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Component-based software engineering

From Wikipedia, the free encyclopedia

Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely-coupled and reusable. This emphasizes the separation of concerns among components.[1][2]

To find the right level of component granularity, software architects have to continuously iterate their component designs with developers. Architects need to take into account user requirements, responsibilities and architectural characteristics.[3]

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Transcription

Considerations

An example of two components in UML: Checkout processes a customer's order, which requires the other one to bill the credit card.

For large-scale systems developed by large teams, a disciplined culture and process is required to achieve the benefits of CBSE.[4] Third-party components are often utilized in large systems.

The system can be designed visually with the Unified Modeling Language (UML). Each component is shown as a rectangle, and an interface is shown as a lollipop to indicate a provided interface and as a socket to indicate consumption of an interface.

Component-based usability testing is for components that interact with the end user.

References

  1. ^ George T. Heineman, William T. Councill (2001). Component-Based Software Engineering: Putting the Pieces Together. Addison-Wesley Professional, Reading 2001 ISBN 0-201-70485-4
  2. ^ Clemens Szyperski, Dominik Gruntz, Stephan Murer (2002). Component Software: Beyond Object-Oriented Programming. 2nd ed. ACM Press - Pearson Educational, London 2002 ISBN 0-201-74572-0
  3. ^ Fundamentals of Software Architecture: An Engineering Approach. O'Reilly Media. 2020. ISBN 978-1492043454.
  4. ^ Douglas C. Schmidt. "Why Software Reuse has Failed and How to Make It Work for You". Retrieved 14 May 2024.
This page was last edited on 28 May 2024, at 03:58
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