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Shin Megami Tensei: 20XX

From Wikipedia, the free encyclopedia

Shin Megami Tensei: 20XX
The title screen shows "Shin Megami Tensei: 20XX" written in red above a sepia image of the city of Tokyo Millennium
Title screen
Developer(s)Atlus
Publisher(s)Atlus
SeriesMegami Tensei
Platform(s)Mobile phones
Release
  • JP: August 26, 2004
Genre(s)Role-playing
Mode(s)Single-player

Shin Megami Tensei: 20XX[a] is a role-playing video game developed and published by Atlus. It is part of their Megami Tensei series, and is a prequel to the 1994 game Shin Megami Tensei II, taking place decades earlier. It was released for Japanese feature phones starting on August 26, 2004, and was followed by the spin-off game Shin Megami Tensei: Devil Colosseum 20XX[b] in 2007.

The game follows a boy in the Valhalla district of Tokyo Millennium, who is helped by a man to gain strength in exchange for helping him take down the woman in charge of the district. The player takes the role of the boy and a girl accompanying him, and navigates dungeons in a first-person perspective while fighting and negotiating with demons. The game was well received for its branching story and the complexity of its demon fusion mechanics, and was a success, with 100,000 downloads as of 2007.

Gameplay

Screenshot showing an encounter with a demon
The player navigates 3D dungeons from a first-person perspective, and fights demons.

Shin Megami Tensei: 20XX is a role-playing video game in which the player, taking the role of a boy accompanied by a girl, navigates 3D dungeons in a first-person perspective.[1][2] As they do so, they encounter enemy demons that they can fight, earning them money and experience points, increasing the player characters' level and making them stronger. If an ally falls in battle, they can no longer fight until they are either revived by magic or taken to a facility that offers healing.[1]

The player can also choose to negotiate with demons of the same level or lower than the boy, to try to recruit them to their party;[1][2][3] this might involve choosing the right dialogue options, or giving the demons money or items that they want.[1] Once the player has recruited demons, they can visit the Cathedral of Shadows to fuse multiple allied demons into single stronger ones.[1][2] The player can also fuse demons with swords, or multiple swords together, to create new equipment for the player character to use in battle.[1][4]

Throughout the game, the player gets to make choices which affect the boy's alignment – law, neutral, or chaos – and the direction of the plot,[3] eventually resulting in one of several endings;[5] reaching one ending takes an estimated twenty hours.[6] The alignment also affects which demon allies are available to the player, and which facilities they can visit.[1]

Premise

Shin Megami Tensei: 20XX is a prequel to Shin Megami Tensei II, set decades prior in the Valhalla residential area of Tokyo Millennium,[5][7] a futuristic city rife with violence, which was built atop the ruins of Tokyo after a nuclear attack.[3][4] The city is controlled by the Center, which is led by holy priests, and stands in high contrast to the poverty of Valhalla.[1][8]

The story follows a boy who wishes to become strong, and who is introduced by his friend Moss to a man who tells him about the conflict between the Messians and the Ring of Gaea. The man offers to help him attain strength in exchange for helping him take down Madam, the woman in charge of Valhalla. The boy accepts, and begins training in a gym to become the Colosseum champion.[1][2][3] After his trainer asks him to experience a real battle in the underground arcade, he meets and teams up with a girl who is a strong and capable fighter.[1][3]

Development and release

Shin Megami Tensei: 20XX was developed and published by Atlus, with gameplay similar to previous Megami Tensei games, and graphics similar to those of the Game Boy Advance versions of Shin Megami Tensei and Shin Megami Tensei II.[4][6] The game was announced in July 2004, with the release of a trailer and a Flash-based version of the game's prologue,[7] and was released for Japanese feature phones starting on August 26, 2024,[1] as the second original Megami Tensei mobile role-playing game after Shin Megami Tensei If... Hazama-hen.[5] It was released through the mobile game distribution service Megaten Alpha,[1] where players could access it through a monthly subscription.[2]

Shin Megami Tensei: Devil Colosseum 20XX, a spin-off game by Bbmf, was released for Japanese feature phones on May 28, 2007,[9] and was designed with a focus on strategic combat. It is set around the same time as 20XX, and follows a 14-year-old girl who guides demons in battle in the Devil Colosseum to rise through the ranks while trying to find out what happened to her missing twin brother.[9][10][11] Like with 20XX, the player can fuse demons in the Cathedral of Shadows, and their choices affect the player character's alignment and how the story ends.[10]

Reception

Shin Megami Tensei: 20XX was a success, and had been downloaded over 100,000 times as of October 2007; according to Inside Games, players liked it for its challenge, its branching story, and for its gameplay in the tradition of early Shin Megami Tensei games.[10] Critics were also positive: Famitsu liked its fusion system for its complexity, with the ability to fuse swords in addition to demons, and called it a "must-play" game for Shin Megami Tensei fans.[4] NLab recommended it for its branching story with different endings,[2] and Dengeki Online appreciated it for its original scenario, recommending it both to Megami Tensei fans broadly, and to those who had played the previous mobile game in the series, Shin Megami Tensei If... Hazama-hen.[5]

Notes

  1. ^ Shin Megami Tensei: 20XX (Japanese: 真・女神転生-20XX, Hepburn: Shin Megami Tensei Nisen Ekkusu, "True Goddess Reincarnation: 20XX")
  2. ^ Shin Megami Tensei: Devil Colosseum 20XX (真・女神転生 デビルコロシアム20XX, Shin Megami Tensei Debiru Koroshiamu Nisen Ekkusu)

References

  1. ^ a b c d e f g h i j k l Tokizawa, Osamu (2004-08-25). "アトラス、FOMA900i専用メガテンα」にて3DダンジョンRPG「女神転生20XX」を配信". Game Watch (in Japanese). Impress Corporation. Archived from the original on 2023-11-14. Retrieved 2024-03-19.
  2. ^ a b c d e f "900iに「真・女神転生II」の新作RPGが配信!". NLab (in Japanese). IT Media. 2004-08-25. Archived from the original on 2024-01-14. Retrieved 2024-03-20.
  3. ^ a b c d e "FOMA900i用"メガテンα"に『真・女神転生-20XX』が登場". Famitsu (in Japanese). Kadokawa Game Linkage. 2004-08-25. Archived from the original on 2023-12-01. Retrieved 2024-03-20.
  4. ^ a b c d "『真・女神転生』ファン必見! EZアプリ向けオリジナルの『真・女神転生20XX』などを配信開始!". Famitsu (in Japanese). Kadokawa Game Linkage. 2006-09-14. Archived from the original on 2024-03-19. Retrieved 2024-03-20.
  5. ^ a b c d "携帯電話オリジナルRPG『真・女神転生-20XX』が8月に登場!予告編が配信中". Dengeki Online (in Japanese). Kadokawa Game Linkage. 2004-07-28. Archived from the original on 2020-02-05. Retrieved 2024-03-19.
  6. ^ a b "900i専用RPGアプリ「真・女神転生-20XX」の配信を開始". IT Media Mobile (in Japanese). IT Media. 2004-08-25. Archived from the original on 2024-03-19. Retrieved 2024-03-20.
  7. ^ a b "『真・女神転生-20XX』の予告編が配信開始". Famitsu (in Japanese). Kadokawa Game Linkage. 2004-07-28. Archived from the original on 2024-03-19. Retrieved 2024-03-19.
  8. ^ Kalata, Kurt; Snelgrove, Christopher J. (2004–2005). "Megami Tensei / Shin Megami Tensei". Hardcore Gaming 101. Archived from the original on 2015-06-29. Retrieved 2024-03-21.
  9. ^ a b "仲魔を育ててコロシアムの制覇を目指せ! iモードで『真・女神転生 デビルコロシアム20XX』が配信". Famitsu (in Japanese). Kadokawa Game Linkage. 2007-05-25. Archived from the original on 2024-03-19. Retrieved 2024-03-20.
  10. ^ a b c Kaidou, Ayano (2007-10-10). "EZweb向け新アプリ『真・女神転生 デビルコロシアム 20XX』登場". Inside Games (in Japanese). IID, Inc. Archived from the original on 2024-03-19. Retrieved 2024-03-20.
  11. ^ "NTTドコモ iモード用ゲームサイト『メガテンα』DoCoMo i アプリ『真・女神転生 デビルコロシアム 20XX』『真・女神転生 -東京鎮魂歌(レクイエム)-』第 2 章配信開始のご案内" (PDF) (in Japanese). Bbmf. 2007-05-25. Archived from the original (PDF) on 2007-09-27. Retrieved 2024-03-20.
This page was last edited on 13 April 2024, at 01:16
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