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When Two Worlds War

From Wikipedia, the free encyclopedia

When Two Worlds War
Developer(s)Impressions Games
Publisher(s)Impressions Games
Designer(s)Edward Grabowski
Programmer(s)Edward Grabowski
Composer(s)Christopher J. Denman
Platform(s)Amiga, DOS
Release1993
Genre(s)Strategy

When Two Worlds War is a 1993 video game developed by Impression Games. It is a strategic simulation of interplanetary conflict.

Critical reception

Amiga Format thought the game was neither simplistic nor shallow.[1][2] Meanwhile, CU Amiga Magazine felt the game was identical to Utopia in every way, sans the fun.[3]

Computer Gaming World's Martin Cirulis praised the packaging and the manuals, with the interface being described as "exceptionally clear and easy to use." However on the gameplay front, he felt that the game lacked personality, with "potential strengths... left unexplored." He also found the AI too easy to defeat, even at the highest level. Overall, he concluded that while the game was not bad, it fell short of its potential, comparing the game to getting Battlestar Galactica when Star Wars had been promised.[4]

References

  1. ^ Amiga Format - Issue 054 (1993)(Future Publishing)(GB)[christmas edition]. 1993. [dead link]
  2. ^ Jones, Richard (2008-05-17). "When two worlds war". Amiga Reviews. Archived from the original on 2008-05-17. Retrieved 2018-02-23.
  3. ^ CU Amiga Magazine Issue 046. December 1993.
  4. ^ Cirulis, Martin E. (October 1993). "A Tale Of Two Worlds" (PDF). Computer Gaming World. pp. 98–100. Archived (PDF) from the original on 3 July 2014. Retrieved 8 February 2020.

External links

This page was last edited on 15 January 2024, at 22:37
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