To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
Languages
Recent
Show all languages
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

From Wikipedia, the free encyclopedia

Crowfall was a massively multiplayer online role-playing game-real-time strategy game developed by ArtCraft, described as a "Throne War Simulator". It released on July 6, 2021. Its Kickstarter campaign ended March 26, 2015 with a total funding of $1,766,205,[1] surpassing its original $800,000 goal by $966,205. As of June 20, 2016 the total funding has reached $7,210,680 which includes an amount of $2,726,322 from pledges collected from both the Kickstarter campaign and donations taken on the Crowfall website.

YouTube Encyclopedic

  • 1/3
    Views:
    301 368
    23 553
    39 726
  • Crowfall Beta First Impressions "Is It Worth Playing?"
  • Crowfall Introductory Video (Hardcore PvP MMO Pre Alpha)
  • Crowfall Duelist PvP First Impressions - The Cowboy Hamster! (Crowfall Duelist Alpha Gameplay)

Transcription

Gameplay

Accurate as of 2017: The game plays similarly to most MMORPGs, with the camera in a third-person view with the player allowed to go anywhere. Where it differs is in the game's world system. There are five systems of worlds, also known as campaigns. The systems are "Eternal Kingdoms", "God's Reach", "The Infected", "The Shadow", and "Dregs", each with a different set of rules dictating them. Each world is also procedurally generated, and goes through a cycle of life and death, starting with spring to summer, fall, and ending with winter. At the end of winter the campaign ends, and the world is gone forever, though the players will remain, allowed to travel to other worlds. Campaigns can last for 1, 3, or 6 months, to a year. The only worlds that persist are the Eternal Kingdoms, where player housing is.[2]

There are a number of different characters or archetypes in the game consisting of a mixture of humans, demi-humans and animal-hybrids. The archetypes include Champion (melee dps), Ranger (specialist), Druid (support), Confessor (ranged dps), Knight (tank), Templar (tank), Forgemaster (specialist), Frostweaver (ranged dps), Assassin (specialist), Myrmidon (tank), Legionnaire (support), Duelist (specialist) and Stalker (ranged dps).[3]

At the start of a campaign (this is the MMORTS part), players spawn in the newly created world during spring, filled with villages, mines, gatherable resources, and ruins. The world map is clouded by fog, meaning players will have to explore to discover its geography. With the resources they gather, players are able to craft weapons and build castles and fortresses for defense against the other players and wildlife. As summer begins, resources become more scarce, and the world's monsters become more and more powerful. This continues with each season, the force doing this being called 'The Hunger' in the game's lore.

Depending on the world, there are a different set of campaign victory conditions, along with the rules of the world itself changing depending on the campaign. After the campaign is over, players may go back to their homes in the Eternal Kingdoms, where there are its own set of rules as well.[4]

Development

The game was announced in January 2015 under much speculation and mystery. Very little information was given, with only a 40-day countdown timer and very few aspects of gameplay discussed on its website. When the counter finally reached zero, the site had a link to the game's official Kickstarter page, with gameplay videos and many aspects of the game finally revealed.[5] In a matter of hours, the Kickstarter was halfway towards its eight hundred thousand dollar goal.

The game released on July 6, 2021. It was taken offline on November 22, 2022.[6]

References

  1. ^ "Victory!". 26 March 2015. Retrieved 26 March 2015.
  2. ^ "Frequently Asked Questions, Campaign and Kingdom". Campaign & Kingdom. Retrieved 26 March 2015.
  3. ^ "Crowfall - Archetypes". Retrieved 31 August 2016.
  4. ^ "Crowfall - Throne War PC MMO". Kickstarter. Retrieved March 18, 2015.
  5. ^ McDanel, Matthew (February 24, 2015). "Crowfall End of Countdown and Kickstarter Reveal". MMOGames.com. Retrieved March 18, 2015.
  6. ^ https://www.pcgamer.com/pvp-mmo-crowfall-is-being-shut-down-indefinitely-to-save-it/

External links

This page was last edited on 4 April 2024, at 00:54
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.