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List of cancelled Game Boy Color games

From Wikipedia, the free encyclopedia

This is a list of cancelled Game Boy Color video games. The Game Boy Color (GBC) is a handheld video game console released by Nintendo in 1998. The color-screened successor to the monochrome Game Boy, first released in 1989, the GBC's time on store shelves was comparably short, being succeeded by the Game Boy Advance (GBA) in 2001. During this time, several games being developed for the system were cancelled for reasons such as technical limitations, and the forthcoming release of the GBA, with a number of games being moved to that system instead. This list documents all known games that were confirmed to be announced or in development for the Game Boy Color at some point, but did not end up being released for it in any capacity.

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Transcription

Games

Title(s) Notes/Reasons Developer Publisher
40 Winks A 2D platformer version of 40 Winks (1999) was in development for Game Boy Color. However, just prior to the PlayStation version's release, financial troubles with the game's publisher, GT Interactive, and their subsequent buyout by Infogrames, led to the cancellation of its nearly-finished Nintendo 64 version, while the GBC version was cancelled before ever being publicly announced. This version's existence would remain unknown until 2021, when a prototype was found being sold on eBay. Piko Interactive, who acquired the rights to the property in 2018, have expressed interest in finishing and releasing an aftermarket version of the game, as they did with the N64 version.[1][2] Eurocom Entertainment Software GT Interactive
AMF Xtreme Bowling A bowling game using the AMF Bowling license was fully completed, even receiving a review in July 2000 from IGN, but ultimately failed to release.[3][4] Vicarious Visions Vatical Entertainment
Banjo-Kazooie: Grunty's Curse A Banjo-Kazooie spinoff for Game Boy Color entered the planning phase in 1999, intended to be a 2D platformer focused on Banjo dispelling a curse placed on his friends by series antagonist Gruntilda. Production was halted later that year, and development subsequently shifted to the Game Boy Advance, where it was released as Banjo-Kazooie: Grunty's Revenge (2003).[5] Rare Nintendo
Billiard Club A Billiards game for Game Boy Color was demonstrated by Altron at Space World 2000, but never released.[6] Altron Altron
Carmageddon TDR 2000 A Game Boy Color version of Carmageddon TDR 2000 (2000), utilizing the same top-down perspective as the GBC version of Carmageddon II: Carpocalypse Now (1999), was demonstrated at E3 2000. While the game was far enough along to receive a review from IGN in December of that year, it was ultimately cancelled for unknown reasons.[7][8] Torus Games Sales Curve
Carnivàle: Cenzo's Adventure A video game adaption of the Carnivale film was intended for release on Game Boy Color in August 2000. However, the game was ultimately cancelled alongside its Nintendo 64 counterpart.[9] Vicarious Visions Vatical Entertainment
Crash Bandicoot: The Huge Adventure In September 2000, it was announced that an entry in the Crash Bandicoot series, previously exclusive to the PlayStation, would be released for the Game Boy Color and Game Boy Advance. However, only the GBA version was released in 2003.[10] Vicarious Visions Vivendi Universal Interactive Publishing
Densetsu no Stafy Early prototyping for the first entry in Tose's The Legendary Starfy series began on the Game Boy in 1995, but was put on hold before being resuming in 1998, moving the project to Game Boy Color. In 1999, the team was asked to shift development once again to the Game Boy Advance, for which it released in 2002.[11] TOSE Nintendo
Dino Crisis Two different Dino Crisis games were in development for Game Boy Color. One, developed by M4, was a top-down action game, the engine and gameplay of which would later be reused by the team for Resident Evil Gaiden (2001). The other, developed by Fluid Studios, was a more direct translation of the original Dino Crisis (1999) utilizing fixed camera angles, similar to the unreleased GBC version of Resident Evil (1996). Ultimately, neither game was released in any capacity.[12] M4 / Fluid Studios Capcom
FIFA 2001 A Game Boy Color version of FIFA 2001 (2000) was scheduled to release alongside versions for Windows, PlayStation, and PlayStation 2, but never materialized.[13] Electronic Arts
Game Boy Music A music game tentatively titled Game Boy Music began development for Game Boy Color. After determining the system did not have sufficient sound quality or buttons needed to properly accommodate the intended gameplay, the team pushed development to the Game Boy Advance, then to the Nintendo DS, where it was released as Daigasso! Band Brothers (2004).[14] Nintendo Nintendo
Gauntlet Dark Legacy A Game Boy Color port of Gauntlet Dark Legacy (1999) was announced in March 2000. Despite nearing completion, the game ran into development issues that would have forced it to be delayed into the following year, prompting Midway to cancel the game instead.[15][16] Climax Studios Midway Games
GB Rally Raylight Studios begam developing the top-down racing game GB Rally in 2000. The game was set to feature multiple tracks, customizable vehicles, and multiplayer using the link cable. However, the game failed to find a publisher, and Raylight cancelled the game in favor of working on GB Rally Advance, a similar racing game that instead featured 3D graphics and movement, though this also never saw release.[17][18] Raylight Studios
Gekido A spinoff of the Gekido series was in development for Game Boy Color in 2000, but was never released. In 2017, developer NAPS team released the game's unfinished prototype onto the internet.[19][20] NAPS team Interplay
Gimmick Land Developed by AlphaDream for release in 2001, Nintendo was impressed by the game and agreed to publish it. However, despite being finished and ready for release, Nintendo asked AlphaDream to port the game to the just-released Game Boy Advance, as they believed it would be better for the game's sales. The game was subsequently moved to GBA and its graphics updated, releasing as Tomato Adventure (2002). A complete ROM of the original Gimmick Land version was later discovered as part of the 2020 Nintendo data leak.[21][22][23] AlphaDream Nintendo
Grand Casino A gambling game for Game Boy Color was demonstrated by Altron at Space World 2000, but never released.[6] Altron Altron
High Heat Major League Baseball 2002 Ports for the Game Boy Color and Game Boy Advance were scheduled to release on June 11, 2001, to coincide with the launch of the GBA. However, the GBA port was delayed to September, while the GBC version was cancelled entirely.[24] The 3DO Company
Jet Force Gemini Following the release of Jet Force Gemini (1999), Bits Studios began development of a Game Boy Color version, which utilized an isometric camera angle. Despite reportedly being near completion, the game was never announced or released, though screenshots and footage of a prototype version surfaced in the 2010s.[25] Bits Studios Nintendo
Kiss: Psycho Circus: The Nightmare Child A video game adaptation of the Kiss: Psycho Circus comic book series was announced for release in 2000 on Windows, Dreamcast, PlayStation, and Game Boy Color. However, only the Windows and Dreamcast versions were released.[26] GOD Games Rockstar Games
The Legend of Zelda: Mystical Seed of Courage A planned Game Boy Color remake of The Legend of Zelda (1987) gradually evolved into an original Zelda project, which would be split between a trilogy of games with different mechanics that could share data between one another: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage, named for the three parts of the series' Triforce relic. However, technical difficulties with implenting connectivity between three games led to Courage being cancelled, with Power and Wisdom being released as Oracle of Seasons and Oracle of Ages (2001).[27][28] Flagship Nintendo
Mythri The role playing game Mythri began development for Game Boy Color at the independent studio Team XKalibur, who sought to create a game inspired by classic Japanese RPGs such as Final Fantasy. After years of development, progress stalled due to being unable to find a publisher to fund development. In 2003, the game was picked up by publisher Variant Entertainment, with plans to move development to Game Boy Advance. However, Variant never ended up providing the necessary funding, forcing the team to cancel the game and split up to work at other studios. Tomm Hulett, one of the game's designers, later released the game's prototype onto the internet in 2016.[29][30] Team XKalibur Variant Interactive
NBA Live 2000 November 1999[31] Handheld Games THQ
Pokémon Picross A Pokémon themed Picross game for Game Boy Color was advertised in Japanese gaming magazines in 1999, but never saw release, though an unrelated Pokémon Picross game would eventually be released for the Nintendo 3DS in 2015. A fully-complete GBC ROM of Pokémon Picross was later discovered as part of the 2020 Nintendo data leak.[23] Jupiter Corporation Nintendo
Resident Evil A Game Boy Color Port of Resident Evil was announced in September 1999, retaining the 3D movement and mechanics of the original PlayStation version, but was cancelled in March 2000 due to Capcom's dissatisfaction with the game's quality. In 2012, a nearly complete prototype of the game was leaked onto the internet.[32][33][34] HotGen Capcom
Re-Volt 2000[35] Digital Creations Acclaim Entertainment
Rhino Rumble Puzzle 2001[36] Lost Boys Games Formula Games
Road Runner At E3 1999, Sunsoft announced five Game Boy Color games based on the Looney Tunes franchise for release that year, including Looney Tunes, Daffy Duck: Fowl Play, Speedy Gonzales: Aztec Adventure, and Tasmanian Devil: Munching Madness. The fifth game, based on the Wile E. Coyote and the Road Runner cartoons, was never released.[37] Sunsoft
San Francisco Rush: Extreme Racing 1998[38][39] Digital Eclipse Midway Games
Sea-Doo Hydrocross Originally announced for Dreamcast, PlayStation, Nintendo 64, and Game Boy Color, only the PS1 version ever released.[40][41] Vicarious Visions Vatical Entertainment
South Park A Game Boy Color version of South Park (1998) was announced, but was cancelled and retooled to replace the South Park elements with those of other licenses, releasing as Maya the Bee & Her Friends (1999) and Mary-Kate and Ashley: Get A Clue (2000).[39][42][43] Crawfish Interactive Acclaim Entertainment
Sutte Hakkun GB A port of Sutte Hakkun (1997) was developed for Game Boy and Game Boy Color, but was cancelled without ever being officially announced. ROMs of these ports would later be discovered as part of the 2020 Nintendo data leak.[44] Nintendo Nintendo
Sydney 2000 A video game adaption of the Sydney 2000 Olympic Games was announced for the PlayStation, Dreamcast, Windows, Nintendo 64, and Game Boy Color. The GBC version was cancelled after it had been delayed past the event itself.[45][46] Attention to Detail Eidos Interactive
The Thing A video game sequel to the 1982 film The Thing was announced in 2000 for multiple platforms, including the Game Boy Color and Game Boy Advance. However, neither portable version was ever released.[47] Universal Interactive Konami
Thrasher: Skate and Destroy 1999[48] Z-Axis Rockstar Games
The Three Stooges A port of The Three Stooges (1987) began development for Game Boy Color, but subsequently shifted to Game Boy Advance, releasing in 2002.[49][50] Metro3D, Inc. Cinemaware
Titus Jr. 1998[39][51] Genetic Fantasia Titus Interactive
Towers II: Plight of the Stargazer 2000[52] JV Games Telegames
Tyrannosaurus Tex The only first person shooter to ever be announced for the Game Boy Color, Tyrannosaurus Tex was originally scheduled for release in 2001. However, publisher Eidos Interactive subsequently decided to drop the project, and developer Slitherine Software failed to find a new publisher, forcing the game's cancellation. In 2013, a prototype of the game was found and released onto the internet. The rights to the game were acquired by Piko Interactive, who completed the game and released an aftermarket cartridge in May 2018.[53][54][55] Slitherine Software Eidos Interactive
Tyrian 2000 A port of Tyrian (1995), based on its Tyrian 2000 (1999) re-release, was being produced for Game Boy Color and Game Boy Advance by members of the game's original development team. However, the game's publisher Symmetry Entertainment went out of business, leading to the game's cancellation. In 2007, original programmer Jason Emery released the ROMs for both versions onto the internet.[56] World Tree Games Symmetry Entertainment
Viewpoint 1999[57] Sammy Studios
VR Sports Powerboat Racing 2001[58] Vicarious Visions Vatical Entertainment
WWF No Mercy A Game Boy Color version of WWF No Mercy (2000) was intended for release alongside its Nintendo 64 counterpart, with plans to allow in-game currency to be shared between the two using the Transfer Pak. However, this feature was dropped before the N64 version's release, and the GBC port was subsequently cancelled.[59][60] Natsume THQ

References

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This page was last edited on 16 May 2024, at 20:35
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