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Virtual Library museums pages

From Wikipedia, the free encyclopedia

Virtual Library museums pages (VLmp)
VLmp logo
VLmp logo
Available inEnglish
Founded1994
HeadquartersUniversity of Oxford (in 1994), ,
Area servedWorldwide
Created byJonathan Bowen et al.
Founder(s)Jonathan Bowen
IndustryMuseums
ServicesWeb directory
ParentVirtual Library;
International Council of Museums
URLmuseums.fandom.com
Launched1994
Current statusHosted by MuseumsWiki

The Virtual Library museums pages (VLmp) formed an early leading directory of online museums around the world.[1][2][3]

YouTube Encyclopedic

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  • Library Lion read by Mindy Sterling
  • BEAT ANY ESCAPE ROOM- 10 proven tricks and tips
  • 7 FREE Websites for Better Site Analysis in Architecture

Transcription

Hi. Welcome to the Screen Actors Guild Foundation Storyline Online. I'm Mindy Sterling and I get a great chance to share this wonderful book with you. I just found it recently and fell in love with it. It's called Library Lion and it's written by Michelle Knudsen and illustrated by Kevin Hawkes One Day, a lion came to the library. He walked right past the circulation desk and up into the stacks. Mr. McBee ran down the hall to the head librarian's office. "Miss Merriweather!" he called. "No running," said Miss Merriweather, without looking up. "But there's a lion!" said Mr. McBee. "In the library!" "Is he breaking any rules?" asked Miss Merriweather. She was very particular about rule breaking. "Well, no," said Mr. McBee. "Not really." "Then leave him be." The lion wandered all around the library. He sniffed the card catalog. He rubbed his head against the new book collection. Then he padded over to the story corner and went to sleep. No one was sure what to do. There weren't any rules about lions in the library. Soon it was time for story hour. There weren't any rules about lions at story hour, either. The story lady seemed a little nervous. But she read out the first book's title in a good, clear voice. The lion looked up. The story lady kept reading. The lion stayed for the next story. And the story after that. He waited for another story, but the children began to walk away. "Story hour is over," a little girl told him. "It's time to go." The lion looked at the children. He looked at the story lady. He looked at the closed books. Then he roared very loud. Miss Merriweather came striding out of her office. "Who is making that noise?" she demanded. "It's the lion," said Mr. McBee. Miss Merriweather marched over to the lion. "If you cannot be quiet, you will have to leave," she said in a stern voice. "Those are the rules!" The lion kept roaring. He sounded sad. The little girl tugged on Miss Merriweather's dress. "If he promises to be quiet, can he come back for story hour tomorrow?" she asked. The lion stopped roaring. He looked at Miss Merriweather. Miss Merriweather looked back. Then she said, "Yes. A nice, quiet lion would certainly be allowed to come back for story hour tomorrow." "Hooray!" said the children. The next day, the lion came back. "You are early," said Miss Merriweather. "Story hour is not until three o'clock." The lion did not budge. "Very well," said Miss Merriweather. "You might as well make yourself useful." She sent him off to dust the encyclopedias until it was time for story hour. The next day, the lion came early again. This time, Miss Merriweather asked him to lick all the envelopes for the overdue notices. Soon the lion began doing things without being asked. He dusted the encyclopedias. He licked the envelopes. He let small children stand on his back to reach books on the highest shelves. Then he curled up in the story corner to wait for story hour to begin. At first, the people in the library were nervous about the lion. But soon they got used to having him around. In fact, he seemed very well suited for the library. His big feet were quiet on the library floor. He made a comfy backrest for the children at story hour. And he never roared in the library anymore. "What a helpful lion," people said. They patted his soft head as he walked by. "How did we ever get along without him?" Mr. McBee scowled when he heard that. They had always gotten along fine before. No lions were needed! Lions, he thought, could not understand the rules. They did not belong in the library. One day, after he had dusted all the encyclopedias and licked all the envelopes and helped all the small children, the lion padded down the hall to Miss Merriweather's office to see what else there was to do. There was still some time left before story hour. "Hello, Lion," said Miss Merriweather. "I know something you can do. You can bring a book back into the stacks for me. Let me just get it down from the shelf." Miss Merriweather stepped up onto the step stool. The book was just out of reach. Miss Merriweather stood on her toes. She stretched out her fingers. "Almost...there..." she said. Then Miss Merriweather stretched a little too far. "Ouch," said Miss Merriweather softly. She did not get up. "Mr. McBee!" she called after a minute. "Mr. McBee!" But Mr. McBee was at the circulation desk. He could not hear her calling. "Lion," said Miss Merriweather. "Please go and get Mr. McBee." The lion ran down the hall. "No running," Miss Merriweather called after him. The lion put his big front paws up on the circulation desk and looked at Mr. McBee. "Go away, Lion," said Mr. McBee. "I'm busy." The lion whined. He pointed his nose down the hall toward Miss Merriweather's office. Mr. McBee ignored him. Finally, the lion did the only thing he could think of to do. He looked Mr. McBee right in the eye. Then he opened his mouth very wide. And he roared the loudest roar he had ever roared in his life. Mr. McBee gasped. "You're not being quiet!" he said to the lion. "You're breaking the rules!" Mr. McBee walked down the hall as fast as he could. The lion did not follow him. He had broken the rules. He knew what that meant. He hung his head and walked toward the doors. Mr. McBee did not notice. "Miss Merriweather!" he called as he walked. "Miss Merriweather! The lion broke the rules! The lion broke the rules!" He burst into Miss Merriweather's office. She was not in her chair. "Miss Merriweather?" he asked. "Sometimes," said Miss Merriweather from the floor behind her desk, "there is a good reason to break the rules. Even in the library. Now please go call a doctor. I think I've broken my arm." Mr. McBee ran to call a doctor. "No running!" Miss Merriweather called after him. The next day, things were back to normal. Almost. Miss Merriweather's left arm was in a cast. The doctor had told her not to work too hard. "I will have my lion to help me," Miss Merriweather thought. But the lion did not come to the library that morning. At three o'clock, Miss Merriweather walked over to the story corner. The story lady was just beginning a story for the children. The lion was not there. People in the library kept looking up from their books and computer screens, hoping they would see a familiar furry face. But the lion did not come that day. The lion did not come the next day, either. Or the day after that. One evening, Mr. McBee stopped by Miss Merriweather's office on his way out. "Can I do anything for you before I go, Miss Merriweather?" he asked her. "No, thank you," said Miss Merriweather. She was looking out the window. Her voice was very quiet. Even for the library. Mr. McBee frowned as he walked away. He thought there was probably something he could do for Miss Merriweather, after all. Mr. McBee left the library. But he did not go home. He walked around the neighborhood. He looked under cars. He looked behind bushes. He looked in backyards and trash cans and tree houses. Finally he circled all the way back to the library. The lion was sitting outside, looking in through the glass doors. "Hello, Lion," said Mr. McBee. The lion did not turn around. "I thought you might like to know," said Mr. McBee, "that there's a new rule at the library. No roaring allowed, unless you have a very good reason - say, if you're trying to help a friend who's been hurt, for example." The lion's ears twitched. He turned around. But Mr. McBee was already walking away. The next day, Mr. McBee walked down the hall to Miss Merriweather's office. "What is it, Mr. McBee?" asked Miss Merriweather in her new, sad, quiet voice. "I thought you might like to know," said Mr. McBee, "that there's a lion. In the library." Miss Merriweather jumped up from her chair and ran down the hall. Mr. McBee smiled. "No running!" he called after her. Miss Merriweather didn't listen. Sometimes there was a good reason to break the rules. Even in the library. I love this book! And there are so many other books just like this and other types of stories with other kinds animals in the library and it's so easy to just go there and check out a book or read a book in the library and they even have people that will tell stories so check that out Well, hopefully, I'll see you in the library someday.

History

The VLmp online directory resource was founded by Jonathan Bowen in 1994, originally at the Oxford University Computing Laboratory in the United Kingdom.[4][5][6] It has been supported by the International Council of Museums (ICOM)[3] and Museophile Limited.[7][8] As part of the World Wide Web Virtual Library, initiated by Tim Berners-Lee and later managed by Arthur Secret.[9] The main VLmp site moved to London South Bank University in the early 2000s and is now hosted on the MuseumsWiki wiki, established in 2006 and hosted by Fandom (previously Wikia) as a historical record.[10]

The directory was developed and organised in a distributed manner by country, with around twenty people in different countries maintaining various sections. Canada, through the Canadian Heritage Information Network (CHIN),[11] was the first country to become involved. The MDA maintained the United Kingdom section of museums,[12] later the Collections Trust.[13] The Historisches Centrum Hagen has maintained and hosted pages for Germany.[14] Other countries actively participating included Romania.[15] In total, around 20 countries were involved.[7]

The directory was influential in the museum field during the 1990s and 2000s.[16][17] It was used as a standard starting point to find museums online.[18] It was useful for monitoring the growth of museums internationally online.[19] It was also used for online museum surveys.[20][21] It was recommended as an educational resource[22][23] and included a search facility.[24]

Virtual Museum of Computing

The Virtual Museum of Computing (VMoC), part of the Virtual Library museums pages, was created as a virtual museum providing information on the history of computers and computer science.[25][26][27] It included virtual "galleries" (e.g., on Alan Turing, curated by Andrew Hodges[27]) and links to other computer museums. VMoC was founded in 1995,[28] initially at the University of Oxford.[29] As part of VLmp, it was hosted by the International Council of Museums (ICOM).[30] VMoC was also hosted by the University of Reading[3] and London South Bank University, with mirror sites internationally within VLmp. Later it was also provided by Museophile Limited.[31] It then became available in archival form as a wiki on Wikia).[32]

VMoC was reviewed by Discovery Channel, Lycos, Anbar Electronic Intelligence, Bookmark Central, Planet Science, RedOrbit, and Science NetLinks during the 1990s.[33] It has also been referenced in books[34][35] and papers.[36][37][38] VMoC has provided computing history event reports.[39]

See also

References

  1. ^ Turner, Nancy B. (1999). "Virtual Library Museums Pages". Electronic Resources Review. Emerald Group Publishing. 3 (2): 27–28. doi:10.1108/err.1999.3.2.27.26. ISSN 1364-5137.
  2. ^ Marty, Paul; Jones, Kathy, eds. (1 March 2021). "Oral History of Museum Computing: Jonathan Bowen". Oral Histories of Museum Computing. USA: University of Florida. Retrieved 28 July 2022.
  3. ^ a b c Karp, Cary (October–December 1999). "Setting root on the Internet: Establishing a network identity for the museum community". Museum International. UNESCO. 51 (4): 8–13. doi:10.1111/1468-0033.00223.
  4. ^ Gaia, Giuliano; Boiano, Stefania; Bowen, Jonathan P.; Borda, Ann (2020). "Museum Websites of the First Wave: The rise of the virtual museum". Electronic Visualisation and the Arts. EVA London 2020. Electronic Workshops in Computing (eWiC). BCS. pp. 24–31. doi:10.14236/ewic/EVA2020.4.
  5. ^ Bowen, Jonathan P. (2002). "Weaving the Museum Web: The Virtual Library museums pages". Program: Electronic Library and Information Systems. 36 (4): 236–252. doi:10.1108/00330330210447208.
  6. ^ Bowen, Jonathan P. (1997). "The Virtual Library museums pages (VLmp): Whence and Whither?". In Bearman, David; Trant, Jennifer (eds.). Museums and the Web, 1997: Selected Papers. Pittsburgh, Pennsylvania: Archives & Museum Informatics. pp. 9–25.
  7. ^ a b "Virtual Library museums pages". archives.icom.museum. International Council of Museums. Archived from the original on 12 December 2012. Retrieved 25 March 2013.
  8. ^ "VLmp: The Virtual Library museums pages". ICOM News: Newsletter of the International Council of Museums. 52 (1&2): 9. 1999.
  9. ^ "The WWW Virtual Library: About the Virtual Library". The WWW Virtual Library. February 2008. Retrieved 29 January 2018.
  10. ^ "Virtual Library museums pages". MuseumsWiki. Fandom. Retrieved 24 June 2021.
  11. ^ "Reference Internet Resources – Quick Reference – Museums/Galleries". Library and Archives Canada. Archived from the original on 25 December 2016. Retrieved 24 December 2016.
  12. ^ "Museums around the UK on the Web". MDA. 2008. Archived from the original on 2 January 2008. Retrieved 25 March 2013.
  13. ^ "Museums around the UK on the Web". Collections Trust. 2010. Archived from the original on 3 July 2010. Retrieved 25 March 2013.
  14. ^ "Online Activities". Germany: Historisches Centrum Hagen. Retrieved 24 December 2016.
  15. ^ Oberlaender-Tarnoveanu, L. (1997). CIMEC – A Web Site for Romanian Archaeology: Dissemination by Integration (PDF). CAA 1997. Bar International Series. Vol. 750. pp. 169–174.
  16. ^ Trant, Jennifer (1999). "When all you've got is "The Real Thing": Museums and authenticity in the networked world". Archives and Museum Informatics. 12 (2): 107–125. doi:10.1023/A:1009041909517.
  17. ^ Tedd, Lucy A. (2006). "Program: a record of the first 40 years of electronic library and information systems" (PDF). Program. 40 (1): 11–26. doi:10.1108/00330330610646780. hdl:2160/172.
  18. ^ Veltman, Kim H. (2002). "Challenges of virtual and digital culture" (PDF). Proc. 3rd Eur. Conf. Employment and Cultural Heritage, Economic Development and New Technologies in the Information and Knowledge Society.
  19. ^ Veltman, Kim H. (2001). "Developments in Virtual Museums". In Valentino, P.; Mossetto, G. (eds.). Museo contro museo. Le strategie, gli strumenti, i risultati [La crescita nel settore dei musei virtuali] (PDF) (in Italian). Giunti, Firenze.{{cite book}}: CS1 maint: location missing publisher (link)
  20. ^ Hertzum, Morten (1999). "A review of museum web sites: in search of user-centred design". Archives and Museum Informatics. 12 (2): 127–138. doi:10.1023/A:1009009104685.
  21. ^ Flor, Carla; Vanzin, Tarcisco; Ulbricht, Vania Ribas. "Virtual Museums: Diagnosis Accessibility" [Museus Virtuais: Diagnóstico de Acessibilidade]. Hipermídias: Interfaces Digitais em Ead (in Portuguese): 126–152, 187–189. CiteSeerX 10.1.1.697.563.
  22. ^ Mohta, Viraf D. (1997). The World Wide Web For Kids & Parents. Wiley. p. 106. ISBN 978-0764500985.
  23. ^ Provenzo, Eugene F.; Gotthoffer, Doug (2000). Quick guide to the Internet for education. Allyn and Bacon. p. 104. ISBN 978-0205309627.
  24. ^ Brano, Rovy (1 September 2001). "Web & Wild – Virtual Library Museum Pages" (PDF). TechTrends. Springer. 45 (5): 49, 24. doi:10.1007/BF03017091. S2CID 189911244.
  25. ^ "Virtual Museum of Computing Web Site". IEEE Annals of the History of Computing. 18 (4): 67. 1996.
  26. ^ Leslie, Mitch (14 September 2001). "Memory lane". Science. Washington: American Association for the Advancement of Science (AAAS). 293 (5537). ProQuest 213569612.
  27. ^ a b Bowen, Jonathan P.; Angus, Jim; Bennet, Jim; Borda, Ann; Hodges, Andrew; Filippini-Fantoni, Silvia; Beler, Alpay (2005). "The Development of Science Museum Websites: Case Studies (Chapter XVIII)". In Hin, Leo Tan Wee; Subramaniam, Ramanathan (eds.). E-learning and Virtual Science Centers, Section 3: Case Studies. Hershey, USA: Idea Group Publishing. pp. 366–392. doi:10.4018/978-1-59140-591-7.ch018. ISBN 9781591405917.
  28. ^ "The Virtual Museum of Computing". Google Groups. 2 June 1995.
  29. ^ Bowen, Jonathan P. (2010). "A Brief History of Early Museums Online". The Rutherford Journal. 3.
  30. ^ "Virtual Museum of Computing". Virtual Library museums pages. International Council of Museums. Archived from the original on 10 October 2014. Retrieved 10 October 2014.
  31. ^ "Virtual Museum of Computing". Archive.org. Museophile Limited. Archived from the original on 26 September 2007. Retrieved 26 September 2007.
  32. ^ "Virtual Museum of Computing". Wikia.
  33. ^ Bowen, Jonathan P.; Borda, Ann; Gaia, Giuliano; Boiano, Stefania (26 December 2023). "Early virtual science museums: when the technology is not mature". Internet Histories. doi:10.1080/24701475.2023.2298155.
  34. ^ "Virtual Museum of Computing VMoC". Google Books. Retrieved 28 July 2022.
  35. ^ Максимова, Т. Е. "Виртуальные музеи: анализ понятия" [Virtual museums: analysis of the concept]. cyberleninka.ru (in Russian). Retrieved 24 June 2022.
  36. ^ "Virtual Museum of Computing VMoC". Google Scholar. Retrieved 28 July 2022.
  37. ^ Farr, Graham; Ainsworth, Barbara; Avram, Chris; Sheard, Judy (February 2016). "Computer History on the Move". Proceedings of the 47th ACM Technical Symposium on Computing Science Education. SIGCSE '16. Association for Computing Machinery. pp. 528–533. doi:10.1145/2839509.2844575.
  38. ^ Lee, J.A.N. (2004). "History of Computing in Education". In Impagliazzo, J.; Lee, J.A.N. (eds.). IFIP International Conference on the History of Computing. IFIP Advances in Information and Communication Technology. Vol. 145. New York, NY: Springer. pp. 1–16. doi:10.1007/1-4020-8136-7_1. ISBN 978-1-4020-8135-4.
  39. ^ Kita, Chigusa (ed.). "Events and Sightings Web Extras". history.computer.org. IEEE Computer Society. Retrieved 28 July 2022.

External links

This page was last edited on 27 December 2023, at 15:53
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