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From Wikipedia, the free encyclopedia

Game in progress

Shocking Duel is a game of pain endurance in which each player grips one of a pair of connected handles which deliver electric shocks of increasing intensity. The loser is the first player to release their handle.[1][2][3]

Reception

Pau Waelder studied similar games which delivered electric shocks to the opponent through a variety of interfaces; games such as PainStation, Legshocker, Tekken Torture and Tazer Tag. They were generally found to be popular or even addictive. He wrote, "What many players find in these games of pain is what many people in Western society are looking for in more or less sublimated forms: an engaging experience that involves both body and mind, a way to release aggressiveness in a harmless manner, a social intercourse, a chance to demonstrate one's self-efficacy before others, a different form of competition. ... pain is present here not just as a punishment, but especially as a threat. It is the threat of experiencing pain that puts the player in a state of alert, and being in this state is felt to be exciting and fun."[4]

Safety

The manufacturer's safety warning advises that the game may interfere with pacemakers and other electronic health equipment and that it should not be played by sufferers from epilepsy or heart conditions.[5]

See also

References

  1. ^ Evan Ackerman (March 19, 2007). "Shocking Duel: Bring On The Pain". Oh Gizmo!.
  2. ^ Shane McGlaun (19 March 2007). "Shocking Duel Game Brings the Pain".
  3. ^ Betsy Abernathy (October 12, 2006), Games that are (really) shocking, The Oak Ridger
  4. ^ Pau Waelder Laso (2007), "Games of Pain", Leonardo, 40 (3), MIT Press: 239–242, doi:10.1162/leon.2007.40.3.238, JSTOR 20206411, S2CID 57560512
  5. ^ Warning, Paladone Products Ltd


This page was last edited on 12 February 2023, at 14:39
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