To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
Languages
Recent
Show all languages
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Timeslip (video game)

From Wikipedia, the free encyclopedia

Timeslip
Developer(s)Jon Williams
Publisher(s)English Software,
Byte Back
Platform(s)Atari 8-bit, C16 / Plus/4
Release1985: C16, Plus/4
1986: Atari
Genre(s)Scrolling shooter

Timeslip is a horizontally scrolling shooter written by Jon Williams for the Commodore 16 / Commodore Plus/4 computers and published by English Software in 1985. A version for Atari 8-bit computers followed a year later.[1] The game was described by reviewers as "three versions of Scramble rolled into one".[2]

Gameplay

Atari 8-bit screenshot

In Timeslip the player is presented with the screen divided into three sections or time zones. The top section is the planet surface with the player controlling a fighter, the middle section is set in underground cavers, and in the bottom section the player controls a mini-sub. The object of the game is to destroy 36 orbs placed within the three sections and synchronize the clocks in all three zones to 00.00 hours. If a player is hit, they receive a 30 minute penalty. In addition, if a player is hit five times, a "timeslip" occurs, which is a desynchronisation of all clocks. Sections are played one at a time and the player can switch zones at will, leaving the other two frozen in time.

Reception

Timeslip received mostly positive reviews. Your Commodore reviewer summed up Timeslip as the best game he had seen on the C16, and he recommended it without hesitation.[3] The review in Computer and Video Games magazine was equally positive: "Timeslip's designer and programmer, Jon Williams, has come up with a nifty and exciting little game. C16 owners should raise three cheers for him "[4]

References

  1. ^ Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "Screen Scene". Commodore User: 31. August 1985.
  3. ^ "Software Spotlight". Your Commodore: 34. September 1985.
  4. ^ "Reviews". Computer & Video Games: 27. August 1985.

External links

This page was last edited on 13 May 2024, at 20:15
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.