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Theory of Games and Economic Behavior

From Wikipedia, the free encyclopedia

Theory of Games and Economic Behavior
60th anniversary edition, 2004
AuthorJohn von Neumann, Oskar Morgenstern
CountryUnited States
LanguageEnglish
SubjectGame theory
GenreNon-fiction
PublisherPrinceton University Press
Publication date
1944
Media typePrint, e-book
Pagesxviii, 625 p. (1st edition)
ISBN978-0691130613 (60th anniversary edition)
OCLC1629708

Theory of Games and Economic Behavior, published in 1944[1] by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory.[2] In the introduction of its 60th anniversary commemorative edition from the Princeton University Press, the book is described as "the classic work upon which modern-day game theory is based."

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Transcription

Overview

The book is based partly on earlier research by von Neumann, published in 1928 under the German title "Zur Theorie der Gesellschaftsspiele" ("On the Theory of Board Games").[3]

The derivation of expected utility from its axioms appeared in an appendix to the Second Edition (1947). Von Neumann and Morgenstern used objective probabilities, supposing that all the agents had the same probability distribution, as a convenience. However, Neumann and Morgenstern mentioned that a theory of subjective probability could be provided, and this task was completed by Jimmie Savage in 1954 [4] and Johann Pfanzagl in 1967.[5] Savage extended von Neumann and Morgenstern's axioms of rational preferences to endogenize probability and make it subjective. He then used Bayes' theorem to update these subject probabilities in light of new information, thus linking rational choice and inference.

See also

References

  1. ^ Copeland, A. H. (1945). "Review: Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern" (PDF). Bull. Amer. Math. Soc. 51 (7): 498–504. doi:10.1090/s0002-9904-1945-08391-8.
  2. ^ Mirowski, Philip (1992). "What Were von Neumann and Morgenstern Trying to Accomplish?". In Weintraub, E. Roy (ed.). Toward a History of Game Theory. Durham: Duke University Press. pp. 113–147. ISBN 0-8223-1253-0.
  3. ^ von Neumann, John (1928). "Zur Theorie der Gesellschaftsspiele". Mathematische Annalen. 100: 295–300. doi:10.1007/bf01448847. S2CID 122961988.
  4. ^ Savage, Leonard J. (1954). The Foundations of Statistics. New York: Dover.
  5. ^ An axiomatization for subjective expected utility appeared in Pfanzagl (1967, 1968) and was endorsed by Morgenstern (1976): "Von Neumann and I have anticipated" the question whether probabilities "might, perhaps more typically, be subjective and have stated specifically that in the latter case axioms could be found from which could derive the desired numerical utility together with a number for the probabilities (c.f. p. 19 of The Theory of Games and Economic Behavior). We did not carry this out; it was demonstrated by Pfanzagl . . . with all the necessary rigor" (page 65).

External links

This page was last edited on 4 February 2024, at 16:48
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