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From Wikipedia, the free encyclopedia

TestFlight Icon.png
TestFlight iPhone.jpg
TestFlight app running on an iPhone
Developer(s) Apple Inc.
Stable release
2.0.2 (iOS); / June 25, 2018; 3 months ago (2018-06-25)
Operating system iOS
Type Application testing service
License Freeware

TestFlight is an online service for over-the-air installation and testing of mobile applications, currently owned by Apple Inc and only offered to developers within the iOS Developer Program.[1][2][3] Developers sign up with the service to distribute applications to internal or external beta testers, who can subsequently send feedback about the application to developers.[4][5][6] The TestFlight SDK additionally allows developers to receive remote logs, crash reports and tester feedback.[7]

TestFlight initially supported testing of Android and iOS applications, but since March 2014, Apple has retracted support for Android.[8][9] As of 2015, applications must be published for TestFlight using Xcode, and testers must be invited using iTunes Connect.[4] After invitation, up to 25 internal testers (with up to 10 devices each) and 10,000[10] external beta testers can download and test the application build. Up to 100 apps can be tested at a time, internally or externally.[4] Testers may be grouped and separate builds created for each group.[4] The TestFlight application for iOS notifies testers when new builds are available, features to focus on, and enables sending of feedback.[4]

YouTube Encyclopedic

  • 1/3
    48 622
    57 924
    12 822
  • Using TestFlight! (Xcode)
  • Basically: iOS TestFlight Beta Testing - iTunes Connect
  • How to share iOS apps to TestFlight and Hockey App (Unity) - Tutorial



TestFlight was founded by Benjamin Satterfield and Trystan Kosmynka on December 23, 2010, and was designed as a single platform to test mobile applications on Android and iOS devices.[11][12] It was acquired by Burstly in March 2012, and thereby gained the resources necessary to launch TestFlight Live.[11][12] TestFlight Live enabled developers to receive install rates, purchase rates and other monetization data from final builds of the application, even after beta testing concluded.[11]

In 2011, Burstly raised $7.3 million from Upfront Ventures, Rincon Venture Partners, Softbank Capital and others.[9] Apple Inc. acquired Burstly in February 2014, and terminated support for Android as of March 2014.[8][9] Apple also shut down FlightPath (a mobile analytics solution and a replacement to TestFlight Live) and SkyRocket (a mobile application monetization platform) the same month.[9][13]


  1. ^ Developing Enterprise iOS Applications: iPhone and iPad Apps for Companies, O'Reilly Media, Inc., December 12, 2011
  2. ^ Apple confirms that it has acquired TestFlight creator Burstly, TheNextWeb
  3. ^ TestFlight has moved, Apple Computer
  4. ^ a b c d e TestFlight Beta Testing, Apple Computer
  5. ^ Architecting Mobile Solutions for the Enterprise, O'Reilly Media, Inc., May 14, 2012
  6. ^ Swift Development with Cocoa: Developing for the Mac and IOS App Stores, O'Reilly Media, Inc., December 10, 2014
  7. ^ Game Development for iOS with Unity3D, CRC Press, July 26, 2012
  8. ^ a b Apple to close the old standalone TestFlight beta testing service next month, TheNextWeb
  9. ^ a b c d TestFlight Owner Burstly Acquired By Apple, TechCrunch
  10. ^ "Apple expands TestFlight tester limit to 10,000 users". 9to5Mac. July 31, 2017. Retrieved September 15, 2017.
  11. ^ a b c TestFlight, CrunchBase
  12. ^ a b Why Did TestFlight Sell To Burstly? “We Couldn’t Change The App Ecosystem Alone”, TechCrunch
  13. ^ After Apple Acquisition, Burstly’s SkyRocket Users Get 90-Day Notice, TechCrunch

See also

This page was last edited on 3 August 2018, at 21:15
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