To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

From Wikipedia, the free encyclopedia

ZÈRTZ
Zertz - detail 2.jpg
Playing pieces from the game
Designer(s)Kris Burm
Publisher(s)Rio Grande Games
Don & Co.
Schmidt Spiele
Players2
Setup time2 minutes
Playing time30 minutes
Random chanceNone
Age range8 and up
Skill(s) requiredStrategy

ZÈRTZ is the third game in the GIPF Project of seven abstract strategy games.[1] The game features a shrinking board and an object that promotes sacrifice combinations. Since neither player owns on-board pieces, maintaining the initiative is of fundamental importance.

Rules

Equipment

The playing pieces are six white, eight gray, and ten black marbles, and (for the standard game) 37 rings, each of which can hold a marble. (Advanced players use up to 61 rings.)

Setup

Players place the rings on a flat surface and arrange them as a packed hexagon, as regularly as possible. This composes the "board". With 37 rings, this forms a perfect hexagon with four rings on a side. The marbles go into a shared pool.

Object

The object is to capture four white, or five gray, or six black marbles, or three marbles of each color. (A quicker variant can be played in which the object is to capture three white marbles, or four grays, or five blacks, or two of each color. See below.)

Jumping

If any two marbles are adjacent on the board, and there is room for one to jump the other, landing on a ring immediately opposite the other, a player must jump instead of dropping. The jumping player captures any jumped marbles. The player must continue to jump with the same ball as long as additional jumps by the same ball are possible. If at any stage of jumping more than one jump is possible, the player may choose whatever direction he pleases; he must, however, continue jumping with the same ball for as long as at least one other ball is jumpable by that ball. (This is similar to the compulsory jumping rule in Checkers.)

No rings are removed on a jumping turn.

Dropping

If no jumps are available, the player whose turn it is must drop a marble of any color onto an empty ring of the board, and take a removable ring from the board. A ring is removable if it can be detached by sliding it away on the table surface without displacing other rings. If removing a ring produces a cluster of one or more rings, called an island, with a marble on each ring in the cluster, all of these rings are also removed, and the player whose move created the island captures all the marbles on it.

If no ring is removable, the player's turn ends when he drops a marble. If no marbles are available in the shared pool, the player must drop one of his captured marbles instead.

Strategy

The basic strategy in ZÈRTZ is sacrifice. Because a player is forced to capture when possible, a common strategy is for one player to play so that the other must capture a piece of low importance. This moves other pieces into a position where the first player can then capture one or more pieces of higher importance. In addition, sacrifices are used to arrange pieces and gain time in preparation for capture by isolation. Frequently a game will end with one player forcing the other to repeatedly jump, gaining time to win with a capture by isolation.

Variants

Blitz

A short version of the game can be played using only 5 white marbles, 7 gray, and 9 black marbles. In this case, the goal is to capture only three whites, four grays, five blacks, or two of each color. This variant is described in the original edition as the basic rules.

ZÈRTZ+11

This is the game of ZÈRTZ played with 11 extra rings, forming an irregular hexagon with sides alternating between 4 and 5 rings. This is the current standard for serious tournament play.

ZÈRTZ+24

This is ZÈRTZ played with 24 extra rings, forming a regular hexagon with 5 rings along each side. It has been suggested that this will eventually become the tournament standard ([1]).

References

  1. ^ Thomashow, Mitch. "ZÈRTZ Review". The Games Journal. Retrieved 2008-08-24.

External links

This page was last edited on 25 April 2020, at 06:37
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.