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Sony Corporation of America

From Wikipedia, the free encyclopedia

Sony Corporation of America
Formerly
Sony USA Inc.[1]
Subsidiary
IndustryElectronics
Entertainment
Television
FoundedFebruary 15, 1960; 58 years ago (1960-02-15)
FounderAkio Morita
Headquarters25 Madison Avenue, ,
Key people
Kenichiro Yoshida
(President & CEO of Sony Corp.)
Kazuo Hirai
(Chairman of Sony Corp.)
ParentSony Corporation
SubsidiariesVarious
Websitewww.sony.com
Former headquarters of SCA in the Sony Building, in Manhattan.
Former headquarters of SCA in the Sony Building, in Manhattan.

Sony Corporation of America (SCA), based in New York City,[2] is a subsidiary of the Japanese conglomerate Sony Corporation. It is the U.S. headquarters of Sony, under which all Sony companies operate in the United States.

Sony's principal U.S. businesses include Sony Electronics, Sony Pictures Entertainment, Sony Interactive Entertainment, Sony Music Entertainment, and Sony/ATV Music Publishing.

It was reported in December of 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its TV & film business, Sony Pictures Entertainment, with its gaming business, Sony Interactive Entertainment. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House wouldn't have taken over day-to-day operations of the film studio.[3][4][5] According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, & gaming businesses by the end of its fiscal year in March of the following year (2017).[3] However, judging by Sony's activity in 2017, the rumored merger never materialized.

YouTube Encyclopedic

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  • ✪ Why YouTube Can Exist | Sony v. Universal
  • ✪ Akio Morita: Comparing Japanese and American Business Practices

Transcription

Mr. Beat presents Supreme Court Briefs Tokyo, Japan, May 10, 1975 Sony develops a new technology called Betamax. It was the first video tape recording form made widely available for the public. People could use this technology to, for the first time ever, record stuff from live TV or even from other recordings for future use. Now, eventually, Betamax would lose the of the late 1970s and early 1980s to its archenemy, the dreaded VHS. (Sony Betamax commercial) While Beta was a formidable opponent, VHS triumphed, until it eventually was defeated in another war to the great DVD. Anyway, for the first couple years, before VHS entered the scene, Betamax was living the dream, the next big thing. But many corporations in the film and television industries did not like this new technology so much. Universal Studios, the Walt Disney Company and other TV and film corporations sued Sony’s American-based operations in California District Court for copyright infringement. These corporations argued that Sony’s customers were using the Betamax recording devices to record copyrighted programs so they could view them later. The nerve! Two years later-man things can move slowly in court- the California District Court ruled in favor of Sony, arguing that recording for noncommercial home use fell under fair use guidelines, and that access to free public information was protected under the First Amendment under fair use. One major problem with fair use, however, is that it can be interpreted many ways, you know like the Bible, or the Constitution? Here is what the Copyright Act of 1976 said about fair use. Did you read all that? Good. Universal Studios and the rest appealed to the Ninth Circuit Court, who in 1981 reversed the lower court’s decision, saying that yes, Sony was contributing to copyright infringement by selling these Betamax machines. They argued the main purpose of Betamax was copying, and even suggested damages to be paid to the TV and film corporations and further legal restrictions on Betamax and similar home recording technologies like VHS. By this time, though, both Beta and VHS were selling like crazy. Sony of course appealed to the Supreme Court, who heard oral arguments on January 18, 1983. The Court really struggled with this one. And they’re weren’t divided politically, meaning this wasn’t your typical conservative/liberal divide. Perhaps they just had a hard time grasping the implications of this new technology. Justice John Paul Stevens wrote a dissenting opinion expecting the Court to rule against Sony and for Universal and the rest. However, he wrote the opinion as if it was a majority opinion. By sneakily doing this, he may have persuaded two justices, William Brennan and Byron White to come his way. On January 17, 1984, the Court finally announced its decision. It was 5-4, in favor of Sony. The Court argued that many broadcast copyright holders didn’t care if their programming was copied for home use. The most famous example of this was Fred Rogers or Mr. Rogers’ Neighborhood fame. Rogers testified at the district court and said he was cool with it, saying it actually helped his show be seen more. The Court further argued that Universal, Disney, or the other media corporations couldn’t prove that Beta and VHS copies for home use of their material hurt them. The dissent argued that taping copyrighted programming was indeed copyright infringement not protected by The First Amendment. Looking back at this case in 2018, however, the dissenting minority seems quite old fashioned and out of touch. After the decision, Universal and Disney immediately tried to get Congress to pass a law that would protect them from the effects of home video duplication. But by that time, it was too late- VCRs were everywhere and millions were already copying stuff. Sony v Universal, aka The Betamax Case, is the most important Supreme Court decision dealing with the development and distribution of the video cassette recorder. It allowed video, as a format, to become huge in the United States. The case gave more power to the consumer, but also ended up helping the TV and film industry anyway, as they ended up making billions from the new technology. Imagine if the Court argued the other way in this case. Seriously, it’s very hard to imagine. All of us have stuff on our computer that was copied. And I’d argue that YouTube wouldn’t have been a thing today if not for this case. Goodness, I guess the Supreme Court DOES matter. I’ll see you for the next Supreme Court case, jury! VHS or Beta? Let me know in the comments below. A shout out to Matthew Abbitt, who suggested this Supreme Court case, and I took his suggestion because, well he donates money to me on Patreon. If you donate money to me on Patreon, I will also take your suggestions for Supreme Court cases for this series. Speaking of Patreon, a shout out to Brian Ramsey one of my newest Patreon supporters And don't worry if you can't afford to support me on Patreon. Just give me a thumbs up or a comment below and that will make me very happy.

Contents

Subsidiaries

Name Established Location Parent company
Sony Electronics USA Inc. February 15, 1960 San Diego, California[6] Sony Corporation of America
Sony Entertainment Inc.[7][8] 2012 New York City, New York
Sony Pictures Entertainment Inc. August 7, 1991 Culver City, California Sony Entertainment
Sony Pictures Motion Picture Group 1998 Sony Pictures Entertainment
Sony Pictures Home Entertainment Inc. June 1978 Sony Pictures Motion Picture Group
Sony Wonder July 26, 1991 New York City, New York Sony Pictures Home Entertainment
Sony Pictures Television Inc. November 1948 Culver City, California Sony Pictures Entertainment
Sony Music Entertainment 2008 New York City, New York Sony Entertainment
Sony/ATV Music Publishing LLC 1955
Sony Interactive Entertainment LLC[9] November 16, 1993 San Mateo, California Sony Corporation of America
Sony DADC US Inc. 1983 Terre Haute, Indiana
Sony Mobile Communications (USA) Inc. October 1, 2001 San Mateo, California[10] Sony Mobile Communications AB[10]

Others subsidiaries

Notes and references

  1. ^ Detailed Description, Company Overview of Sony Corporation of America Bloomberg
  2. ^ "Corporate Fact Sheet".
  3. ^ a b Aldrich, Rachel (12 December 2016). "Why would Sony merge its gaming and film units?". TheStreet.
  4. ^ Atkinson, Claire (12 December 2016). "Sony considers merging gaming and film divisions". New York Post.
  5. ^ Cooke, Chris. "Revamp of Sony's entertainment business could more closely align Sony Music with Sony/ATV | Complete Music Update".
  6. ^ Our Businesses, Sony Corporation of America
  7. ^ "Corporate Fact Sheet". Sony Corporation of America. Retrieved 14 December 2009.
  8. ^ "Outline of Principal Operations". Sony Corporation of America. Retrieved 14 December 2009.
  9. ^ "Principal Operations: Sony Interactive Entertainment America LLC". Sony Corporation of America. Retrieved 2011-02-09.
  10. ^ a b Company Overview of Sony Mobile Communications (USA) Inc. Bbloomberg
  11. ^ "Sony to Acquire Optical Archive Inc". Sony Corporation of America. 2015-05-27. Retrieved 2017-12-19.
  12. ^ "iCyt Mission Technology Renamed Sony Biotechnology" (PDF). Sony Corporation of America. 2012-10-18. Archived from the original (PDF) on 2012-11-19. Retrieved 2012-10-23.
  13. ^ Sony Enters the Flow Cytometry Business in Life Science Field by Acquiring iCyt  Archived 2010-02-15 at the Wayback Machine
  14. ^ "Sony acquires Micronics, Inc., US diagnostic device development venture, Acquisition to accelerate development and commercialization of Point of Care diagnostic products". Sony Corporation. 2011-09-28. Retrieved 2012-04-06.
  15. ^ California Central District Court Case No. 2:16-cv-05364 page 101, line 13 (Case 2:16-cv-05364 page 6, line 27).
  16. ^ Form 20-F for the fiscal year ended March 31, 2017 (pages 48 and F-27), Sony Corporation

External links

This page was last edited on 24 December 2018, at 11:02
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