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Tata Interactive Systems

From Wikipedia, the free encyclopedia

MPS Interactive Systems (previously known as Tata Interactive Systems)
Company typePrivately held company
Industryed-tech
Founded1990
FounderSanjaya Sharma
FateAcquired by MPS Limited
Headquarters
Area served
Global
ServicesE-learning services and solutions
Number of employees
300
ParentMPS Limited
Websitewww.mpsinteractive.com Edit this on Wikidata

Tata Interactive Systems (TIS) was an Indian developer of custom e-learning based in Mumbai, India. TIS was founded by Sanjaya Sharma in 1990 and he remained the Founder-CEO from 1990 till 2015.[1] The company was acquired by MPS Limited (a global publishing and content and platform developer) in June 2018.[2] The company was represented across the United States, Canada, Australia, New Zealand, Brazil, the Middle East, India, the United Kingdom, The Netherlands and Switzerland.[3] TIS' offered corporations, universities, schools, publishers and government institutions training including simulations, story based learning, courseware and curriculum design & development, special-needs education, assessment tools, electronic performance support systems (EPSS), mobile learning, game-based learning, consulting services and training outsourcing services. Until the acquisition, TIS was a part of the $100bn Tata Group.[4] The newly acquired company is now known as MPS Interactive Systems.

TIS was the only e-learning organization in the world to be assessed at Level 5 in both the SEI-CMM (Carnegie Mellon University Software Engineering Institute’s Capability Maturity Model) and P-CMM (People-Capability Maturity Model) frameworks.[5]

YouTube Encyclopedic

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  • Manisha Mohan, Chief – Design and Innovation Tata Interactive Systems (TIS), Mumbai - Part 1
  • Tata in North America (extended version)
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Transcription

Key Milestones

  • 1990 – TIS founded by Mr. Sanjaya Sharma
  • 1991 – Developed India’s first Computer-based Training (CBT) product and got its first export order
  • 1994 – First US and Europe orders
  • 1995 – First simulation-based CBT on Waste Water Treatment Plant
  • 1996 – TIS entered UK market; proposes and designs Website for the Tata Group
  • 2002 – Entered the Middle East and Australia markets
  • 2004 – Opened a new Development Center in Kolkata, India
  • 2006 – Acquired TOPSIM, a simulations company in Germany and Tertia Edusoft AG a Swiss e-learning company
  • 2007 – Expanded operations in Germany and Northern Europe by setting up offices in Köln and Amsterdam
  • 2011 - Launched CLASS EDGE, a comprehensive learning solution for Indian Schools[6]
  • 2018 - Sold to MPS Limited.

Achievements

Tata Interactive Systems created about 3000 hours of e-learning content annually for more than 50 Fortune 500 clients.[7] TIS had an 800+ strong team working on 220+ concurrent projects.[8]

References

  1. ^ "Sanjaya Sharma". events.development.asia. Retrieved 29 July 2023.
  2. ^ "Tata Will Sell Its 27 Year-Old E-Learning Platform, Tata Interactive Systems To MPS Ltd". Inc42 Media. 25 April 2018. Retrieved 24 January 2019.
  3. ^ Special Correspondent. "Business / Companies : Tata Interactive Systems deepens engagement in school segment". The Hindu. Retrieved 23 February 2011.
  4. ^ "TATA Interactive Systems announces its entry into school segment". News.webindia123.com. Retrieved 23 February 2011.
  5. ^ "Newswire - PR / Tata Interactive Systems Successively Bags Three Record Orders Globally - Education/e-Learning/Training - Bob Little Press & PR". NewswireToday. Retrieved 23 February 2011.
  6. ^ "Tata Interactive Systems enters the school segment". Retrieved 22 October 2015.
  7. ^ "Tata Interactive Systems Develops 2D Animation Series on Indian Mythology Being Televised... - MUMBAI, India, April 26, 2010 /PRNewswire-FirstCall/". India: Prnewswire.com. 26 April 2010. Retrieved 23 February 2011.
  8. ^ "Tata Interactive Systems Wins Brandon Hall Learning Award for Second Consecutive Year". Prnewswire.co.uk. 22 November 2010. Retrieved 23 February 2011.[dead link]
This page was last edited on 6 February 2024, at 04:39
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