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Tales of the World: Radiant Mythology

From Wikipedia, the free encyclopedia

Tales of the World: Radiant Mythology
European cover art
Developer(s)Alfa System
Publisher(s)Bandai Namco Games (Japan)
Namco Bandai Games (North America, Europe, and Australia)
Composer(s)Takuya Yasuda
Motoi Sakuraba
Go Shiina
SeriesTales
Platform(s)PlayStation Portable
Release
  • JP: October 12, 2006
  • AS: December 19, 2006
  • KOR: December 31, 2006
  • NA: July 17, 2007
  • AU: September 6, 2007
  • EU: September 7, 2007
Genre(s)Action RPG
Mode(s)Single-player

Tales of the World: Radiant Mythology (テイルズオブザワールド レディアントマイソロジー, Teiruzu Obu Za Waarudo Redianto Maisorojii) is a Japanese action role-playing game developed by Alfa System and published by Bandai Namco Games. It is part of the Tales series of video games, more specifically a part of the Tales of the World spin-off series, which heavily emphasizes the crossover appearances of characters from past games in the series. The game was released in 2006 in Asia; July 2007 in North America; and September 2007 in Australia and Europe. The game saw two sequels, Radiant Mythology 2 and Radiant Mythology 3, though neither were released outside Japan, leaving it as the only Tales of the World entry to be translated into English.

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Transcription

There are two types of massive crossover RPGs: The ones we don't get, and the bad ones. Behold: We did get to play Cross Edge and Chaos Wars (for better or for worse), but missed out on Namco X Capcom. Because, honestly, who would want to see Chun Li and Dig Dug teaming up to take down MegaMan Juno? Besides, y'know, EVERYONE. So when I learned that Tales of the World was effectively just a bunch of Tales games thrown in a blender, I was a bit scared. Sure enough, my greatest fear was realized: I had to deal with that ambulatory mound of smugness, Luke from Tales of the Abyss, once again. In full jerkwad mode, no less. And that's really the only strike I can put against this game, because the rest of it is pretty freakin' awesome. In the land of Terraria, panic is brewing thanks to a huge mound of evil, devouring the land all Neverending-Story like. The only safety is in the towns near the World Tree, where unfortunately, some bureaucratic bully has been raising taxes through the roof and deporting people left and right. That's where you come in... literally, you're born right there, as a teenager, thanks to the World Tree's magicness. You soon find yourself running with a band of rebels... who look really freaking familiar... who spend their days fulfilling quests for the townspeople and preparing for a full-on coup d'etat. Unfortunately, you were just born yesterday, and they don't trust you as far as they can throw you. So it's up to you to win their trust by being a good little murderhobo, and maybe they won't reject your invites as often. The game is almost entirely quest-based, and while there's plenty of quests to complete, they're a bit disjointed. Consider: If you complete a guildmate's request to team up and slay 10 wolves, you might still find a quest later on asking you to go to the same area and slay one completely nondescript wolf. But completion percentage is completion percentage, and I'm a glutton for punishment. And here's the weirdest part. The battle mechanics feel like a Tales game, which is to say they feel like my favorite Star Ocean games, with character and enemy AIs that only occasionally get completely lost. The job system, which allows you to change classes while retaining your levels in each, feels like Final Fantasy XI. The crafting system, which requires repeated use to build up skills, also feels like Final Fantasy XI. And I realize that's a weird comparison to make, especially for a Tales crossover game, but it's the best comparison I can make. Because you're not some franchise character this time, you get MMO-levels of customization and freedom without impinging on the narrative at all. It all thoroughly establishes Tales of the World as the exception that proves that rule I mentioned about crossover RPGs. Further proof: The other two Tales of the World games for PSP, which we never got here in the States. Man, I hate it when I'm right.

Gameplay

The gameplay resembles that of a massively multiplayer online role-playing game dungeon crawler, but without the online component.[1] Unlike games in the mainline series of Tales games, the player creates their own, customizable player, both in statistics and physical appearance.[2] The players must accept quests at the local guild office from a selection of five different choices at a time. Quests include defeating certain monster types, mining or harvesting certain raw ingredients, or crafting certain goods. Upon completion of quests, the player is rewarded with money and "Fame" points. Money is used to upgrade weapons and equipment, making players more powerful, while "Fame" is used to progress the game's story. Additionally, the more "Fame" the player has, the more characters are available to be recruited, some of which are cross-over characters originating from prior games in the Tales series, namely Tales of Phantasia, Tales of Destiny, Tales of Eternia, Tales of Symphonia, Tales of Legendia, Tales of Rebirth, and Tales of the Abyss.[2]

Beyond just creating the new, main character, the player is able to continually customize both statistics and physical appearances with the equipment collected throughout the game. Additionally, the game's crafting system allows the player to further customize their equipment by combining multiple items into one new item.

Upon completing the game at least once, two additional difficulty levels are unlocked, "Hard and "Very Hard" on top of the original default "Normal" level. Players can then restart the game with all their levels, in-game currency and items (except quest items) intact, and can switch difficulty levels at any point during the new game, as long as they are outside the explorable dungeons.

Characters will also learn Artes through leveling up which can be chained (basic to master to arcane) and by mastering these Artes will unlock the specific class's Mystic Artes/Hi-Ougi which can unleash a great deal of damage.

The player will also obtain Magic Map drops from random monsters during the course of the game. Magic Maps will open an "Ex" version of a specific dungeon and contain rare items and stronger enemies. Also, some quests trigger an event for the Radiant Quest which if completed will grant the player very powerful equipment for their specific class.

Job classes

  • Warrior — Starter Class. Excels in melee attacks, and can equip powerful axes as well as swords.
  • Thief — Starter Class. A professional in quick attacks and stealing, like Rutee Katrea or Ange Serena.
  • Priest — Starter Class. A healer that uses light and healing magic.
  • Mage — Starter Class. A magician that uses offensive magic to smite foes, like Genis Sage or Arche Klein.
  • Swordsman — Elite Class. Uses sword-based artes used by many other Tales characters, like Cress Albane, or Luke fon Fabre.
  • Fighter — Elite Class. Their most powerful weapon is their body. Like Senel Coolidge or Farah, they attack with their arms and legs rather than with weapons.
  • Ninja — Elite Class. Assassin who specializes in stealthy strikes. Similar to Sheena Fujibayashi.
  • Magic Knight — Elite Class. A warrior who masters physical and magical Artes. Similar to the likes of Zelos Wilder, Kratos Aurion, Norma Beatty or Will Raynard.
  • Bishop — Elite Class. An elite magician who masters offensive and healing magic. Similar to Mint Adenade, or Raine Sage.
  • Hunter — Elite Class. Marksmen who snipe enemies with the bow. Similar to Chester Barklight.
Non-playable
  • Lancer - Elite Class. Only Eugene is this class.

Battle System

The game uses the Flex Range Linear Motion Battle System found in the PlayStation 2 game Tales of the Abyss. This system allows the player character to move freely across the field.

Story

Synopsis

The world of Terresia is under assault by a "devourer", which seeks to consume its mana and leave it barren. Although the residents of the planet are unaware, this is actually a result of the actions of two entities named Widdershin and Aurora, the descenders of other worlds. As a last resort, the world's life-giving tree (the World Tree) uses the last of its power to create a defender - the player's own character. The hero, after being awakened by a strange creature named Mormo whose own world was destroyed by the same threat, learns of the danger to this world's World Tree. Upon hearing a scream, the player rushes to discover that a girl is being attacked by a soldier. After rescuing the girl, she introduces herself as Kanonno, a member of an organization named Ad Libitum. This guild seeks to help the people of the world, fighting injustice and oppression. With no better leads, the player and Mormo set out to join Ad Libitum, hoping to learn more about the location of the devourer.

As always, the Tales of the World spin-offs add Tales characters from entries in the main installments. They play as NPCs that will assist the player throughout the game to stop the villain from destroying the world.

Characters

Original
  • Kanonno — A girl who suffers from amnesia and who is later on revealed to be the descender of the foreign world of Pasca. She is voiced by Haruka Kudo in the Japanese version and Lara Cody in the U.S version.
  • Mormo — A descender from the world of Yaoon, who accompanies the descender of Terresia on a mission to destroy Gilgulim. He is voiced by Daisuke Sakaguchi in the Japanese version and by Steve Staley in the U.S. version.
  • Ganser — The ruler of Ailily, the city that rests adjacent to the World Tree. His oppressive attitude towards Ailily's citizens provoked Ad Libitum to conspire against him, and eventually, defeat him. It is revealed before facing him in the Orphic Maze that he worked with Widdershin. He is voiced by Naoki Tatsuta in the Japanese version.
  • Aurora — A foreign Descender who worked with Widdershin. She is voiced by Yuko Nagashima in the Japanese version.
  • Widdershin — The descender of the world of Gilgulim, who plans to devour all worlds and merge them into one, immortal being, and the main antagonist of the story. He is voiced by Bin Shimada in the Japanese version and by Patrick Seitz in the U.S. version.
Playable characters
Character Original Appearance Platforms Year Released
Chester Burklight Tales of Phantasia Super Famicom 1995
Arche Klein Tales of Phantasia Super Famicom 1995
Stahn Aileron Tales of Destiny PlayStation 1997
Rutee Katrea Tales of Destiny PlayStation 1997
Leon Magnus Tales of Destiny PlayStation 1997
Reid Hershel Tales of Eternia PlayStation 2000
Lloyd Irving Tales of Symphonia GameCube 2003
Raine Sage Tales of Symphonia GameCube 2003
Kratos Aurion Tales of Symphonia GameCube 2003
Genis Sage Tales of Symphonia GameCube 2003
Eugene Gallardo Tales of Rebirth PlayStation 2 2004
Senel Coolidge Tales of Legendia PlayStation 2 2005
Luke fon Fabre Tales of the Abyss PlayStation 2 2005
Tear Grants Tales of the Abyss PlayStation 2 2005

Development

Tales of the World: Radiant Mythology is the first and only of the Tales of the World spinoff series to be released in English.[1]

Most Japanese releases of Tales games contain an additional subtitle referred to as a "characteristic genre name"; Tales of the World: Radiant Mythology's subtitle is An RPG For Your Sake (きみのためのRPG, Kimi no tame no RPG). The theme song for the game is Kamihikōki by Kana Uemura, and the opening song is Uemura's Hikari to Kage. The US version of the game uses the same opening song, but without lyrics.

Reception

The game received "average" reviews according to video game review aggregator Metacritic.[3] In Japan, Famitsu gave it a score of one eight, one seven, one eight, and one seven, for a total of 30 out of 40.[5]

GameSpot stated that the game was "...the video game equivalent of fan fiction: familiar characters dropped into a formulaic story meant to elicit giggles from aficionados. Everything else is just the standard RPG rigmarole."[2] IGN said, "With colorful graphics, a decent soundtrack (many of the songs are simple but catchy), 300 missions and countless hours of gameplay, it's hard to say too many negative things about Radiant Mythology."[11]

References

  1. ^ a b Chandran, Neal (November 7, 2007). "Tales of the World: Radiant Mythology". RPGFan.
  2. ^ a b c d VanOrd, Kevin (July 30, 2007). "Tales of the World: Radiant Mythology Review". GameSpot. Retrieved February 19, 2016.
  3. ^ a b "Tales of the World: Radiant Mythology for PSP Reviews". Metacritic. Retrieved February 19, 2016.
  4. ^ EGM staff (August 2007). "Tales of the World: Radiant Mythology". Electronic Gaming Monthly. p. 83.
  5. ^ a b "Latest Famitsu scores". Eurogamer. December 13, 2006. Retrieved February 19, 2016.
  6. ^ Miller, Matt (August 2007). "Tales of the World: Radiant Mythology". Game Informer. No. 172. Archived from the original on January 21, 2008. Retrieved February 19, 2016.
  7. ^ T3h Panda (September 18, 2007). "Review: Tales of the World: Radiant Mythology". GamePro. Archived from the original on January 13, 2008. Retrieved February 20, 2016.
  8. ^ Balistrieri, Emily (August 16, 2007). "Tales of the World: Radiant Mythology Review". Game Revolution. Retrieved February 20, 2016.
  9. ^ Steinberg, Steve (July 31, 2007). "GameSpy: Tales of the World: Radiant Mythology". GameSpy. Retrieved February 20, 2016.
  10. ^ Valentino, Nick (July 24, 2007). "Tales of the World: Radiant Mythology - PSP - Review". GameZone. Archived from the original on October 5, 2008. Retrieved February 20, 2016.
  11. ^ a b Sullivan, Meghan (July 17, 2007). "Tales of the World: Radiant Mythology Review". IGN. Retrieved February 19, 2016.
  12. ^ "Review: Tales of the World: Radiant Mythology". PSM. August 2007. p. 85.

External links

This page was last edited on 8 November 2023, at 01:23
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