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From Wikipedia, the free encyclopedia

Vsauce
YouTube information
ChannelsVsauce, Vsauce2, Vsauce3, WeSauce, D!NG, vsauceLEANBACK
Created byMichael Stevens
Presented by
  • Vsauce: Michael Stevens
  • Vsauce2: Kevin Lieber
  • Vsauce3: Jake Roper
  • WeSauce: Michael Stevens, Kevin Lieber, Jake Roper
  • D!NG: Michael Stevens, Kevin Lieber, Jake Roper, Nicholas Fung
  • vsauceLEANBACK: Michael Stevens
Years active
  • Vsauce: 2007–present
  • Vsauce2: 2010–present
  • Vsauce3: 2010–present
  • WeSauce: 2012–2015
  • D!NG: 2015–2020
  • vsauceLEANBACK: 2011–2012
Genre(s)Education, information, science, gaming, technology
Subscribers
  • Vsauce: 21.5 million
  • Vsauce2: 4.55 million
  • Vsauce3: 4.06 million
  • WeSauce: 155,000
  • D!NG: 1.82 million
  • vsauceLEANBACK: 71,400
  • Total: 31.9 million
Total views
  • Vsauce: 3.85 billion
  • Vsauce2: 788 million
  • Vsauce3: 547 million
  • WeSauce: 4.58 million
  • D!NG: 197 million
  • vsauceLEANBACK: 21.0 million
  • Total: 5.40 billion
100,000 subscribers2011
1,000,000 subscribers2012[1]
10,000,000 subscribers2016[2]

Vsauce (/ˈvsɔːs/) is a YouTube brand created by educator Michael Stevens.[3] The channels feature videos on scientific, psychological, mathematical, and philosophical topics, as well as gaming, technology, popular culture, and other general interest subjects.[4][5]

YouTube Encyclopedic

  • 1/1
    Views:
    7 927 025
  • Why Do We Play Games?

Transcription

Hey, Vsauce, Michael here. Why do humans play games? Whether it's a video game, or a board game, or a physical game, like soccer, or football, I don't have to put the ball in the net to survive, and, even if I did, why would I invite a goalie and another team? Games are weird- this lead Bernard Suits to say in the 70's that a game is a voluntary attempt to overcome unnecessary obstacles. So, why do we play sports and games? How should we feel about intellectualism vs. athleticism? But, most importantly, why do Americans called this game soccer while the English, and the rest of the world, call it Football? It turns out that the word "soccer" doesn't come from the United States of America. Instead, the blame for the word goes to the British themselves, specifically Oxford, where, since 1875, it has been popular to add the suffix "-er" to the end of words. For example, calling Radcliffe Camera the "Radder," or these "fivers" and "ten-ers." We have been playing games with balls and our feet ever since ancient times, all over the world. In fact, as recently as 200 years ago, many of these games called themselves "football." A lack of standardization meant that it was difficult to all come together and agree on what you could and couldn't do with the ball or your feet. But, luckily, in 1863 the Football Association was founded in London, England. Association football is what we most commonly mean nowadays when talking about football, or soccer. But what's the connection if the Oxford "-er" was added to Association football, shouldn't we be calling the game "Association-er?" Well, let's take a closer look at the word "association." You see what's hiding in there? There she is- "soccer." But, we're getting ahead of ourselves because soccer, football, is just one type of game. Ultimately, what is a game? Well, one of my favorite ways of defining "game" comes from computer game designer Chris Crawford. Let's begin with a book- this is a great book, it's really fun, it's entertaining, but it's not a game. TV shows and movies are also not games because, fundamentally, they aren't interactive. But, as soon as something is both fun and interactive, well, now we've got ourselves a play-thing. There are two types of play-things, according to Crawford: If you can play with the object and it's fun but there's no goal or objective associated with it, it's a toy. If, however, there is an objective, something you're supposed to accomplish, well, now you're talking about a challenge. But there are two different types of challenges. If the challenge involves no other people or other agents, it's just you, for instance, playing alone with a Rubik's Cube, you've got yourself a puzzle. If, however, there are other people involved, well, now we've got ourselves a conflict. In a conflict, like a foot race, you aren't allowed to interfere with the other participants. This is what Crawford calls a "competition." If, however, you are allowed to interact with, and interfere with the other players, and they can do the same to you, well, in that case, we are talking about a full-fledged game. So, a game is interactive, goal-oriented, and involves other agents, for instance, other people who can interfere with and influence each other. Which means, technically speaking, that life is a game. I mean, real life. My life, your life, easily fit many definitions of "game." And, in life, there are games that we tend to call "sports." Now, competency at sports can divide humanity into two groups: Jocks, who are good at sports, and nerds who aren't. Jock's are literally named after the Jock Strap, which keeps your genitals supported while being athletic. But Jocks are cool, right? They're fit, attractive, they get invited to all the cool parties where, in high school, they can do dangerous, cool things like get drunk. And who are you if you don't get drunk? Well, what's the word "drunk" backwards? You are a "Knurd." But that's not the origin of the word "nerd." There's much debate about where the word comes from, but, what we do know is that it emerged as a slang term for "lame" or "square" in Detroit in the early 1950's. The first known use of the word in print came from Dr. Seuss himself, and, fundamentally, it may come from the word "nut," which meant a crazy person, and was later altered to "nert," and, finally, "nerd." It exists today as a word for un-athletic people largely because it was popularized through its frequent use on the US TV show "Happy Days." Whether your spend your time on athletic pursuits or intellectual pursuits, or both, games, in some form, are a part of your life. So, why do we play games? Humans, and many other animals, play. And, perhaps, "play" originated as a way of physically preparing our bodies for life's real challenges later on. That idea makes sense, but the evidence isn't convincing because, in the wild, "play" can often lead to a wasting of precious resources, injuries, and hardly comes close to simulating real attacks and life-threatening situations. The New York Times wrote a great article about this conundrum, pointing out that physically preparing the body may be less of a priority for "play." Instead, the point of "play" might be preparing the brain. Play is good for the brain, especially during formative, juvenile years when most of us have an instinctive urge to goof around, play, and pretend anyway. Young Rats confined to cages with adult rats who refused to play with them grew up with smaller, less developed brains. This has led to the hypothesis that games play a role in the development of certain brain structures, especially the cerebellum when we are young. But, to be clear, the evidence does not show that play is vital for the development of these regions. Other methods, like exercises or teaching, may have a similar effect. They might not be as fun, but this is known as equifinality. So there's debate as to just how vital play and games really are. Well, let's take a look at the rewards that games give us. In the first half of the 20th century, Abraham Maslow constructed a hierarchy of human needs. The concept is popular in developmental psychology as a way of thinking about human growth and what motivates us to do things, or, to not do things. In general, until the needs of a lower tier are fulfilled, an individual can't move on to fulfilling higher ones. For instance, achieving confidence, or satisfying the desire to learn and explore, aren't important to a person in fear for their life and safety. Play might be motivated by higher needs. Animals play, but as we've seen in nature, not the ones who are stressed or starving. The thing is, lower needs tend to be pretty clear cut. If I'm hungry and I eat what I need, I'm done. It's not that complicated. But, as creatures, and brains, and cultures become more complicated, so do their needs and the behaviors required to fulfill them. This brings us back to the fact that life, itself, fits Chris Crawford's definition of a game. Arguably, life is the largest and most complicated game on Earth. But playing your life usually isn't as easy as simply remembering to eat, and drink, and breath. In life, knowing what the correct next move is isn't always easy. Feedback is rarely immediate. I don't know if the choices I made were the best, most perfect choices for me until way after I've made them, if even then. Is this person, or city, or career right for me? In life, the rules are complicated, the goals are indeterminate, and the methods for achieving them are often unknown or different for every single person. Plus, the rewards, themselves, are often slow to come or non-existent. So, in the face of all of that, it's no surprise that we invented games within the larger game of life, itself, that ensure fast, easy-to-achieve, and understandable rewards. Animals play too, but the complexity of rules humans follow in their games, in many ways, reflect the complexity of the needs we find ourselves able to pursue. In life, I don't always know the right choice, I don't know the right job to apply for, how to explain something to a child, how to best help my friends, or when to call my mom. But in Bomberman I know exactly what every power-up does, every time, all-the-time. In Poker a royal flush beats two-of-a-kind, no question about it- couldn't be more clear. But, in my life, is an acquaintance or colleague really on my side? Well, in team sports, there's no unknown- everyone is color-coded. Games and sports are a phenomenal way to feel the rewards we need without all of the unknowns of life. Even watching games and sports, merely being a spectator, can fulfill some of Maslow's needs. I can feel a sense of belonging by supporting a team, and, by supporting a team, their successes can kind of become my successes. What a great way to get respect without doing a lot of work. It's known as BIRG-ing: Basking In Reflected Glory. The opposite is CORF-ing- Cutting Off Reflected Failure. If a team is disgraced, I can easily say I was not really ever that big of a fan anyway. BIRG-ing and CORF-ing extend beyond sports. We BIRG and CORF workplace projects, school projects, celebrities, election candidates- the point is, life is a game, but winning and losing are nebulous. So, we invented simpler games to provide psychological rewards faster, and more efficiently than life itself does. Which is why, at their darkest, games can lead to procrastination, or addiction. But don't fear, you have the potential to become a jock at the game of life, it's just not always that fun. And whenever you play man-made games, rest assured that it's simply because you, and all of us, are able to pursue the fulfillment of needs higher than any other creature on Earth. And, as always, thanks for watching. Oh, and if you want some soccer science, why not check my video with Copa90 where we investigate whether or not it's possible to kick a football with so much spin that it not only curves, but boomerangs back to the kicker. Ok, bye.

History

On April 17, 2007, Michael Stevens launched the main Vsauce channel.[6] According to episode #18 of LÜT on the original Vsauce channel, the name "Vsauce" was generated using the fake website generator portion of a site called Fake Name Generator.[7] After Stevens generated the fake website Vsauce.com, he registered it and began uploading videos.[7] Initially, the channel's programming focused on video games and featured a number of hosts.[8] However, certain segments such as IMG! slowly took over, and Stevens became the sole host.[citation needed] The channel then became a mix of information and online activities, and solely educational segments popped up.[citation needed] The educational segments became more popular, and since September 9, 2012, only the educational segment (known as DOT.) has been presented.[9]

In December 2010, the Vsauce2 (on December 7) and Vsauce3 (on December 24) channels were created.[10] On July 25, 2012, the WeSauce channel was created.[11] Vsauce was one of the fastest growing channels during September 2012.[12] During that month, the main Vsauce channel reached 1 million subscribers.[13]

Stevens, in the video "A Defense of Comic Sans", notes that the text font Alsina was used by the Vsauce channels because of its close resemblance to the handwriting of Nik Guinta, the creator of the original Vsauce logo.[14] A new branding scheme designed by Natasha Jen was adopted in December 2014 to bring a "grown-up" feel to the channels. It utilizes the DIN Next Rounded font and fluid designs to convey the idea of sauce that the name "Vsauce" implies.[15]

Channels

Vsauce

Michael Stevens, the host of Vsauce

The Vsauce channel, also known as Vsauce1 to distinguish it from the brand as a whole and the other channels, is presented by the founder, Michael Stevens, and features videos about science, mathematics, anthropology, and philosophy.[citation needed] The primary series features Stevens discussing a topic or question in a tangential manner, including various interpretations of the question and related facts and observations.[16] In 2013, Stevens stated that he researches on Wikipedia and academic papers to find information for his videos.[17] Stevens collaborated with educator and television personality Adam Savage in 2017 for a show titled Brain Candy Live.[18]

Videos by Vsauce have been featured on online news publications,[19] such as The Huffington Post,[20] CBS,[21] and Gizmodo.[4][22][23]

Mind Field

Mind Field (a word play on minefield and mind) is an American web television series produced exclusively for Youtube Premium (formerly YouTube Red), created and presented by Michael Stevens. Three seasons of Mind Field have been released on Vsauce, each one with eight episodes. On October 1, 2019, all episodes became viewable, with ads, for free for those without YouTube Premium.[24]

Vsauce2

Kevin Lieber, the host of Vsauce2

Vsauce2, hosted by Kevin Lieber, has covered topics concerning unusual knowledge, gadgets, and people. Since 2019, Vsauce2 has largely produced videos regarding probability, paradoxes, and dilemmas, most of which are mathematical or economic in nature and visualized through real-world situations.[25][26] Before 2019, videos were released under recurring segments,[25] such as MindBlow, BiDiPi, 54321, and BOAT.

The Create Unknown

In November 2018, Lieber and channel producer Matt Tabor launched The Create Unknown podcast, which interviews digital creators.[27] The podcast has featured interviews with Casey Neistat, Derek Muller from Veritasium, Destin Sandlin from Smarter Every Day, Dolan Dark, iDubbbz, and Grandayy.[28]

Vsauce3

Jake Roper, the host of Vsauce3

Vsauce3 is hosted by Jake Roper and is dedicated to fictional worlds and video games.[25][29] There are currently four recurring segments: HeadShot, Game LÜT, 9bit, and Fact Surgery. Vsauce3 has collaborated with YouTubers Joe Hanson from It's Okay to be Smart and Vanessa Hill from BrainCraft. He has also presented videos with celebrity guest appearances from Bill Nye, Jack Black, The Muppets, Paul Rudd, and Neil deGrasse Tyson. On November 26, 2015, Jake revealed that he has sarcoma, a rare form of cancer.[30] On December 19, Jake announced that he had begun treatment and a tumour on his lower leg had been successfully removed by surgery.[31]

WeSauce

WeSauce was a channel that compiled works from fans of the Vsauce channels. The channel featured segments Your BiDiPi, JAM, Music LeanBack!, Riddle Challenge, This World of Ours, and ITVS. WeSauce has remained inactive since October 15, 2015.[citation needed]

D!NG

DING, formerly DONG (Do Online Now, Guys), is a spin-off channel by Vsauce that features unusual pages, apps, and games from around the Internet.[32] Some videos also focus on various topics in mathematics and science. DONG was formerly a segment featured on the main Vsauce channel and then on the Vsauce3 channel before its own channel was launched in 2015, with the first video uploaded on October 29, 2015. The channel was renamed to D!NG on May 12, 2019, seemingly due to the channel being demonetized for having a name that was not considered advertiser-friendly.[33]

Collaborations

Some people or channels Michael Stevens of Vsauce1 has collaborated with include Bill Nye, BrainCraft, Derek Muller, Good Mythical Morning, The Filthy Frank Show, and others. The following collaborations were mentioned in publications. Vsauce has collaborated with Henry Reich of MinutePhysics on two videos: "Guns in Space"[22] and "What if the Earth were Hollow?".[34] In 2014, Jake of Vsauce3 had narrated two episodes of the series Did You Know Gaming? covering the Game Boy. In August 2016, Stevens served as a guest host on the show BattleBots.[35] On March 24, 2018, Stevens was largely involved with a collaboration featured on HowToBasic's YouTube channel.[36]

Awards

In 2014, Vsauce won a Webby for People's Voice award for best news and information.[37]

In 2014 and 2015 the channel won the Streamy Award for Best Science and Education Channel, Show, or Series.[38]

References

  1. ^ VsauceGaming (September 3, 2012). "1 Million Subscribers!". Facebook. Retrieved October 10, 2016.
  2. ^ @tweetsauce (February 27, 2016). "💥 10 Million Subscribers! 💥 Thanks for watching! Thanks for supporting educational content!! 📈🔬🔭⚗💡📚 🌏" (Tweet) – via Twitter.
  3. ^ "What is Vsauce?". THNKR TV. YouTube. November 20, 2012. Archived from the original on November 1, 2021. Retrieved November 21, 2012.
  4. ^ a b Eric Limer (September 30, 2012). "What Is the Hottest Temperature Anything Can Be?". Gizmodo. Retrieved October 1, 2012.
  5. ^ *Rocco Penn (August 19, 2012). "If everyone jumped at once, not much would happen". Techi. Archived from the original on March 21, 2016. Retrieved September 18, 2012.
  6. ^ Vsauce is 11 years old today!! Apr 16, 2021
  7. ^ a b "Make Your Cat a DJ – and more! LÜT #18". Vsauce. YouTube. Retrieved July 24, 2013
  8. ^ Ed Carrasco (September 14, 2012). "YouTube's Vsauce Has the Special Ingredients to Make Science Viral [Interview]". New Media Rockstars. Retrieved April 18, 2013.
  9. ^ "Vsauce videos". Vsauce. YouTube. Retrieved April 18, 2013.
  10. ^
  11. ^ "WeSauce about". WeSauce. YouTube. Retrieved April 19, 2013.
  12. ^ Elayna Seguin (September 15, 2012). "Top 5 Rapidly Growing YouTube Channels". East Side Newspaper. My High School Journalism. Archived from the original on April 15, 2013. Retrieved September 15, 2012.
  13. ^ *Ed Carrasco (September 14, 2012). "YouTube's Vsauce Has The Special Ingredients to Make Science Viral [Interview]". New Media Rockstars. Retrieved September 15, 2012.
  14. ^ "'A Defense of Comic Sans': Vsauce Gives History of the World's Most Hated Font (Video)". Huffington Post. February 13, 2013. Retrieved April 29, 2013.
  15. ^ "Pentagram's New Grown-Up Logo for Vsauce's YouTube Stars". Wired. February 9, 2015. Retrieved November 2, 2015.
  16. ^ Lahey, Jessica (October 28, 2014). "What Classrooms Can Learn From Youtube". The Atlantic. Retrieved August 11, 2020.
  17. ^ Brady Haran (March 2, 2013). "Meet Vsauce – Sixty Symbols". Sixty Symbols. YouTube. Archived from the original on November 1, 2021. Retrieved December 5, 2013.
  18. ^ Liptak, Andrew (March 25, 2017). "Adam Savage on his live science show, cosplay, and 'promoting the joy in making things'". The Verge. Retrieved August 12, 2022.
  19. ^
  20. ^
  21. ^
  22. ^ a b Kyle Wagner (August 27, 2012). "Guns in Space, and How to Kill Our Sun". Gizmodo. Retrieved September 22, 2012.
  23. ^
  24. ^ Vsauce (October 1, 2019), Laws & Causes, retrieved June 20, 2021
  25. ^ a b c Metzener, Dave (March 31, 2013). "Vsauce, Vsauce2 & Vsauce3 – YouTube Channels". Metzener.com. Archived from the original on October 29, 2013. Retrieved April 19, 2013.
  26. ^ "About". Retrieved April 11, 2020.
  27. ^ VSauce2 Launches 'Create Unknown' Podcast About The Business Of Being A YouTuber – Tubefilter
  28. ^ "'The Create Unknown' podcast". Triangle Content. Archived from the original on July 22, 2019. Retrieved July 22, 2019.
  29. ^ Dan Van Winkle (November 25, 2013). "Vsauce and a Stop Motion Animated PlayStation Bring You Six Awesome PlayStation Facts [Video]". Geekosystem. Retrieved December 5, 2013.
  30. ^ *Roper, Jake (November 26, 2015). "I Need to Tell You Something". Youtube. Jake Roper.
  31. ^ Roper, Jake (November 25, 2015). "What defines you?". Youtube. Jake Roper.
  32. ^ Greengart, Tani (July 13, 2017). "Three Strategies of Successful Educational Videos". Jewish Link of New Jersey. Retrieved February 18, 2019. Vsauce itself explains scientific and psychological phenomena, Vsauce2 creates mind-blowing videos about new technology, Vsauce3 analyzes the junction between science and pop culture and D.O.N.G. introduces viewers to all the weirdest internet sites and merchandise.
  33. ^ Garcia, Elijah (May 14, 2019). "Vsauce Experimental Channel Changes Name From 'DONG' To 'D!NG', Fearing Demonetization". Mammoth Gamers. Archived from the original on October 10, 2020. Retrieved May 18, 2019.
  34. ^ Keith Shaw (August 27, 2012). "Science Monday: MinutePhysics teams with VSauce for a What-if-a-palooza". IT World. Retrieved September 9, 2012.
  35. ^ "TV highlights: 'Killing the Colorado' airs on Discovery Channel - The Washington Post". The Washington Post. August 3, 2016. Retrieved March 12, 2020.
  36. ^ Katzowitz, Josh (March 26, 2018). "The HowToBasic YouTube channel finally reveals its creator—sort of". The Daily Dot. Retrieved April 7, 2018.
  37. ^ Seikaly, Andrea (April 28, 2014). "Jay Z, Google, Netflix Among Webby Awards Winners". Variety. Retrieved April 30, 2014.
  38. ^

External links

This page was last edited on 26 May 2024, at 09:08
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