To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Slaughter Margin

From Wikipedia, the free encyclopedia

Slaughter Margin is an adventure and supplement published by Games Workshop (GW) in 1987 for Judge Dredd: The Role-Playing Game, itself based on the Judge Dredd comics.

Description

Slaughter Margin is a boxed set that includes a complete scenario book, geomorphic floorplans and maps for Mega-City One locations,[1] and four sheets of counters, three overlay sheets, and eight sheets of players' aids.[1]

Publication history

The Judge Dredd role-playing game was first published under license by GW in 1985. Over the next two years, GW only published two supplements, Citi-Block and Judge Dredd Companion, and one adventure, Judgement Day. Slaughter Margin followed, being both a scenario and a supplement that included a 48-page scenario book written by Richard Halliwell, with art by Gordon Moore, and cardstock maps and extras.[2]

Reception

In White Dwarf #89, Richard Halliwell stated that "There's a lot in the Slaughter Margin box. It's certainly more than just a single Judge Dredd adventure with a few floor plans."[1]

In the August 1987 edition of Casus Belli (#40), Pierre Rosenthal found both good and bad things in this package. He called the scenario superb. Likewise, he thought that all of the extras were of excellent quality. But he pointed out that the included extras were not necessary to play the scenario, and asked why the two elements -- the adventure, and the city plans and counters — had not been sold as two separate products, pointing out that by combining the two, "What was an inexpensive scenario then becomes an expensive supplement."[3]

References

  1. ^ a b c Halliwell, Richard (May 1987). "Open Box". White Dwarf. No. 89. Games Workshop. pp. 2–3.
  2. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 51. ISBN 0-87975-653-5.
  3. ^ Rosenthal, Pierre (August 1987). "Têtes d'Affiches". Casus Belli (in French). No. 40. p. 20.
This page was last edited on 20 December 2022, at 02:06
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.