Yasmin B. Kafai | |
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Alma mater | Harvard University Technische Universität Berlin |
Known for | Constructionism Scratch Electronic Textiles |
Scientific career | |
Fields | Learning Sciences Computer Science Constructionist Learning Game studies |
Institutions | University of Pennsylvania University of California Los Angeles Massachusetts Institute of Technology |
Academic advisors | Seymour Papert Idit Harel |
Yasmin B. Kafai is a German American academic who is Professor of Learning Sciences at the University of Pennsylvania Graduate School of Education, with a secondary appointment in Computer and Information Sciences at University of Pennsylvania School of Engineering and Applied Science. She is a past president of the International Society of the Learning Sciences (ISLS), and an executive editor of the Journal of the Learning Sciences.[1]
YouTube Encyclopedic
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Penn Alexander, Bringing Coding into the Classroom
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DML2014 - Ignite Talks, Round 1
Transcription
- So kind of mixed. That's okay. So here is the agenda for today. - At Penn Alexander, I work with middle school students to teach them programming through a youth-oriented, multimedia programming environment called Scratch. (upbeat music) Coding is a process by which you can actually create software, things like games, web services or apps that we engage or interact with. My role in the class is to teach and facilitate the actual workshop. The collaborator that I have at Penn Alexander is Peter Endriss. He's the technology teacher there at Penn Alexander. - Veena's been coming to P.A.S. for a couple years and the kids know and look forward to seeing her. The kids enjoy having all of the Penn G.S.E. students here and if you spend any time in the class you know that they're not afraid to ask questions. But I have to think about, "How do I complete the circuit? How do I hold Earth and how do I make the game all work together?" So that's my challenge between now and Thursday. - One of the things that you start to realize when you're using so much new media and technology: it's very pervasive. We download things and we're scanning the web and we're constantly accessing information and using programs. What coding allows you to start to understand is the way the back end of these systems works. I think Mr. Endriss was showing us. So, let's see, look over here. See how it says change Y speed... Working at Penn Alexander has been fantastic. We have a really great partnership with them, the kids that I've worked with over the last few years have been so wonderful. They're innovating. They're doing their own aesthetic. They're making their own aesthetic choices, their own technical choices, and so you start to see this real robust creativity. There's this real powerful energy and excitement in the room. This idea that I can make my own and that I can do it in my own school in the library, that's powerful. Being in that kind of teaching facilitator role I get to work with them. I get to kind of help them think through problems and then the best part is when they figure out their own and you just see them going, "Oh, oh yeah, yeah I know how to do that!" It's a really, really fruitful partnership and I feel like every year I learn a little bit more and I'm really thankful to be part of the program.
Life
Kafai was born in Germany and has worked and studied in Germany, France, and the United States. In the U.S., Kafai worked with Seymour Papert at the MIT Media Laboratory and was a faculty member of the UCLA Graduate School of Education and Information Studies.[1]
Kafai is a pioneer in research on computing, gaming, and learning.[2][3] Utilizing constructionist theory, Kafai examines technology designs and culture, and helped to set the foundation for programmatic initiatives on games and learning.[1] Kafai was an early developer and researcher of Scratch, an educational programming language that allows young people to creatively participate as programmers in the development of virtual projects.[4] She is also an active voice on the involvement of girls in gaming and programming[5] and on the impact of virtual gaming on real-life social behavior in youth.[6][7]
Kafai is an editor of Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (2008), a collection of essays that builds on the groundbreaking book From Barbie to Mortal Kombat (Cassell and Jenkins, 2000).[8] Beyond Barbie and Mortal Kombat presents new developments in gaming, gender, and learning, and why gender-based stereotypes persist in gaming.[1][8][9] Kafai's 1995 book Minds in Play: Computer Design as a Context for Children's Learning helped to establish the field of gaming and learning.[1] Kafai has also written Under the Microscope: A Decade of Gender Equity Interventions in the Sciences (2004), contributed to Tech-Savvy: Educating Girls in the New Computer Age, and written several journal and book articles.[1]
Published books
- Kafai, Y. B. & Burke, Q. (2016). Connected gaming: What making video games can teach us about learning and literacy. Cambridge, MA: The MIT Press.[10]
- Kafai, Y. B. & Burke, Q. (2014). Connected code: Why children need to learn programming. Cambridge, MA: The MIT Press.[11]
- Kafai, Y. B. & Fields, D. A. (2013). Connected play: Tweens in a virtual world. Cambridge, MA: The MIT Press.[12]
- Kafai, Y. B. (1995). Minds in play: Computer game design as a context for children’s learning. Mahwah, NJ: Lawrence Erlbaum.[13]
Edited books
- Holbert, N., Berland, M., & Kafai, Y. B. (Eds.). (2020). Designing constructionist futures: The art, theory, and practice of learning designs. MIT Press.[14]
- Buechley, L., Peppler, K. A., Eisenberg, M., & Kafai, Y. B. (Eds.) (2013). Textile messages: Dispatches from the world of electronic textiles and education. New York: Peter Lang Publishers.[15]
- Kafai, Y. B., Peppler, K. A., & Chapman, R. N. (Eds.) (2009). The computer clubhouse: Constructionism and creativity in youth communities. New York: Teachers College Press.[13]
- Kafai, Y. B., Heeter, C., Denner, J., & Sun, J. (Eds.) (2008). Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming. Cambridge, MA: The MIT Press.[16]
- Kafai, Y. B., & Resnick, M. (Eds.) (1996). Constructionism in practice: Designing, thinking, and learning in a digital world. Mahwah, NJ: Lawrence Erlbaum.[13]
References
- ^ a b c d e f "Yasmin B. Kafai". Penn GSE. Retrieved 2011-01-27.
- ^ James Ryan (1998-07-02). "On the Job With Putt-Putt, Freddi Fish and Pajama Sam". The New York Times. Retrieved 2011-01-27.
- ^ Pamela Mendels (2000-04-12). "Changing Girls' Attitudes About Computer". The New York Times On The Web. Retrieved 2011-01-27.
- ^ "Scratch: Programming for All". Communications of the ACM. 2009. Retrieved 2011-01-27.
- ^ Katie Ash (2009-10-14). "Getting Girls Engaged in Digital-Game Design". Education Week. Education Week: Digital Directions. Retrieved 2011-01-27.
- ^ Sharon Duke Estroff (2009-01-09). "Undercover in a Kid's Online World". Good Housekeeping. Retrieved 2011-01-27.
- ^ Sandy Hingston (2010-11-26). "Is It Just Us, Or Are Kids Getting Really Stupid?". Philadelphia Magazine. Retrieved 2011-01-27.
- ^ a b "Book review of Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming". Signs. The University of Chicago Press. 35 (4): 1029–1030. Summer 2010. JSTOR 10.1086/651047.
- ^ "Review of Beyond Barbie and Mortal Combat: New Perspectives on Gender and Gaming". MC Reviews. 2010-06-14. Retrieved 2011-01-27.
- ^ Connected Gaming. The John D. And Catherine T. MacArthur Foundation Series on Digital Media and Learning. MIT Press. 23 December 2016. ISBN 9780262035378. Retrieved 2021-06-10.
- ^ Connected Code. The John D. And Catherine T. MacArthur Foundation Series on Digital Media and Learning. MIT Press. 11 July 2014. ISBN 9780262027755. Retrieved 2021-06-10.
- ^ Connected Play. The John D. And Catherine T. MacArthur Foundation Series on Digital Media and Learning. MIT Press. 11 October 2013. ISBN 9780262019934. Retrieved 2021-06-10.
- ^ a b c "Yasmin B. Kafai | Penn GSE". www.gse.upenn.edu. Retrieved 2021-06-10.
- ^ Designing Constructionist Futures. MIT Press. 27 October 2020. ISBN 9780262539845. Retrieved 2021-06-10.
- ^ Textile Messages. Peter Lang Publishers. 2013-01-01. Retrieved 2021-06-10.
- ^ Beyond Barbie and Mortal Kombat. MIT Press. 19 September 2008. ISBN 9780262113199. Retrieved 2021-06-10.
External links
- Penn GSE
- Yasmin Kafai
- Computational Textiles as Materials for Creativity
- Spotlight on Digital Media and Learning