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Street Fighter Anniversary Collection

From Wikipedia, the free encyclopedia

Street Fighter Anniversary Collection
North American PS2 cover art
Developer(s)Capcom
Publisher(s)Capcom
Platform(s)PlayStation 2, Xbox
ReleasePlayStation 2
  • NA: August 31, 2004
Xbox
  • JP: October 28, 2004
  • EU: October 29, 2004
  • AU: November 12, 2004[1]
  • NA: February 22, 2005
Genre(s)Fighting
Mode(s)Single-player, multiplayer (online modes for Xbox)

Street Fighter Anniversary Collection is a bundle of two Street Fighter games: Hyper Street Fighter II, and Street Fighter III: 3rd Strike. It was released for the PlayStation 2 and Xbox. Both versions are nearly identical, but the latter version offered online competitive play. The PlayStation 2 version of the bundle was only released in North America, since the PS2 versions of Hyper Street Fighter II and 3rd Strike were released as separate stand-alone games in Japan, with the PAL region only receiving a separate release of Hyper Street Fighter II on the PS2.

The Xbox version of the bundle was released in all three regions and the Xbox 360 is backwards compatible with the title.

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Transcription

Games

Hyper Street Fighter II – The Anniversary Edition (2003)

Hyper Street Fighter II is an arranged version of Super Street Fighter II Turbo that allows players to select from all playable incarnations of the characters that were featured in the five arcade installments of Street Fighter II. An earlier form of this concept was featured in the compilation Street Fighter Collection 2 (for the PlayStation), which included a "Deluxe Versus Mode" allowing two players to fight each other using characters from the first three versions of the game. Although originally released as a PlayStation 2 game in Japan, it saw a limited arcade release in Japan and Asia.

Hyper allows players to select from up to five different incarnations of the character roster: the original:

  • NORMAL
    • It features the eight characters from the original Street Fighter II (1991). If both players choose this version of the game, mirror matches will not be allowed, as the original game did not support them, even lacking different character color palettes.
  • CHAMP (DASH in the Japanese version)
    • Is based on Street Fighter II: Champion Edition (1992), and adds the four Shadaloo Bosses as playable fighters.
  • TURBO (DASH TURBO in the Japanese version)
    • Is based on Street Fighter II: Hyper Fighting (1992), where new moves are added and the game balance is upgraded.
  • SUPER
    • Adds the four new characters from Super Street Fighter II (1993), and is also the best mode for players who are beginners.
  • SUPER T (SUPER X in the Japanese version)
    • Is based on Super Street Fighter II Turbo (1994), where Super Combos are added, and also features Akuma as both the bonus final boss and hidden playable fighter.

Each version of the characters play exactly as they were featured in said game (albeit minor bugs/changes, such as Super Sagat's Tiger Shots and Vega's Wall Dive command), including the use of the same animation frames and voice actors. Players can pit a character from one version against one from another from a different game (i.e.: "Champ" Ken vs. "Super" Cammy, "Normal" Guile vs. "Turbo" Chun-Li). Rules from each game apply when selecting one's roster (for example, one cannot choose the same character as the other player if both are playing on "Normal" or play as the four bosses). In the single player game, all the opponents faced are in "Super T" mode.

The fighting stages use the same backgrounds and graphics from Super Turbo but restores a few breakable elements not seen since the original Street Fighter II: the Fūrinkazan signs in Ryu's stage; the dual barrels and stack of boxes in Ken's stage; and the lamp from E. Honda's stage. The character endings are the same as Super Turbo. The game also allows the option to set between CPS, CPS II and arranged renditions of the game's soundtrack (the arranged versions were originally used for the FM Towns and 3DO versions of Super and Super Turbo respectively). When using the CPS orchestration, CPS-style music from the obscure Japanese Sharp X68000 port of Super Street Fighter II is used for the "New Challengers" and Akuma, as they were not present in the original CPS SFII trilogy and thus did not originally have any CPS arrangements. All bonus stages are removed, although curiously, the background music is retained and can be found in the gallery section of the main menu.

In addition, the game also includes the opening and ending sequences from all five Street Fighter II games and an edited version of Street Fighter II: The Animated Movie as bonuses.

Street Fighter III 3rd Strike – Fight for the Future (1999)

The port of Street Fighter III 3rd Strike is primarily the same as the Dreamcast version of the game from 2000, with the added post-match grading system, increased hit detection accuracy with the Progressive Hit Frame System, and other extras over the arcade original. Additionally the Xbox version could be played online via Xbox Live (the Dreamcast version featured an online versus mode, but this feature was only available in the Japanese release).

Special feature

The animated feature Street Fighter II: The Animated Movie can also be found on the PlayStation 2 version, as well as the North American and European Xbox version. To avoid an M-rating, this version of the film is more censored than the PG-13 release (originally made during development as an R-rated film) in terms of adult language mostly from Ken, Guile, E. Honda, and Dee Jay; graphic nudity in Chun Li's explicit shower scene; and contains some other minor cuts to scenes involving bloody violence.

Reception

There is no edition to Street Fighter I as part of the compilation to complete the original non-Alpha trilogy, because of how the game did not receive the same global popularity as its second installment, it would instead later appear in another 15 years on the Street Fighter 30th Anniversary Collection.

The initial Japanese release for Xbox was pulled from shelves within a week of release due to a sound bug. Though initially this was believed to be because the title was discovered to be region-free, Capcom confirmed the title's lack of regional lockout was not a mistake, but an intentional decision by the company.[16]

References

  1. ^ van Leuveren, Luke (November 7, 2004). "Updated Australian Release List - 07/11/2004". PALGN. PAL Gaming Network. Archived from the original on September 10, 2006. Retrieved June 29, 2023.
  2. ^ "Street Fighter Anniversary Collection Review from 1UP.com". Archived from the original on January 5, 2010. Retrieved September 2, 2015.
  3. ^ "G4techTV – Feature – Street Fighter Anniversary Collection Review". www.g4techtv.com. Archived from the original on October 12, 2004. Retrieved January 12, 2022.
  4. ^ "Street Fighter Anniversary Collection Review for PS2 on GamePro.com". www.gamepro.com. Archived from the original on October 11, 2004. Retrieved January 12, 2022.
  5. ^ "Right street, wrong direction. Review".
  6. ^ "Game Informer Online". www.gameinformer.com. Archived from the original on November 23, 2007. Retrieved January 12, 2022.
  7. ^ "Street Fighter Anniversary Collection Review". Retrieved September 19, 2023.
  8. ^ "Street Fighter Anniversary Collection Review". Retrieved September 19, 2023.
  9. ^ "GameSpy: Street Fighter Anniversary Collection – Page 1".
  10. ^ "MSN". www.msn.com. Retrieved September 19, 2023.
  11. ^ "Street Fighter Anniversary Collection – IGN".
  12. ^ Official Xbox Magazine, March 2005, page 80
  13. ^ Play, August 2004, page 57
  14. ^ PSM Magazine, September 2004, page 20
  15. ^ "Street Fighter Anniversary Collection". Indiana Gazette. September 12, 2004. p. E-3. Retrieved April 20, 2022 – via NewspaperArchive.
  16. ^ Kohler, Chris (November 16, 2004). "Region-free Street Fighter on the Xbox recalled". GameSpot. Retrieved August 11, 2006.

External links

This page was last edited on 24 March 2024, at 11:54
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