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Tron: The Ghost in the Machine

From Wikipedia, the free encyclopedia

Tron: The Ghost in the Machine
Publication information
PublisherSlave Labor Graphics
ScheduleIrregular
FormatLimited series
Genre
Publication dateApril 2006 – September 2008
No. of issues6
Creative team
Written byLandry Walker
Eric Jones
Artist(s)Louie De Martinis (issues 1-2)
Michael Shoyket (issues 3-6)
GURU-eFX (issues 3-6)
Collected editions
SoftcoverISBN 978-1-59362-102-5

Tron: The Ghost in the Machine is a six-issue comic book miniseries produced by Slave Labor Graphics. It continues the storyline of the film Tron and the video game Tron 2.0.

Production notes

In 2005, Slave Labor Graphics announced its comic, Tron: The Ghost in the Machine, a six issue miniseries depicting the adventures of Jet Bradley. The book had an irregular publishing schedule, spanning from April 2006 to September 2008. A trade paperback collecting all six issues was released in July 2009. The comic book was written by Landry Walker and Eric Jones, with art in the first two issues by Louie De Martinis. The artist on the remainder of the series was Mike Shoyket.

Storyline

The story revolves around a program that believes itself to be a User named Jet Bradley, son of the original Tron programmer Alan Bradley. This version of Jet is a backup copy of the real Jet Bradley, who explored the digital universe in Tron 2.0. He has been split into three distinct aspects, represented by color (red, blue and green), all at war with each other. Eventually the fractured program of Jet converges into one being, resulting in a white "User" version. The program then comes face to face with his User and is given a chance, using the Tron Legacy code integrated into his identity disk as a key, to be transferred into the real world. The unified Jet declines, as his presence is the only thing keeping the digital universe he exists within stable and his exiting would mean the "death" of everyone he knows within the computer. He releases the Tron Legacy code from his disk and restores the digital world, accepting his life as a computer program.

See also

External links


This page was last edited on 30 October 2022, at 15:41
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