsprelated.com. Retrieved 2024-03-02. The name overlap-save comes from the fact that L-1 samples of the previous frame [here: M-1 samples of the current frame] are saved for computing the next frame.
  2. ^ Harris, F.J. (1987). D.F.Elliot (ed.). Handbook of Digital Signal Processing. San Diego: Academic Press. pp. 633–699. ISBN 0122370759.
  3. ^ Frerking, Marvin (1994). Digital Signal Processing in Communication Systems. New York: Van Nostrand Reinhold. ISBN 0442016166.
  4. ^ Borgerding, Mark (2006). "Turning Overlap–Save into a Multiband Mixing, Downsampling Filter Bank". IEEE Signal Processing Magazine. 23 (March 2006): 158–161. doi:10.1109/MSP.2006.1598092.
  1. Rabiner, Lawrence R.; Gold, Bernard (1975). "2.25". Theory and application of digital signal processing. Englewood Cliffs, N.J.: Prentice-Hall. pp. 63–67. ISBN 0-13-914101-4.
  2. US patent 6898235, Carlin,Joe; Collins,Terry & Hays,Peter et al., "Wideband communication intercept and direction finding device using hyperchannelization", published 1999-12-10, issued 2005-05-24 , also available at https://patentimages.storage.googleapis.com/4d/39/2a/cec2ae6f33c1e7/US6898235.pdf


External links

This page was last edited on 31 May 2024, at 13:12
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