To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.

Nintendo Power

From Wikipedia, the free encyclopedia

Nintendo Power
Nintendo Power logo.svg
Nintendo Power.jpg
First issue of Nintendo Power, 1988
Editor-in-ChiefSteve Thomason
Former editorsChris Slate
Staff writersPhil Theobald
CategoriesVideo games and Accessories
Frequency6x annually, January 1991 monthly
FormatJournal, magazine
Circulation475,000 (2012)[1]
First issueJuly/August 1988; 30 years ago (1988-08)
Final issue
December 11, 2012 (2012-12-11)
CompanyNintendo of America (1988–2007)
Future US (2007–2012)
CountryUnited States, Canada
Based inSouth San Francisco, CA
WebsiteOfficial Website
OCLC number760783416

Nintendo Power is a news and strategy magazine which was initially published in-house monthly by Nintendo of America, and later independently. In December 2007, Nintendo contracted publishing to Future US, the American subsidiary of British publisher Future.[2] It is formerly one of the longest running video game magazines in the United States and Canada, and is Nintendo's official magazine in North America.

On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that Nintendo Power would cease publication in December.[1][3] The final issue, volume 285, was released on December 11, 2012.[4] Nintendo Power officially returned on December 20, 2017, as a podcast.

YouTube Encyclopedic

  • 1/5
    6 239 817
    29 056
    27 503
    102 997
    11 641
  • ✪ Nintendo Power - Angry Video Game Nerd - Episode 33
  • ✪ Fan-Favorite Games of 2018 | Nintendo Power Podcast
  • ✪ Nintendo Power Time Machine Issue #1 | Super Mario Bros. 2 | NES Magazine Review
  • ✪ Nintendo Power Issue #1 - July/August 1988
  • ✪ Nintendo Power Issue #1 - Quest for the Full Set | Nintendo Collecting


ASS! He's gonna take you back to the past To play the shitty games that suck ass He'd rather have a buffalo Take a diarrhea dump in his ear He'd rather eat the rotten asshole Of a roadkill skunk and down it with beer He's the angriest gamer you've ever heard He's the Angry Nintendo Nerd He's the Angry Atari Sega Nerd He's the Angry Video Game Nerd ♫ ♪ ♬ ♫ Get the power ♫ ♫ Nintendo Power ♫ ♫ Get the clues that you can use, Nintendo Power ♫ ♫ Higher and higher, fighting your way through enemy fire ♫ (explosions) It's time to chill out. Nah, don't worry, I'm not going mellow on you or anything like that. And next time it's going to be a game review again. But for now, I just want to take you back to one of the most important parts of my childhood: Nintendo Power. You know, today there's Internet. Anything you want to know about any game, you just look it up. But back then, your only source of information was magazines, like Nintendo Power. If you had a subscription, you were the man. One of your friends will be breaking their balls to beat some game and you'll be like, "Oh, I know how to beat that game," or, "I know a code." That's because you had the power! Nintendo Power, motherfucker! When it landed in my mailbox, issue one was the most mind-blowing thing I've ever seen. Just opening up a page to a map of Metroid, it was so helpful. That game made you feel like a rat in a maze. Then there was the Super Mario Brothers unlimited 1-up trick, the famous Contra code that gets you thirty extra lives, and how to skip to Zelda's second quest. All in this groundbreaking issue; from front cover to back, it is absolute classic. One thing that used to piss me off was the NES Achiever section. It's just a buncha nerds showing off their high scores. But how do you prove it? You gotta take a photo of your screen. And nobody really knew how to do that. I mean, remember, there were no digital cameras back then, so, you take the picture of your screen, you have no fucking clue what it looks like, and there could be like 20 other pictures on the roll, so you either have to, like, waste them all, or wait 'til it gets finished, you get your mom or dad to take it to the store to get the picture developed, it comes back and what does it look like? Looks like fucking shit! So, Nintendo Power printed some guidelines basically saying, "Look, dumb shits, this is how you do it." And if my game said "cheese," I think I'd shit my pants. And if I was wearing that, I'd have problems. Nothing brings back memories like breezing through an issue of Nintendo Power. Remember when the Nintendo 64 was the Nintendo Ultra 64? Remember when the piece of shit Virtual Boy was called the VR-32? Remember the NES Satellite, or the SNES Catapult? Remember Star Fox 2, the game that never saw the light of day? Remember reading about the new shows coming out, like Captain N and The Super Mario Bros. Super Show? Remember that shitty movie The Wizard, and that fucking dumb-ass Super Mario Bros. movie? Man, I remember reading about that and being so excited; I couldn't WAIT to see that movie. But it was just like waiting for a buffalo to take a shit all over your face. Another thing powerful about this magazine was the power to know what games were coming out. But only if we could read between the lines we would know how shitty they'd be. This one says, "in-depth playing tips on the horrifying sequel to Castlevania." This one says Back to the Future "has that distinctive LJN style and an interesting timer." Wow. They knew it was bad. Another classic section was the Top 30, in which they'd list the most popular Nintendo games. I don't know what Ninja Turtles was doing at number one for so damn long. But anyway, it was only NES for a while, but then they started doing the top SNES and Game Boy games. They even had a Top 5 for Virtual Boy. That's just hilarious, because that's almost the whole library of games for that fucking piece of shit. The covers were always exciting to look forward to. This one gave kids nightmares and parents complained. I thought it was awesome. And I never noticed that face in the background 'til today. This one's cool because it's an owl, and owls are cool. But this one really sucks. Why is it all gray? I mean, what the fuck kinda cover is this? Oh. Well, what the fuck? The illustrations were awesome too. Even if I didn't have the game, it was fun just looking at the pictures. Here's a page on Clash at Demonhead. Just a nice page, everything's fine, but then there's something that bothered me. What's this?! He's flippin' the bird! He's givin' the finger! And I'm not making this up. Well, this one's kinda intimidating. I mean, what's Dracula's problem? (Castlevania II night theme plays) Speaking of illustrations, there were also the comics. Howard and Nester were classic. Usually it would relate to a new game that was coming out; like, this one's about Castlevania II; it even makes mention of that weird tornado thing. There was also a Tetris comic, Battletoads, Zelda, Mario, Star Fox, Metroid, Shadows of the Empire, and Killer Instinct. The ads were kinda weird. This kid better be careful not to get those games wet. Actually, those games suck ass, throw 'em to the sharks. Wow, there you go! Huddle around the phone. Charge your parents' phone bill up the ass. Unmask the power animal in you! Uh-oh, here we go! And radicalize your game with a subscription to Nintendo Power! Holy shit, will it make me grow claws like that? You know it's gotta be awesome when you're flying a Jeep through space going apeshit with Nintendo controllers. This one's so weird somebody actually wrote a letter asking, "Did you really freeze a Super Nintendo? I'd love to know." The answer, "Ah, Jay, the wonders of special effects and photographic tricks! "The answer that you're looking for is 'No.' The block of ice is actually just a plastic shell. It's way cool though, huh?" As Nintendo Power progressed, the ads went from being weird, to just being... fucking disgusting. Why the hell is there a picture of a jar of toenail clippings in a video game magazine? What where they thinking? Now here's the worst one yet. It's some old creepy bitch holding a log of shit! God damn! One ad was so gross, I stapled the page shut. I'm actually not joking. Then this one just shows a hurl bag. Yeah, that's great. That just sums up how I feel about the whole situation. Nintendo Power! Don't open unless you got a barf bag! (vomiting noises) Each issue always came with a poster. As you can see, I still have them on my walls, but each one represents frustration. Getting these things out without ripping the fuck out of the poster is just a real shit sucker. Ah, fuck! Ah, shit. Fuck. Eventually they started putting staples in the posters. Fuck! Piece of shit! Besides the posters, there was a lot of stupid shit, like this Donkey Kong iron-on t-shirt. And this weird scratch-and-sniff Earthbound thing. Oh, dat stinks! Then there was also these cards in the back. I mean, what's the point? Star Fox looks fucking pissed. Speaking of Star Fox, there was also this fighter jet paper cutout model. Then there were those Magic Eye pictures. You're supposed to stare at this thing and see Mario or something. I don't see shit. There was also a contest in every issue. Grand prizes would include a sneak showing of the Ninja Turtles movie, a chance to meet Arnold Schwarzenegger, to win Bill and Ted's phone booth, to win a Street Fighter II arcade machine, to dig up dinosaurs, or to be an extra in The Mask II. The Mask II? Oh, that's a great prize! That movie never got fucking made, unless you count Son of Mask, but that wasn't 'til about ten years later, and did they give the winner a rain check for that? To be in a movie with a computer generated baby, or any of the other sequels to Jim Carrey movies that don't have Jim Carrey? Then there's this prize. It's just plain weird. "Have you ever dreamed of yourself in a tropical paradise, surrounded by sea and sand, a volcano rising at your back?" Well, not if it's erupting like in the picture. "It's tropical, dude!" There's the sun. I don't really see the sun. There's fun--oh, that's where the fun is, right there? Surf? OK. Uh, you? You're right there? OK. Sand? Well, that is definitely sand. And trees? Yep, uh, there are trees, all over the place. There was also a contest to design enemies for future Mega Man games. Some of the entries would include Balloon Man, Sun Man, Yo-Yo Man, Spring Man, Magic Man, Clock Man, Whip Man, Spook Man, Clown Man, and the only two female characters were Mega Woman and Mega Girl. Then there's... Weaseletta and Terror Teddy? What the fuck? Nintendo Power was great, but as it went on, they made some dumb decisions. It was really nice when the spines were all numbered, so I can easily organize all the issues, but then... what the fuck?! That's so inconvenient. I mean, some of them didn't even have the number on the front cover. You had to open it to find out. Then they came back to their senses and brought the spines back with a picture of Mario. Way to go above and beyond. So, let's read some letters. Here somebody asks, "Do your Nintendo tapes only last five years? Does it matter if you set them on chairs or if you put the controllers on the floor?" Huh. Here somebody sent in a recipe for Mike Tyson's Punch. Oh, that's funny. Oh, and oh my God, here we go, we got a Zelda rap. (rapping) ♫ It's the Legend of Zelda and it's really bad ♫ ♫ The creatures in the game are really rad ♫ This sounds familiar. All right, now we got some Mario jokes. "Why did Mario cross the road? Because he couldn't find a warp zone." "What kind of fish would dare to attack Mario? A Barakoopa." "How does Mario know what will happen in the future? He uses a Luigi board." Aw, God. All right, now we got some Zelda jokes. "How did Link win the basketball game for his team? He used his Hookshot." "What did Zelda tell Link when he couldn't unlock the door? Triforce." "What did Link say to Ganon when he captured Zelda? Leever alone!" OK, here's a really weird one. "If Mario Paint has 41,664 dots available "(judging from page 112 of the Mario Paint Player's Guide), "and 15 different colors to choose from, "then did you know that there a total of, "1, uh, 97885712197941 (repeats 'oh' quickly) "different possible images to create on a single page? That's a lot, eh? Just thought I'd tell you." "Uh... thanks, Ian. That's certainly some useful information." Now we got some complaints. "The game I purchased that was completely different than I expected "was Rambo for the NES. "I saw him firing a machine gun on the package and it looked really cool. "So I bought it. When I got home I started to play the game. "It was boring. All you do is walk around and fight with a knife. The only enemies I met were spiders, gorillas, bugs, et cetera." Tell me about it. We'll get to that one some time. Ooh, ooh, here we go. "I once bought a game from a friend called Fester's Quest. "I was expecting a great game after reading about it in Nintendo Power. "But even with the magazine at my side, "it took me two and a half hours to make it to the first boss and another two to make it to the second." You wanna know about Fester's Quest? Next time. Oh, here's a good complaint. "So, nice names guys, Mario 64, Super Mario Kart 64, Pilotwings 64, "Wave Race 64, Killer Instinct 64, and the list goes on. Yeeeeeesh! "I'm not really mad, but I think you guys could at least put some effort into the names of the games." He totally has a good point, but here's the response: "So you're saying you wouldn't be in favor of our plan to rename the magazine Nintendo Power 64?" Wow, what an asshole. "It is quite apparent what an active and important role "marketing plays in the video game industry. "I have to wonder what you are thinking "when marketing the Nintendo 64 to elementary school gamers. "You risk alienating gamers 15 and up. "You should target older gamers, because you'll also target younger ones, "since the audience perception of 'coolness' often depends on what the older, teenage audience thinks is cool." I agree. And the response? "Your suggestion inspired us to target more teens with our marketing, so tune in to a very special episode of 'Friends' this week to see--" OK, here's my letter. "Dear Nintendo Power editor: what the fuck is your problem?!" ♫ Get the power ♫ ♫ Nintendo Power ♫ ♫ Get the clues that you can use, Nintendo Power ♫ ♫ Higher and higher, fighting your way through enemy fire ♫



Nintendo Power was founded by Nintendo of America marketing manager Gail Tilden in 1988.[5] Predating Nintendo Power is the several-page long Nintendo Fun Club News, which was sent to club members for free.[6] However, in mid-1988 Nintendo Fun Club News was discontinued after seven issues[7] in favor of Nintendo Power. The first issue, dated July/August 1988, spotlighted the NES game Super Mario Bros. 2. Of this issue, 3.6 million copies were published, with every member of the Nintendo Fun Club receiving a free one.

From the beginning, Nintendo Power focuses heavily on providing game strategy, tips and tricks, reviews, and previews of upcoming games. In mid-1998, Nintendo Power first allowed outside advertising in the magazine, formerly reserved for Nintendo-based products only. In its early years, ads only appeared in the first and last few pages of the magazine, leaving no ads to break up the magazine's editorial content.

As of July 2005, Nintendo Power has a new design to appeal to a limited gaming audience, including a new logo and article format. Along with the cosmetic overhaul came a greater focus on Nintendo fans, staff reviews, rumor-milling, and fan service including an expanded and enhanced reader mail segment (known as "Pulse") and a revamped "Community" section. Nintendo introduced a new incentive promotional offer that involved the registration of three Nintendo (or Nintendo affiliated) products through to receive a free three issue trial subscription to Nintendo Power. Later, the magazine changed its focus from game strategies and cheat codes to mainly news, previews, and articles on upcoming games.

On September 19, 2007, Nintendo officially announced that the large magazine publisher Future US would begin publishing Nintendo Power. The company's first official issue was released in October, as issue #222 (December 2007). It was also revealed that circulation would be increased to 13 issues a year, with the extra magazine being a holiday season bonus issue. Nintendo Power stopped making the Bonus issue in 2011.[8]

On August 21, 2012, Nintendo announced that it had opted not to renew the licensing agreement with Future Publishing and that Nintendo Power would cease publication after 24 years. The final issue would be December 2012. Senior Editor, Chris Hoffman stated that his staff would "try to make the last issues memorable". Nintendo reportedly did not actively participate in discussions to continue the magazine online.[9][10]

Nintendo Power officially returned on December 20, 2017 as a podcast, using the original logo design.


The final issue of Nintendo Power, paying homage to the first issue's cover picture
The final issue of Nintendo Power, paying homage to the first issue's cover picture

The magazine was edited at first by Fun Club "President" Howard Phillips, himself an avid gamer. While the Fun Club News focused solely on games made in-house by Nintendo, Nintendo Power was created to allow for reviews of games produced by those licensed by Nintendo, such as Konami, Capcom, and the like. Nintendo Power's mascot in the late 1980s and early 1990s was Nester, a comic character created by Phillips. After Phillips left the company, Nester became the magazine's sole mascot. Early issues of the magazine featured a two-page Howard and Nester comic, which was later replaced with the two-page Nester's Adventures, later reduced to one page, and eventually dropped altogether. Subsequently, Mario replaced Nester as the mascot of the magazine. Later, during the early 2000s, the magazine made another mascot out of its Senior Writer, Alan Averill. Apparently very camera-shy, Averill himself never appeared in any photos; rather, he was represented by a plush toy of a Blue Slime from Dragon Quest. Fans often clamored to see what Averill actually looked like, but the magazine continued to substitute with photos of the toy, and even claimed that Alan was, in fact, a Blue Slime. Eventually, Averill retired from Nintendo Power, joining Nintendo of America's localization department. To this day, most fans have never seen a real image of Averill. The inclusion of a photo of Mr. T in the Player's Pulse section became a running gag in the early half of 2005. Late in the magazine's life, running gags centered on Chuck Norris references and jokes at the expense of writer Chris Shepperd.

During the early 1990s, the magazine used what was a unique and very expensive promotion: giving away a free copy of the new NES game Dragon Quest to every new subscriber.[11] This promotion was in part a move on Nintendo's part to make money off Dragon Warrior (Dragon Quest in Japan) which had not sold nearly as well as Nintendo had anticipated, and it was left with a large number of unsold cartridges on its hands. The promotion both helped the company get rid of the unsold merchandise, and won the magazine thousands of new subscribers.[12]

Following the release of the Super NES, the magazine featured lengthy, continuous comic stories based on Super Mario World and The Legend of Zelda: A Link to the Past. After these stories ended, they were replaced by similar multi-issue stories based on Star Fox, Super Metroid, and later on, Nintendo 64 games such as Star Wars: Shadows of the Empire and Blast Corps. Comics based on the animated series of Pokémon and Kirby: Right Back At Ya! also made several appearances. Toward the end, short excerpts based on Custom Robo and Metal Gear Solid are featured, as well as a very short Metroid Prime comic, and one based on the Pokémon Mystery Dungeon games translated from the original Japanese version.

Official Guides from Nintendo Power

Nintendo Power produced a series of strategy magazines called Official Guides from Nintendo Power. The first one is simply called The Official Nintendo Player's Guide. Since Nintendo Power switched from a bi-monthly magazine to a monthly magazine in May 1990, every other issue is a strategy guide focused on a single game. Only four such strategy guides were released. Nintendo then outsourced production of official guides to Prima Games.

Spin-off magazines

During 2001, Nintendo Power released a spin-off semi-magazine named Nintendo Power Advance, featuring the Game Boy Advance and its games. A copy of the first issue was given complimentary to subscribers in addition to being sold at newsstands. Four issues of Nintendo Power Advance were printed, the last of which serves as a strategy guide for Super Mario World: Super Mario Advance 2.[citation needed]

With the release of Pokémon for the Game Boy, Nintendo Power includes six mini-issues of Pokémon Power mainly featuring tips and strategies for the game.

In 1989, a smaller version of the magazine called Pocket Power was distributed at movie theaters showing The Wizard.[13]



Nester is the long-time teenage mascot and comic strip star of Nintendo Power. Nester was created by Howard Phillips, "President" of the Nintendo Fun Club and a former editor of Nintendo Power, to be the supporting character in his comic strip, Howard & Nester. The comic strips generally advertised new games, often by dream sequences where Nester was actually a given video game character. From 1989 to 1993, The Nintendo Power Awards featured Nester-shaped trophies and were referred to in the magazine as the "Nesters" as a reference to the Oscars.

In the June 1991 issue (Volume 25), Phillips was written out of the strip after his real-life counterpart left Nintendo to work for LucasArts. The strip was retitled Nester's Adventures the following issue and continued publication until Volume 55 (December 1993). Nester, now as a college student, appeared in Nintendo Power issue #100.[14] He is seen again in issue #231, the magazine's twentieth anniversary, here a grown man with a son new to Nintendo.[14] Nester's final appearance in Nintendo Power is in the final issue, Volume 285, in a comic titled "Nester & Max", where he is seen reading and lamenting the final issue.[15] He is then reminded by his son that, "None of this is really going away, is it? I mean, Nintendo Power had a great run and you've got it all right here. It's like when you finish a great game - you're kind of sad to see it end, but really proud and happy, too. You know what I see when I look at this final issue? 100% completion."[citation needed]

Nester had also been featured in a few video games that were released while the character was still featured in the magazine. His first appearance was as a commentator in NES Play Action Football. Other appearances include the ending of To the Earth. Nester was the main character in Nester's Funky Bowling for the Virtual Boy, which also introduced his sister Hester. The character of Lark in Pilotwings 64 for the Nintendo 64 was based on Nester.[16] Several games for the NES featured the name "NESTER" as one of the pre-set names on high-score lists, or a default character name such as in To the Earth. The original NES release of Dragon Warrior references both Howard and Nester through character dialog, however this was removed in the later Game Boy Color version. He is mentioned in one line of dialogue in the game StarTropics. A DLC microgame in WarioWare D.I.Y. created by Nintendo Power called Funky Boxing (a loose reference to Nester's Funky Bowling) does not have any apparent references to the character, but if the game is opened in the editor, the player's boxer is named "NESTER."[17]


Nintendo Power
GenreEntertainment, talk
No. of episodes5 (as of May 10, 2018)
Original releaseDecember 20, 2017 – present
WebsiteNintendo Power

On December 20, 2017, Nintendo of America announced the official return of Nintendo Power in the form of a podcast, hosted by former Editor-in-Chief of the original magazine, Chris Slate.[18] In the first episode, Slate states that the podcast was a "passion project" for Nintendo and that he wanted Nintendo Power to return. He also acknowledged that the format of that episode was experimental and that the frequency of the series' episodes hasn't been determined.[19] Later in the episode, Slate interviews with the developers of The Legend of Zelda: Breath of the Wild and discusses the Nintendo Switch.[20]

See also


  1. ^ a b Kain, Erik (23 August 2012). "Nintendo Power Magazine Will Cease Publication This December According To Nintendo". Forbes. Retrieved 17 December 2014.
  2. ^ "Nintendo and Future US Team To Publish Nintendo Power magazine". Future US. 19 September 2007. Archived from the original on 2 November 2013. Retrieved 17 December 2014.
  3. ^ Mallory, Jordan. "Nintendo Power coming to an end". Joystiq.
  4. ^ John Gaines. "Where Have All the Magazines Gone?". Library Point. Retrieved March 14, 2016.
  5. ^ Harris, Blake J. (2014). Console Wars: Sega, Nintendo, and the Battle That Defined a Generation. NY, NY: HarperCollins. pp. 56, 58. ISBN 978-0-06-227670-4.
  6. ^ Phillips, Howard (1987). "Welcome to the Club". Nintendo Fan Club News. 1 (1). Retrieved 17 December 2014.
  7. ^ Phillips, Howard (July 1988). "Nintendo Fan Club News #7". Nintendo Fan Club News. 2.
  8. ^ "Future officially takes over Nintendo Power". Nintendo Forums. 12 October 2007. Retrieved 2014-05-21.
  9. ^ Jordan Mallory (August 21, 2012). "Nintendo Power coming to an end". Retrieved August 21, 2012.
  10. ^ Sarah LeBoeuf (August 21, 2012). "Nintendo Power Ceasing Publication After 24 Years". Retrieved August 21, 2012.
  11. ^ "THE UNDERWHELMING FATE OF DRAGON WARRIOR". Press The Buttons. Retrieved 18 December 2014.
  12. ^ Parish, Jeremy (21 August 2013). "The New Dark Age of Dragon Quest". USgamer. Retrieved 20 December 2014.
  13. ^ Luke Plunkett. "Pocket Power Unearthed". Kotaku. Archived from the original on October 12, 2012. Retrieved 2009-03-29.
  14. ^ a b Caoili, Eric (June 29, 2008). "Promotional Consideration: Nester's return". Engadget. Retrieved December 22, 2017.
  15. ^ Webster, Andrew (December 24, 2012). "Link to the past: making Nintendo Power's final cover". The Verge. Retrieved December 22, 2017.
  16. ^ Nintendo Power: "His handle is Lark, but everyone in class knows this guy is Nester." Nintendo Power. Nintendo of America. September 1996, page 25.
  17. ^ "Mario Maze by WADY".
  18. ^ "Nintendo Power Returns As An Official Nintendo Podcast". My Nintendo News. December 21, 2017. Retrieved December 21, 2017.
  19. ^ McWhertor, Michael (December 21, 2017). "Nintendo Power returns as an official podcast from Nintendo". Polygon. Retrieved December 22, 2017.
  20. ^ Gach, Ethan (December 21, 2017). "Nintendo Power Comes Back In Podcast Form". Kotaku. Retrieved December 22, 2017.
This page was last edited on 6 January 2019, at 09:07
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.