Time Machine is a series of children's novels published in the United States by Bantam Books from 1984 to 1989, similar to their more successful Choose Your Own Adventure line of "interactive" novels. Each book was written in the second person, with the reader choosing how the story should progress. They were designed by Byron Preiss Visual Publications.
The main difference between the Choose Your Own Adventure series and the Time Machine series was that Time Machine books featured only one ending, forcing the reader to try many different choices until they discovered it. Also, the series taught children basic history about many diverse subjects, from dinosaurs to World War II. Only the sixth book in the series, The Rings of Saturn, departed from actual history; it is set in the future, and features educational content about the solar system. Some books gave the reader their choice from a small list of equipment at the beginning, and this choice would affect events later in the book (e.g. "If you brought the pen knife, turn to page 52, if not turn to page 45.[1]"). Another main difference between the Time Machine novels and the Choose Your Own Adventure counterparts was hints offered at certain junctures, where the reader was advised to look at hints at the back of the book. An example was in Mission to World War II about the Warsaw Ghetto uprising, where the reader was given the choice of starting the mission in the Jewish ghetto or the Aryan part of Warsaw, in which the hint read "Ringelblum was Jewish", suggesting the reader should begin in the Jewish section of the city, but not ordering it, or it was possible for the hint to be missed.
The line spawned a brief spin-off series for younger readers, the Time Traveler novels.
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The Time Machine by H.G. Wells (Book Summary and Review) - Minute Book Report
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THE TIME MACHINE by H. G. Wells - complete unabridged audiobook by Fab Audio Books
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THE TIME MACHINE BY H.G. WELLS // ANIMATED BOOK SUMMARY
Transcription
This is a story about a man who attempts time travel. He proposes the idea to a group of friends at his home, but they dismiss the idea due to a lack of understanding. He asks them to come back to his house a week later for dinner, to which he returns from his first time travel experience. The Time traveller claims that he travelled in a time machine to a Utopian world in the future. In this world, he meets little people called Eloi. They are childlike in both size and intellect, which fascinates him because he would have thought that humans of the future would be smarter and more sophisticated. As he explores this new society, he discovers that his time machine has been dragged into the foot of a statue. Seeing as he can't get to his machine, he continues to explore the community, noting several deep wells throughout the city. He climbs down the well and discovers the Morlocks, a group of ape-like men who live underground and are afraid of fire. He escapes the Morlocks and decides to travel to a green building in the distance for more answers. The green building, he discovers, is an old museum with several exhibits. Most of the exhibits are destroyed, but he finds matches, which happen to scare away the Morlocks. He also realizes that the Morlocks are eating the Eloi. He sets the forest on fire and the Morlocks panic and catch on fire. He eventually gets back into the machine and travels further into the future, seeing the rise of crab people and the end of the Earth. When he finishes telling the story of his travels, the men at his house don't believe him. Despite their lack of imagination, the time traveller goes back into the time machine and vanishes. While this story was not the first to mention the idea of time travel, it has been one of the most influential in the realm of science fiction. The Time Traveller's theories about the future civilization change frequently, which loosely demonstrates the scientific process. He theorizes at first that the future society is Utopian, then Communist, and then revolutionary. The style in which the story is told is important. The story is told in a second-hand account, yet the narrator simply lets the time traveller explain the entire story, making it seem like the story is being told in first-person. More importantly, by allowing the story to be told in second-person from a first-person perspective, this lets the story be told and continued, since if the story was told from the perspective of only the time traveller, how would the time traveller tell the story if he is still travelling time? Does that make sense? In other words, a story about time travel is strongest when told in first-person because of all of the descriptive images we, as the reader, will experience through the character. However, because the time traveller has continued to time travel, if he was the narrator, the audience would not know about his first time travel trip until after he came back from his second trip, or if he came back. Story perspective can be just as confusing as time travel. If you try to trace the sequence of events, it gets messy.
Books
1984
- 1. Secret of the Knights by Jim Gasperini, ISBN 0-553-23601-6
- 2. Search for Dinosaurs by David Bischoff, ISBN 0-553-23602-4
- 3. Sword of the Samurai by Michael Reaves and Steve Perry, ISBN 0-553-24052-8
- 4. Sail with Pirates by Jim Gasperini, ISBN 0-553-23808-6
- 5. Civil War Secret Agent by Steve Perry, ISBN 0-553-24183-4
1985
- 6. The Rings of Saturn by Arthur Byron Cover, ISBN 0-553-24424-8
- 7. Ice Age Explorer by Dougal Dixon, ISBN 0-553-24722-0
- 8. The Mystery of Atlantis by Jim Gasperini, ISBN 0-553-25073-6
- 9. Wild West Rider by Stephen Overholser, ISBN 0-553-25180-5
- 10. American Revolutionary by Arthur Byron Cover, ISBN 0-553-25300-X
1986
- 11. Mission to World War II by Susan Nanus and Marc Kornblatt, ISBN 0-553-25431-6
- 12. Search for the Nile by Robert W. Walker, ISBN 0-553-25538-X
- 13. Secret of the Royal Treasure by Carol Gaskin, ISBN 0-553-25729-3
- 14. Blade of the Guillotine by Arthur Byron Cover, ISBN 0-553-26038-3
- 15. Flame of the Inquisition by Marc Kornblatt, ISBN 0-553-26160-6
1987
- 16. Quest for the Cities of Gold by Richard Glatzer, ISBN 0-553-26295-5
- 17. Scotland Yard Detective by Seymour V. Reit, ISBN 0-553-26421-4
- 18. Sword of Caesar by Robin Stevenson and Bruce Stevenson, ISBN 0-553-26531-8
- 19. Death Mask of Pancho Villa by Carol Gaskin and George Guthridge, ISBN 0-553-26674-8
- 20. Bound for Australia by Nancy Bailey, ISBN 0-553-26793-0
- 21. Caravan to China by Carol Gaskin, ISBN 0-553-26906-2
1988
- 22. Last of the Dinosaurs by Peter Lerangis, ISBN 0-553-27007-9
- 23. Quest for King Arthur by Ruth Ashby, ISBN 0-553-27126-1
- 24. World War I Flying Ace by Richard Mueller, ISBN 0-553-27231-4
1989
- 25. Special Edition: World War II Code Breaker by Peter Lerangis, ISBN 0-553-28157-7
See also
External links
- Time Machine book list and reviews (gamebooks.org)
Footnotes
- ^ Mueller, Richard; World War I Flying Ace (Time Machine, No. 24); page 32