To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Steal (game show)

From Wikipedia, the free encyclopedia

Steal
GenreGame show
Created byIan Messiter
James Beaumont
Presented byMark Walker
Voices ofStephen Rhodes
Country of originUnited Kingdom
Original languageEnglish
No. of series1
No. of episodes12
Production
Running time30 minutes (inc. adverts)
Production companyCentral
Original release
NetworkITV
Release17 February (1990-02-17) –
12 May 1990 (1990-05-12)

Steal is a British game show that aired on ITV from 17 February to 12 May 1990. It is hosted by Mark Walker, son of Catchphrase presenter Roy Walker, with Stephen Rhodes as the voiceover.

Contestants competed to win cash and prizes by uncovering symbols on a gameboard in a test of their recall abilities. Its mascot was Jools, a computer-animated, thieving orange cat in a red cap and a black-and-white striped sweater.

YouTube Encyclopedic

  • 1/3
    Views:
    14 222 673
    86 262
    239 721
  • STEAL THE DIAMOND!!
  • EconomicsTube - Game Theory on a British Game Show!
  • The Steel & mOE Show 2: Most Toxic FPL Game of All Time ☆w/ hades☆ [Feat. ShahZaM, Twistzz, & More]]

Transcription

Gameplay

Two teams, each consisting of one man and one woman, competed through two rounds in the main game to win ("steal," in the show's parlance) cash and prizes by uncovering them on a 4-by-4 grid of squares. Various symbols were in the squares:

  • Green cash square (6): Win between £0 and £25 by pressing the buzzer to stop a randomiser.
  • Swag bag (4): Win a prize, which may be valuable (e.g. a pocket translator) or worthless (e.g. a "12-piece tea set" that was actually a shattered teacup and saucer).
  • Burglar mask (1): Steal a prize from the opposing team.
  • Jools (3): Play an arcade-style computer game for additional cash. These games often involved Jools' cat sidekick Scruff and/or his arch-enemy, Boxer the guard dog.
  • Jail (2): Awarded nothing.

Round 1

A toss-up question was asked, open to all contestants on the buzzer. A correct answer awarded initial control to that team, while a miss awarded it to the opponents. The board was displayed to the teams for 10 seconds, then covered up and rotated 90 degrees clockwise.

The team in control was asked to find a particular symbol (cash, swag, or Jools). If they succeeded, they won whatever was associated with that square. If they found the wrong type or a jail square, they won nothing for that turn. Finding the burglar mask allowed a team to steal one prize from their opponents at any time until the end of the round.

The teams alternated choosing squares, and the round ended when all the cash and swag had been uncovered.

Round 2

Gameplay proceeded as in Round 1, with the following changes:

  • There was no initial toss-up question; the team that did not play last in Round 1 had initial control.
  • The board was displayed for only 5 seconds and then turned 180 degrees.
  • Green cash squares were now worth between £0 and £50.
  • Finding a jail square deducted £5 from a team's score.
  • Three of the six cash squares now displayed a red background instead of green. If a team found one of these, they had to press their buzzer to stop a randomiser between £0 and £50, and they lost that much cash to their opponents. When teams were asked to find cash on the board, they needed to uncover only the green squares.

The team with the higher cash total at the end of this round won the game and advanced to the bonus round. Both teams kept whatever cash and prizes they had accumulated.

Bonus round

Only one member of the winning team played this round. Five special symbols were hidden on the board: a key, bank, alarm, vault, and safe. The contestant had 60 seconds and eight chances to find these symbols in any order. Also hidden on the board were six cash squares (two each of £5, £25, and £50), and five police helmets that each deducted 5 seconds from the clock if found.

The board was shown for 5 seconds before being covered up; the innermost four squares then rotated 180 degrees counterclockwise, while the outer ring of squares rotated clockwise by the same amount.

If all five symbols were found, the team won the jackpot, which started at £1,000 and increased by £500 for each game in which it went unclaimed. The jackpot maximum was £3,000 (£5,000 in Series 3).

External links

This page was last edited on 6 February 2024, at 08:35
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.