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De Wikipedia, la enciclopedia libre

Vectorbeam fue un fabricante de juegos de arcade activo a fines de la década de 1970, especializado en juegos basados en gráficos vectoriales.[1][2]​ Se formó después de separarse de su competidor principal, Cinematronics, y desapareció después de volver a fusionarse con ellos poco después.

Fundado por Larry Rosenthal (diseñador de juegos)[3]​ y basado en su patente para una visualización vectorial arcade personalizada, Vectorbeam estaba en competencia directa con otros fabricantes de juegos de arcade. La compañía dejó de operar poco después de las ventas deficientes de su juego arcade Barrier, y vendió sus activos a Cinematronics.[4]

Videojuegos producidos

Referencias

  1. Vectorbeam Initiates 'Space War' Production; Plans 2 New Games For Introduction At AMOA, Page 87, Vending Times, October 1978, ARCade ARChive.
  2. Subject: Vectorbeam history, Date: Tue, 20 Oct 1998 Archivado el 4 de marzo de 2016 en Wayback Machine. ...My name is Dan Sunday. I was a friend of Larry Rosenthal's, and when he broke from Cinematronics to start Vectorbeam I became his lead (and only) programmer. Vectorbeam lasted for one year, and was then bought by Cinematronics at which time I left. ....When Larry sold VB, for 2 million dollars....Vectorbeam only existed for 1 year: I recall Sept 1978 to Aug 1979, but may be off a month either way...For the record, the max company size was about 80 employees.... it was described in one of Larry's patents, namely: US Patent # 4,053,740 (Oct 11, 1977) for a "Video Game System"
  3. Speaker Session - Larry Rosenthal en YouTube., Recorded at California Extreme 2014, July 12, 2014 during the noon speaker session. (http://www.caextreme.org)
  4. Tim Skelly's History of Cinematronics and Vectorbeam
  5. KLOV's Vectorbeam entry
Esta página se editó por última vez el 16 abr 2020 a las 21:22.
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