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Suishō no Dragon

From Wikipedia, the free encyclopedia

Suishō no Dragon
Developer(s)Square
Publisher(s)Square
Composer(s)Nobuo Uematsu
Platform(s)Family Computer Disk System
Release
  • JP: December 15, 1986
Genre(s)Adventure
Mode(s)Single-player

Suishō no Dragon (水晶の龍, suishō no doragon, lit. "The Quartz Dragon" or "Crystal Dragon") is a text-based adventure video game developed and published by Square for the Family Computer Disk System in Japan in 1986.

YouTube Encyclopedic

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  • CGR Undertow - SUISHOU NO DRAGON review for Famicom
  • Suishō no Dragon Commercial [1986, FDS]
  • 水晶の龍 Crystal Dragon Video Walkthrough

Transcription

I’ve written about some odd crap in my time. But Suishou no Ryu… no, wait, they want it spoken as “Suishou no Dragon?” And they’re just going to call it Crystal Dragon anyway after you beat the game? Seriously, I don’t even know what to call this thing. Here’s what’s easier to pin down: It’s a 1986 point-and-click adventure game, from Square of all people - meaning, yes, that’s Nobuo Uematsu doing that pretty awesome title-screen song - with character design by Nippon Sunrise. What does that mean? You’ve got the firm responsible for Gundam, working with the firm that - a year later - would go on to create Final Fantasy. Unfortunately, this is one of the games that gave Final Fantasy its name. As stock teenage protagonist Hugh, your goal is to rescue your telepathic would-be girlfriend Cynthia after a giant freakin’ dragon… which I suppose is made of crystal… blasts your shuttle right out of space and you’re forced to evacuate. Along the way you meet the enigmatic Eugene… weird name for a woman, but we’ll chalk it up to Japan not really knowing any better… scam a space-scooter off the geriatric Dr. Obaba, engage in shady dealings with plot-related junk merchant Mr. Gee… all while using an icon-based command system to point and click and interact with your surroundings. Yeah. Not exactly the most riveting television, I know, but Suishou no Dragon does bring some welcome, if basic, animation to the table… in places. You might notice that Nobuo Uematsu title-screen track looping throughout this footage, though… owing to the fact that the game itself doesn’t actually have any music. Occasional sound effects, yes. But they’re very occasional. Here’s a chunk of what you’re dealing with, otherwise. Yep, this is why Final Fantasy was FINAL Fantasy. Despite some envelope-pushing visuals, it’s just not a retail-level game experience, in a time when that was really all there was for getting your game out there. (Unless you felt like copying the entire thing, line-by-line, out of a magazine.) Fortunately, if you do sit down to play this thing, you’re not investing much; the entire game can be completed in 104 moves. 20 minutes, tops. Despite this, there is a Save function included, because why not. Honestly, I’ve shown only about two minutes of footage thus far and I’m feeling kinda scared about giving away too much of the plot. So let’s switch gears and talk about the MANUAL. Normally, this would be a cop-out, but just take a LOOK at this thing! This is the real attraction. Featuring all the game-related information you’d expect from such a book, plus a rather extensive manga-style prologue to the story, this manual is everything that the game isn’t. And, despite being printed on dead trees, in in the face of Dr. Spengler’s admonishment that “Print is dead,” it still holds up better than the game on the disk itself. I fear that, before Felicity in Worcestershire shipped these up to the Final Destination Space Platform or wherever we are, that a Hamster must’ve stowed a magnet in a cheek pouch and reenacted scenes from Saturday Night Fever all over these boxes. This apparently gave everyone in the game outbreaks of cold sores during certain animation frames. Don’t think about that too hard.

Gameplay

The game plays as a command-style adventure game. The game's interface resembles that of a point-and-click graphic adventure interface for a console.[1] The game made use of visual icons rather than text-based ones to represent various actions, and it featured a cursor that could be moved around the screen using the D-pad to click on the icons and examine parts of the scenery.[2][3][1]

Plot

The game is set in a science fiction setting, where the main character, Hugh, and his girlfriend Cynthia are traveling in space, but are attacked by a crystal dragon: Hugh escapes with the help of a mysterious woman, but Cynthia is kidnapped.[1] Hugh must find the dragon and save his girlfriend.[1]

Development

Many of the game's scenes involve animation, which was a specialty of Square, at the time, and Suishō no Dragon features a variety of drawings, particularly those of girls. Anime artist Gen Sato served as the character designer and illustrator on the staff, and Nippon Sunrise (currently Sunrise Inc.) contributed to the animated parts of the game and also provided animated footage for the games commercial.[2][1] The year the game came out, 1986, saw the release of Famicom Disk System with cartridges three times the capacity of a ROM cassette and a storage equaling 1 megabyte, which many software developers including Square waited for and then took advantage of, causing the game to come out at the end of the year.[4]

Reception

The fake scene, detailed below, reportedly caused a spike in sales for the game.[1]

Legacy

The most iconic scene in the game is the frame where one of the heroines, Cynthia, is depicted standing with her arms spread outwards. This drawing inspired a famous fake game scene created by Family Computer Magazine (Famimaga); a prominent video game magazine published by Tokuma Shoten. The magazine explained that it was possible to start a game of yakyuken (野球拳, strip rock-paper-scissors) with Cynthia using a cheat, though this is not actually possible in the game.[1] An altered screenshot showing the heroine losing her clothes was included alongside the article. This was not done to fool readers, but to test whether the magazine's content was being copied by other game magazines. This fake scene developed popularity on its own, and many users were made aware of this scene even if they had never played the game before.[3]

This phenomenon is described in Kouta Hirano's gag manga, Susume!! Seigaku Dennou Kenkyūbu (進め!!聖学電脳研究部), which was serialized in the Famitsu game magazine. The game's fake sequence was also referenced in the credits of Hyperdimension Neptunia V.[1] Suishō no Dragon was adapted into a manga titled Susume!! Seigaku Dennou Kenkyuubu (進め!!静学電脳研究部, Shiawase no katachi), published in the Gamest Comics collection from April 1999, and drawn by Kouta Hirano.

References

  1. ^ a b c d e f g h Kalata, Kurt (April 29, 2018). "Suishou no Dragon". Hard Core Gaming 101. Retrieved April 20, 2020.
  2. ^ a b "水晶の龍 - SQUARE ENIX". Square Enix Japan. Retrieved 2008-05-26.
  3. ^ a b "やーきゅーうー、すーるなら!? 「水晶の龍(ドラゴン)」". ITMedia. 2006-08-22. Retrieved 2008-05-26.
  4. ^ ゲイムマン (July 12, 2010). "ゲイムマンの「レトロゲームが大好きだ」:ファミコン初期のナイスボート「ミシシッピー殺人事件」 (1/3)". ITmedia. Retrieved June 1, 2020.

External links

This page was last edited on 28 March 2023, at 12:11
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