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Barbie: Super Model

From Wikipedia, the free encyclopedia

Barbie: Super Model
Genesis box art
Developer(s)Tahoe Software Productions
Publisher(s)Hi Tech Expressions
Composer(s)Super NES: Danny Toft[1]
SeriesBarbie
Platform(s)Genesis, SNES, MS-DOS
Release1993
Genre(s)Educational, action
Mode(s)Single-player, multiplayer

Barbie: Super Model is a one or two-player educational action video game that allows the player to play as Barbie. It was released for the Sega Genesis, SNES and MS-DOS in 1993.

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Transcription

We all make choices. Life's about choices. And I guess for those of us who make suspect choices, some choices could lead to this. Like, right now, I'm wondering about my choices. Anyway, the first choice you have to make here, the first question this game asks you... Super model...or junior model? Incidentally, that's also the first question the cops ask people after confiscating their hard drives. So if you find yourself in this position, congratulations. The choices you've made have led you to the same choice that suspected pedophiles have to make. At this point, there is no good choice. It's Barbie: Super Model for the Super Nintendo. Now, I'll say this about Barbie: Super Model. It is better than the original Barbie, for the NES. Which...I mean, that's like saying you'd rather be shot in the knee than the face. Either way, it's a pretty serious wound, and you probably shouldn't have been in that situation in the first place. Super Model came about a year after the NES game, and it's also from the same publisher. Fool me once, shame on you. Fool me twice...I don't know. Whatever, it's not like I'm gonna not review it. We all know that. This is what my life's become. F*cking swimwear. So what is this game? Oh. You mean apart from a crime against humanity? Well, it's basically a bunch of minigames, strung together to create an adventure. By "a bunch," I mean three. And by "create an adventure," I mean "reinforce gender stereotypes, and teach little girls how to dress in 1987." So, adjusted for truth, that's three minigames strung together to reinforce gender stereotypes and teach little girls how to dress in 1987. Also, how to curtsy. Remember, ladies. To curtsy is to woman. So it all starts with...I guess Barbie is paying for dinner? Signing the check? By the way, she's eating alone. Probably because she hasn't learned to f*cking curtsy properly. Anyway, then she, just...for no clear reason, she starts daydreaming of driving recklessly. Then she literally goes and does exactly that. She hops into her pink convertible, and almost immediately starts breaking traffic laws. But don't worry, girls. As long as your earrings match your eyeshadow? It's fine. So you're driving down the road, hair in the breeze, living the carefree life of an American consumer...and your objective, seriously, is to get to modeling practice. And don't let anything get in your way. Like, people, for example. Feel free to just blow right past 'em, on your path to success. Remember, ladies. There's nothing prettier than being selfish and stepping on other people. Anyway...avoid stuff, get to modeling practice, memorize your four moves for the catwalk...then go to the modeling show and press the same four buttons. That's it, that's the level. That's Barbie's day. She must be exhausted. There are four levels, and they're all the exact same thing. Just replace driving the pink convertible with something equally obnoxious. In level two, she's rollerskating at the beach. Level three? Oh, now we're at a ski resort. You know, got to get away from the grind. Then finally, we're at the park, riding a bike. All the same idea. Just avoid things. Or actually, you can collect the purse, and the makeup. Those trigger the minigames. You see Barbie on a magazine cover, just for a second...and then you have to recreate the same look, from memory. You do that for bonus points. You also destroy brain cells, but f*ck it. At this point, what's the difference? Let's make her fabulous. So obviously, there is not much gameplay here. We're talking, like...seriously three little minigames, and the driving stuff. That's it. But, I mean...at least it could be well made, right? Yeah, nope. It's the exact opposite of that. This game has some of the worst art and sprites you'll ever see on the Super NES. The presentation, the sound...the whole thing's just a strange, ugly...awkward mess. Kind of uncomfortable, actually. And kind of ironic, for a game about being pretty. Like, poor Skipper. Can you imagine how embarrassed she is, by this sh*t? Look, with some games...you know, there's at least something worthwhile. Like, you can recommend it to someone. But with this thing...there is not a person on this planet I could look at and say, "You know, you should really check out Barbie: Super Model." And I'd like to thank our friend Dustin, from West Caldwell, New Jersey, for sending it to us, but... Honestly, I'm not prepared to do that, Dustin. I have to pick a complementary lipstick. It's Barbie: Super Model, for the Super Nintendo.

Gameplay

The main part of the game comprises very simple arcade-style sequences.[2] In each level, the player must navigate from one end of a horizontally scrolling area to the other, avoiding all of the obstacles and potential hazards coming towards the main character.[2] Players can either do the "normal" difficulty level with everything or the "easy" difficulty level that allows younger children to try the matching games without dealing with the side-view levels.[2]

The levels each have a different theme. The themes include driving Barbie's convertible in Hollywood,[3] roller skating in Hawaii,[3] walking in the snow during a vacation in Vail,[3] and riding her bike in New York City.[3] The arcade-style sequences are interspersed with sections that test the player's memory. At the half-way point of each level the player can practice Barbie's moves for a fashion show.[3] At the end of each level, the player must correctly perform these moves from memory.[3]

By collecting certain objects, the player can unlock bonus rounds.[2][3] The aim of these rounds is to dress Barbie and choose her makeup and earrings in order to match magazine covers.[2] The two-player option is essentially the same as the one-player option; the players take turns in completing the same levels, and do not interact with one another. The two-player mode is in the game to let the players compare high scores with each other.

Reception

Barbie: Super Model garnered mixed reviews upon release. In a 2.8-out-of-five review, Nintendo Power described the game as "a sort of Sim Model experience", writing that while fans of Barbie may enjoy the interactivity, other players will most likely not be interested at all.[4] Writer "Miss Chlevous" of GamePro, who scored the game a 2.5 out of five, found the presentation alright but criticized the gameplay for being too slow-paced and primitive, recommending it only to Barbie fans and video game beginners.[5] David Sheff used Super Model as an example of the lack of difficulty common in video games targeted towards girls,[6] while other book authors were critical towards the game for its stereotypical emphasis on sex appeal, fashion and appearance.[7][8][9]

See also

References

  1. ^ "Super NES composer information". SNESMusic.org. Retrieved 2011-12-14.
  2. ^ a b c d e "Barbie: Super Model". AllGame. Archived from the original on 2014-01-01.
  3. ^ a b c d e f g "Basic summary". IGN. Archived from the original on 2006-07-23. Retrieved 2008-10-17.
  4. ^ "Now Playing". Nintendo Power. pp. 103–107. February 1994. Volume 57.
  5. ^ GamePro. Issue 56, March 1994. p. 78.
  6. ^ Sheff, David (1994). Video Games: A Guide for Savvy Parents. Random House. p. 50. ISBN 9780679752820. Retrieved October 10, 2016.
  7. ^ Trauth, Eileen M. (2006). Encyclopedia of Gender and Information Technology. Idea Group Inc. p. 15. ISBN 9781591408161. Retrieved October 10, 2016.
  8. ^ Kristine Blair, Pamela Takayoshi (1999). Feminist Cyberscapes: Mapping Gendered Academic Spaces. Greenwood Publishing Group. p. 380. ISBN 9781567504392. Retrieved October 10, 2016.
  9. ^ Working Woman. Hal Publications. 1994. p. 319. Retrieved October 10, 2016.

External links

This page was last edited on 29 April 2024, at 09:28
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