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Sucker Punch Productions

From Wikipedia, the free encyclopedia

Sucker Punch Productions
Subsidiary of Sony Interactive Entertainment
IndustryComputer and video games
Interactive entertainment
Founded1997
FounderBrian Fleming
Chris Zimmerman
Bruce Oberg
Darrell Plank
Tom Saxton
Cathy Saxton
Headquarters,
ProductsSly Cooper series (2002–2005)
Infamous series (2009–2014)
ServicesVideo game development
OwnerSony
Number of employees
~110+
ParentSIE Worldwide Studios
WebsiteOfficial website

Sucker Punch Productions is an American first-party video game developer founded in 1997 and based in Bellevue, Washington. It was an independent company until August 2011, and has worked solely with Sony Interactive Entertainment since 2000. Sony acquired Sucker Punch on August 2, 2011.[1]

YouTube Encyclopedic

  • 1/5
    Views:
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    192 020
    537 386
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    10 662
  • ✪ Ghost of Tsushima Interview: Details on Sucker Punch’s Next Open World Adventure | PS4
  • ✪ inSIDE SUCKER PUNCH: EMOTION CAPTURE
  • ✪ Ghost of Tsushima | PGW 2017 Reveal Trailer | PS4
  • ✪ Sucker Punch Looks Back at Sly Cooper
  • ✪ Sucker Punch New Infamous Game ? (Discussion and Update)

Transcription

JASON CONNELL: So in 2014, we came out with Second Son, and about six or seven months later, we came out with First Light. And then about a year from that, PS4 Pro was starting to come out so we wanted to support that with Second Son and Fetch with First Light and all the cool laser bullets that come with that. But behind the scenes what we were really working on was trying to figure out how do we make a new game. Like, if we were going to depart from Infamous, it's got to be awesome and what is the process to get there. NATE FOX: When we were looking at our next project, we wanted to stay open-world because we're giving authority and power to the player, and we didn't want to walk away from that. We think it's integral to modern gaming that players are in charge. JASON CONNELL: And I think in true Sucker Punch fashion, we answered that with, "Hey, what does everybody at the studio think?" And we had about, I believe it was 70, 72 pitches, 72 ideas that kind of all formed up from various corners of the studio. And then we try to coagulate that into like one idea. Turns out these things are really, really hard. NATE FOX: We thought a lot about open-world games and what makes some open-world games just beautiful and great. And we kind of settled on wanting to have a clear fantasy the player like who are you, what are you going to be doing in the game. And then we came upon this game idea which is awesomely simple; right? To hear about it is to want to play it. Who doesn't want to go to feudal Japan? Who doesn't want to be a samurai with a katana on their hip; right? JASON CONNELL: When you tell somebody you get to play as a samurai, you don't really have to say anything else. You just say that fantasy and everybody just builds a list of scenarios and narratives and gameplay scenes that you might get to play in that. NATE FOX: When we hit upon the Mongol invasion of Tsushima of 1274, it all clicked. Suddenly you knew who the heroes were, who the villains were, what the stakes were for the world, and you had a video game. MAN: I'll ask you once again, samurai, do you surrender? JASON CONNELL: Ghost of Tsushima is an action, stealth, adventure game where you play a samurai in feudal Japan, and we're taking inspiration from the historical point in time where the Mongol army invaded the island of Tsushima. NATE FOX: All those locations are in engine. They're in the world. That's the place that you're going to defend, a huge island filled with a lot of different places, towns, people. There's so much to learn; there's so much to see. JASON CONNELL: I think player choice in this game will mean something very different than other games we made in the past. We really want you to have that choice of, "Hey, that cool bamboo forest over there, I really want to check it out. I want to head in that direction, and I want to see what it is." There's no waypoint. There's nothing that says go here and look at this bamboo forest. We hopefully are presenting something that's beautiful and exotic, that's different than the current place that you might be in, and that will come at a world choice; right? That's your adventure choice, like, where do I want to go. NATE FOX: In Infamous you explore powers. In this game, we let you explore what it is to be a samurai inside this enormous landscape of medieval Japan. JASON CONNELL: Here at the studio sometimes we talk about the world as a character. And I think that even in Second Son we pushed really hard to make the flavors of the world come alive. There's all these other elements that make you remember what it really felt like to be a tourist in this place. And we're going to do the same thing for this game starting with some of the shots you see in the trailer. We've been working on this game for three and a half years, and it's exciting to be at a spot where we are finally able to share with the world what we've been working on. NATE FOX: And now it's just up to us to actually deliver this fantasy, this wonderful fantasy about being a samurai in feudal Japan.

Contents

History

The company was founded in 1997 and according to the company's website it "started at the roots of Microsoft, where the co-founders all worked in a variety of productivity and software development applications. All shared a love for video games, yet only one had game development experience." The group decided to leave Microsoft in 1997. The company name came as one of several proposed by the company that they would not have been able to use at Microsoft due to that company's policies.

Co-founder Chris Zimmerman showed the list to his wife for her opinion, and she responded that she did not care "as long as it isn't 'Sucker Punch'." Considering the opinion of a middle-aged woman would be completely contrary to the demographics of their target audience, they selected that name for the company.[2]

In late 1999, Sucker Punch released its first game, Rocket: Robot on Wheels, for Nintendo 64. After signing a deal with Sony in 2000, the company went on to create the Sly Cooper series for PlayStation 2 using their proprietary game engine SPACKLE (Sucker Punch Animation and Character Kinematics Life Engine).

The company's most recent series, Infamous for PlayStation 3 and PlayStation 4, heralded a move from level-based games portraying cel-shaded, anthropomorphic animals to a fully streaming open world game depicting more realistic-looking humans and protagonists with acrobatic abilities.

Former logo used from 1999 to 2013
Former logo used from 1999 to 2013

Sucker Punch is considered one of Sony's "platformer trio", which includes Naughty Dog and Insomniac Games. Although the three companies have started to venture into more mature outings, they have recently started to continue their series, such as Naughty Dog handing over production of their latest Jak and Daxter title to High Impact Games and Insomniac games continuing their Ratchet & Clank series. In addition, Sucker Punch has handed over their Sly Cooper series to Sanzaru Games and they have produced Sly Cooper: Thieves in Time. This game was released in February 2013 in North America and March 2013 in Europe and Australia.

Sanzaru Games also released The Sly Collection, a remastered port of PlayStation 2 Sly Cooper games for PlayStation 3, in November 2010. In addition, Nihilistic Software developed PlayStation Move Heroes, a cross-over PS3 title featuring Sly Cooper and two other popular characters, Ratchet and Jak. A sequel to Infamous was officially announced when the cover of Game Informer's July 2010 issue was a picture of Infamous 2, along with the magazine containing a ten-page preview of the game.

Sucker Punch teamed up with Capcom to include their Infamous protagonist, Cole MacGrath, as a special guest character for Street Fighter X Tekken. He is also a playable character on the PlayStation 3 and PlayStation Vita versions, and with SuperBot Entertainment to include both the good and evil versions Cole MacGrath and Sly Cooper in PlayStation All-Stars Battle Royale.

Their next game in development, titled Ghost of Tsushima, was revealed at PlayStation's Paris Games Week 2017 conference for PS4.

Games developed

Year Game Platform(s) GameRankings Metacritic
1999 Rocket: Robot on Wheels Nintendo 64 81.32%[3] N/A
2002 Sly Cooper and the Thievius Raccoonus PlayStation 2 85.23%[4] 86/100[5]
2004 Sly 2: Band of Thieves 87.92%[6] 88/100[7]
2005 Sly 3: Honor Among Thieves 84.18%[8] 83/100[9]
2009 Infamous PlayStation 3 86.31%[10] 85/100[11]
2011 Infamous 2 84.44%[12] 83/100[13]
Infamous: Festival of Blood 79.89%[14] 78/100[15]
2014 Infamous Second Son PlayStation 4 80.57%[16] 80/100[17]
Infamous First Light 74.89%[18] 73/100[19]
TBA Ghost of Tsushima[20] N/A N/A

References

  • Moriarty, Colin (September 12, 2014). "Something Electric in Bellevue: The History of Sucker Punch". IGN. Retrieved January 28, 2018.
  1. ^ Eaton, Nick (August 2, 2011). "Sony buys Bellevue's Sucker Punch video-game studio Share". Seattle Post-Intelligencer. Retrieved 2011-08-02.
  2. ^ McElroy, Justin (2009-09-08). "What's In A Name: Sucker Punch". Joystiq. Retrieved 2009-09-08.
  3. ^ "Rocket: Robot on Wheels Reviews". GameRankings. Retrieved July 9, 2012.
  4. ^ "Sly Cooper and the Thievius Raccoonus Reviews". GameRankings. Retrieved July 9, 2012.
  5. ^ "Sly Cooper and the Thievius Raccoonus Reviews". Metacritic. Retrieved July 9, 2012.
  6. ^ "Sly 2: Band of Thieves Reviews". GameRankings. Retrieved July 9, 2012.
  7. ^ "Sly 2: Band of Thieves Reviews". Metacritic. Retrieved July 9, 2012.
  8. ^ "Sly 3: Honor Among Thieves Reviews". GameRankings. Retrieved July 9, 2012.
  9. ^ "Sly 3: Honor Among Thieves Reviews". Metacritic. Retrieved July 9, 2012.
  10. ^ "Infamous Reviews". GameRankings. Retrieved July 9, 2012.
  11. ^ "Infamous Reviews". Metacritic. Retrieved July 9, 2012.
  12. ^ "Infamous 2 Reviews". GameRankings. Retrieved July 9, 2012.
  13. ^ "Infamous 2 Reviews". Metacritic. Retrieved July 9, 2012.
  14. ^ "Infamous: Festival of Blood Reviews". GameRankings. Retrieved July 9, 2012.
  15. ^ "Infamous: Festival of Blood Reviews". Metacritic. Retrieved July 9, 2012.
  16. ^ "Infamous Second Son Reviews". GameRankings. Retrieved July 9, 2012.
  17. ^ "Infamous Second Son Reviews". Metacritic. Retrieved July 9, 2012.
  18. ^ "Infamous First Light Reviews". GameRankings. Retrieved July 9, 2012.
  19. ^ "Infamous First Light Reviews". Metacritic. Retrieved July 9, 2012.
  20. ^ "Ghost of Tsushima Is the Next Game From Creators of 'Infamous'". Rolling Stone. 30 October 2017. Retrieved 5 November 2017.

External links

This page was last edited on 17 January 2019, at 16:03
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