To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
Languages
Recent
Show all languages
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Shadow Sorcerer

From Wikipedia, the free encyclopedia

Shadow Sorcerer is a role-playing video game published in 1991 by Strategic Simulations. The game is the sequel to Heroes of the Lance and Dragons of Flame. It is based on the third and fourth Dragonlance campaign modules, Dragons of Hope and Dragons of Desolation.

Plot

The plot is a faithful representation of the third and fourth module of Dragonlance, Dragons of Hope and Dragons of Desolation. The same two modules were also adapted into a novel, Dragons of the Dwarven Depths.

Gameplay

Reception

Matt Regan of CU Amiga noted that Shadow Sorcerer largely lacked role-playing elements, but summarized that "for AD&D junkies this is an amusing diversion with a novel outlook for the genre".[2] In Zero, David Wilson called the game "a marked improvement in AD&D computer gaming" compared to Strategic Simulations' other output, aside from Eye of the Beholder. He concluded that "Shadow Sorceror is another sign that SSI is finally getting its act together to produce games that justify the mighty AD&D licence".[1]

The One gave the Amiga version of Shadow Sorcerer an overall score of 77%, beginning their review by stating that 'it's a pity' that Shadow Sorcerer "doesn't offer as much" as Eye of the Beholder, furthermore saying that "Shadow Sorcerer fails in that there is either too much or too little going on at one time". The One expresses that the refugees the player must protect "move at such a slow pace that you can't help getting bored waiting for them" and if the player leaves them to explore, the player is punished in that the refugees are open to attack, and isn't able to get back to them in time. The One criticises Shadow Sorcerer's combat, stating that the computer has no sense of simple strategy; the players will often get into combat and prepare the wizard to cast a fireball spell, only to find that the rest of the characters have run into the fight and got in the way, completely wasting it. The One calls Shadow Sorcerer good "to a certain extent", and expresses that it "never quite reaches [what] other RPGs have managed to".[3]

The game is generally regarded as much superior to any early D&D action games,[4] and is considered a big step forward in playability for AD&D action games.[5]

References

  1. ^ a b Wilson, David (September 1991). "Shadow Sorceror". Zero. No. 23. p. 29.
  2. ^ a b Regan, Matt (December 1991). "Shadow Sorcerer". CU Amiga: 146.
  3. ^ a b Presley, Paul (December 1991). "Eye of the Beholder Review". The One. No. 39. emap Images. p. 85.
  4. ^ Rausch, Allen; Miguel Lopez (2004-08-16). "A History of D&D Video Games - Part II". GameSpy. Retrieved 2007-03-29.
  5. ^ Threadgill, Todd (February 1992). "Shadow Sorcerer" (review). Computer Gaming World. No. 91. pp. 70–71. Retrieved 2007-03-29.

External links

This page was last edited on 13 November 2023, at 20:30
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.