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Empirical software engineering

From Wikipedia, the free encyclopedia

Empirical software engineering (ESE)[1] is a subfield of software engineering (SE) research that uses empirical research methods to study and evaluate an SE phenomenon of interest. The phenomenon may refer to software development tools/technology, practices, processes, policies, or other human and organizational aspects.

ESE has roots in experimental software engineering, but as the field has matured the need and acceptance for both quantitative and qualitative research has grown.[2] Today, common research methods used in ESE for primary and secondary research are the following:[3]

Teaching empirical software engineering

Some comprehensive books[1][4] for students, professionals and researchers interested in ESE are available.

Research community

Journals, conferences, and communities devoted specifically to ESE:

References

  1. ^ a b Guide to advanced empirical software engineering. New York: Springer. 2008. ISBN 978-1-84800-043-8.
  2. ^ Ali, Nauman bin (8 September 2016). "Is effectiveness sufficient to choose an intervention?". Proceedings of the 10th ACM/IEEE International Symposium on Empirical Software Engineering and Measurement. pp. 1–6. doi:10.1145/2961111.2962631. ISBN 9781450344272. S2CID 3208211.
  3. ^ Wohlin, Claes; Aurum, Aybüke (December 2015). "Towards a decision-making structure for selecting a research design in empirical software engineering". Empirical Software Engineering. 20 (6): 1427–1455. doi:10.1007/s10664-014-9319-7. S2CID 254463421.
  4. ^ Felderer, Michael; Travassos, Guilherme Horta (2020). Contemporary empirical methods in software engineering. Cham, Switzerland. ISBN 978-3-030-32488-9.{{cite book}}: CS1 maint: location missing publisher (link)
This page was last edited on 21 February 2024, at 01:45
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