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From Wikipedia, the free encyclopedia

Turbo Esprit is a video game published by Durell Software in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC. The game was very detailed and advanced for its time, featuring car indicator lights, pedestrians, traffic lights, and a view of the car's interior controls. Turbo Esprit was the first free-roaming driving game,[1] and has been cited as a major influence on the later Grand Theft Auto series.[2][3][4]

Gameplay

The object of the game is to prevent a gang of drug smugglers completing a delivery of heroin, by tracking down their cars and destroying them, or ramming them into submission. The player takes the role of a special agent driving the titular Lotus Esprit car, which had been used in a James Bond film a few years previously. The player must travel around one of four available cities looking for the criminals. Messages from HQ will flash up periodically giving the location of a target armoured car, which may then be tracked on the map. A courier car would then attempt to rendezvous with the armoured car to transfer the heroin, and the armoured car would then flee the city. Other courier cars would act as decoys.

Players could elect to wait until the drug transfer was complete before intercepting the armoured car, or instead attempt to find the one genuine courier car in order to prevent the transfer from taking place.

Once a drug dealer's car is found it can either be followed, destroyed with the Esprit's built-in machine gun, or repeatedly rammed until it surrenders. Different cars may need to be dealt with in different ways; for example armoured cars must be rammed as shooting has no effect, whereas randomly occurring "hit cars" are the only other vehicles that can match the Esprit for speed, so ramming them is more difficult. Following a drug dealer's car too closely may arouse suspicion and cause them to abort their mission.

Points are scored by apprehending the criminals. Additional points are awarded if they are captured alive (by disabling their car rather than destroying it), and if the heroin transfer has taken place (as there is now greater evidence of their crime).

Penalties are incurred for hitting scenery or other cars, and the player's car is likely to explode if it crashes into anything while travelling fast. As in real life, speeding greatly increases risk.[5]

Environment

Traffic stops at the lights (Amstrad CPC version).

The game features four free-roaming cities (Wellington, Gamesborough, Minster and Romford) through which the player may drive as they see fit.[6] Each city features a grid plan of roads, and each is progressively more difficult; the first city contains many three lane roads making speeding and dodging traffic easy, whereas the later ones have more two-lane and one-way roads.

The cities contain many computer-controlled cars, all of which obey basic traffic laws, such as keeping below a set speed limit, stopping at the working traffic lights, moving out of the way of obstacles such as roadworks, and attempting to avoid head-on collisions with the player. They will also stop at zebra crossings to allow waiting pedestrians to cross the road. Contact with or destruction of these cars results in score penalties.

The player's car can also run out of fuel, and so the player must stop at petrol stations to refill.

The Spanish version claims it to be set in the city of Manhattan,[7] despite the fact that no changes were made to the game itself, which retains its British-style road markings and driving on the left.

Development

According to author Mike Richardson, Turbo Esprit took 10 months to develop, the longest time he ever spent on a single game.[8] It was developed with the cooperation of Lotus Cars Ltd., who provided "technical assistance".[9][10]

Reception

Turbo Esprit was generally well received by the gaming press, gaining positive reviews from most major gaming magazines. Sinclair User called it "one of the best games ever released",[16] and it has since been described as "pioneering"[3] and "one of the Spectrum's best original games".[8] The Spectrum version was voted number 64 in the Your Sinclair Readers' Top 100 Games of All Time.[17] Retro Gamer magazine said of the game: "It was way ahead of its time and it could be argued that what you are looking at here is the genesis of the Grand Theft Auto series", and that it "sealed Durell's reputation as a purveyor of quality software".[2]

The game reached number eight in the Gallup All-Formats charts and number one in the ZX Spectrum chart, replacing Movie.[18]


References

  1. ^ "First open-world driving videogame". Retrieved 24 June 2018.
  2. ^ a b Retrorevival: Turbo Esprit, Retro Gamer issue 20, page 48. Imagine Publishing, 2006.
  3. ^ a b Charlie Brooker's Gameswipe, BBC Television, 2009. "Grand Theft Auto ... directly inspired by the pioneering Spectrum game Turbo Esprit"
  4. ^ The making of... Turbo Esprit, Retro Gamer issue 36, page 84-87. Imagine Publishing, 2007.
  5. ^ Turbo Esprit review, CRASH, issue 28, pages 114–115. Newsfield Publications Ltd, 1986.
  6. ^ Turbo Esprit review, Your Sinclair, issue 6, pages 20–21. Dennis Publishing, 1986.
  7. ^ Turbo Esprit review, Microhobby (Spain), issue 76, page 15. April 1986.
  8. ^ a b Discovering Durell, Retro Gamer, issue 11, page 92. Live Publishing, 2003.
  9. ^ Turbo Esprit press advertisement[permanent dead link], 1986, at World of Spectrum.
  10. ^ Mason, Graeme (30 August 2020). "The making of Turbo Esprit, the Spectrum game set in Romford that predated GTA". Eurogamer. Retrieved 30 August 2020.
  11. ^ "World of Spectrum – Magazines". www.worldofspectrum.org.
  12. ^ "Crash". World of Spectrum.
  13. ^ "Sinclair User". World of Spectrum.
  14. ^ "Archived copy". Archived from the original on 13 October 2007. Retrieved 10 November 2007.{{cite web}}: CS1 maint: archived copy as title (link)
  15. ^ "Your Computer". World of Spectrum.
  16. ^ Turbo Esprit budget re-release review, Sinclair User, issue 86, page 56. EMAP, May 1989.
  17. ^ "Readers' Top 100 Games of All Time". Your Sinclair. September 1993.
  18. ^ "Charts". Popular Computing Weekly. No. 13. Sunshine Publications. 27 March 1986. p. 35. Retrieved 5 May 2023.

External links

This page was last edited on 15 October 2023, at 08:19
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