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Turtles Go Hollywood

From Wikipedia, the free encyclopedia

Turtles Go Hollywood
Cover art by Kevin Long, 1990
AuthorDaniel Greenberg, Kevin Siembieda
IllustratorKevin Long
CountryUnited States
LanguageEnglish
SeriesTeenage Mutant Ninja Turtles RPG
GenreSuperhero
PublisherPalladium Books
Publication date
March 1990 (1990-03)
Media typePrint (paperback)
Pages48
ISBN978-0-916211-46-2
Preceded byTruckin' Turtles 

Turtles Go Hollywood is a supplement published by Palladium Books in 1990 for the comic superhero roleplaying game Teenage Mutant Ninja Turtles & Other Strangeness using the Palladium Megaversal system.

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Transcription

Publication history

Turtles Go Hollywood was written by Daniel Greenberg with interior and cover art by Kevin Long, and was published by Palladium Books in 1990 as a 48-page book.[1]

Contents

Turtles Go Hollywood is a series of five linked scenarios set in Hollywood. The Turtles seek to stop a plot by the mutant villain Labb Ratt to use subliminal messages to brainwash moviegoers everywhere.[1] It takes place directly after the Truckin' Turtles series of adventures.

Reception

In the June 1990 edition of Games International (Issue 15), the reviewer said the presentation was poor, but that inside the cover, this was "a scenario far superior to the usual TMNT offerings." The reviewer liked the "level of subtlety demonstrated primarily by the relative lack of mindless fight scenes" as well as "the very open plot which encourages player creativity." The reviewer concluded that this was "easily the best TMNT scenario."[2]

Other reviews

References

  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 59. ISBN 0-87975-653-5.
  2. ^ "Role Games". Games International. No. 15. June 1990. p. 39.
  3. ^ "Shell Shocked! | Article | RPGGeek".
This page was last edited on 21 September 2023, at 20:41
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