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Simulated fluorescence process algorithm

From Wikipedia, the free encyclopedia

The Simulated Fluorescence Process (SFP) is a computing algorithm used for scientific visualization of 3D data from, for example, fluorescence microscopes. By modeling a physical light/matter interaction process, an image can be computed which shows the data as it would have appeared in reality when viewed under these conditions.

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Transcription

Principle

The algorithm considers a virtual light source producing excitation light that illuminates the object. This casts shadows either on parts of the object itself or on other objects below it. The interaction between the excitation light and the object provokes the emission light, which also interacts with the object before it finally reaches the eye of the viewer.[1][2]

See also

References

  1. ^ Voort, H. T. M.; Brakenhoff, G. J.; Baarslag, M. W. (February 1989). "Three-dimensional visualization methods for confocal microscopy". Journal of Microscopy. 153 (2): 123–132. doi:10.1111/j.1365-2818.1989.tb00553.x. ISSN 0022-2720.
  2. ^ Noordmans, H.J.; van der Voort, H.T.M.; Smeulders, A.W.M. (2000). "Spectral volume rendering". IEEE Transactions on Visualization and Computer Graphics. 6 (3): 196–207. doi:10.1109/2945.879782. ISSN 1077-2626.

External links

This page was last edited on 3 March 2024, at 20:02
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