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Scooby-Doo and the Cyber Chase

From Wikipedia, the free encyclopedia

Scooby-Doo and the Cyber Chase
SD Cyber Chase.jpg
DVD cover
Directed byJim Stenstrum
Written byMark Turosz
Based onScooby-Doo
by Joe Ruby and Ken Spears
Starring
Edited byJoe Gall
Music byLouis Febre
Production
company
Distributed byWarner Home Video
Release date
  • October 9, 2001 (2001-10-09)
Running time
75 minutes[1]
CountryUnited States
LanguageEnglish

Scooby-Doo and the Cyber Chase is a 2001 direct-to-video animated science fiction comedy mystery film, and the fourth in a series of direct-to-video animated films based on Hanna-Barbera's Scooby-Doo Saturday morning cartoons. It was released on October 9, 2001. The film was produced by Hanna-Barbera Cartoons. In spite of its grimmer atmosphere, it also has a lighter tone, similar to its predecessor, Scooby-Doo and the Alien Invaders.

It is the final Hanna-Barbera production to be executive produced by both William Hanna and Joseph Barbera before Hanna's death on March 22, 2001. It is also the fourth and final Scooby-Doo direct-to-video film to be animated overseas by Japanese animation studio Mook Animation. This film, along with Aloha, Scooby-Doo!, was part of the first Scooby-Doo films to be re-released on Blu-ray on April 5, 2011.

This was also the first film to feature Grey DeLisle as the voice of Daphne Blake after the death of Mary Kay Bergman in 1999. It was also the last film where Scott Innes voiced Scooby-Doo and Shaggy, as well as the last film where B. J. Ward voiced Velma.

The Scooby-Doo direct-to-video films would not feature real supernatural creatures again until Scooby-Doo! and the Goblin King.[2]

Plot

Professor Kaufman and two of his students, Eric Staufer and Bill McLemore, are working in Kaufman's college computer lab when a virtual creature – the Phantom Virus – emerges from a new video game based on the adventures of Mystery Inc. that was created by Eric and tries to attack the trio.

The next day, Mystery, Inc. head over to the college where they meet a suspicious security guard, Officer Wembley, and learn from Eric that the Phantom Virus had assumed a lifelike form thanks to an experimental laser able to transmit objects into cyberspace and is now running rampant in the building. Deducing that someone created the virus, the gang sets out to stop it. However, they, as well as the virus, are soon transported into Eric's game when the laser is activated by an unseen individual. Left with no other choice, the gang fights their way through the game's ten levels to complete the game in order to escape it, with the goal of finding a box of Scooby Snacks to complete each level. The virus, meanwhile, attempts to impede their efforts on each one.

They finally reach the game's tenth and final level, which is in a huge city, and they meet their virtual counterparts who resemble their classic iterations. They team up to confront the virus, who wreaks havoc across the level alongside its lackeys – a quintet of several villains from the gang's past, all of which are real monsters instead of people in costumes like in the real world and consist of the Creeper, the Jaguaro, the Gator Ghoul, the Tar Monster, and Old Iron Face. The climax takes them to an amusement park, where they fight off the monsters and attempt to retrieve the last box of Scooby Snacks. During the fight, they use a magnet to fight the virus, as it is severely weakened by magnetic forces. When the magnet is lost, Cyber-Scooby distracts the virus long enough for the real Scooby to retrieve the Scooby Snacks, winning the game and deleting the virus once and for all.

The real gang bids farewell to their virtual selves and head home. Back in the real world, the gang reveals that they know who the virus' creator is, who turns out to be Bill due to him being a huge baseball fan and that the virus had been making baseball references throughout their adventure. Bill is arrested by Officer Wembley and confesses that he sought to sabotage Eric as he was outraged when Kaufman chose Eric's video game design over his at the college's science fair, despite being at the college two years longer than Eric, and felt more deserving to win its prize money. Fearing that he would eventually be discovered, Bill transported the gang into cyberspace in an attempt to dispose of them. The gang and Eric play the game, during which Scooby interacts with Cyber-Scooby once again by feeding him some Scooby Snax.

In a post-credits scene, the gang tells the audience what their favorite parts of the film were.

Voice cast

Production

Scooby-Doo and the Cyber Chase is the fourth direct-to-video Scooby feature, and was the last for the original team that worked on the first four films. The team was led by Davis Doi, and included Glenn Leopold, Jim Stenstrum, Lance Falk, and others. They had previously clashed with studio executives who suggested outside screenwriters for the second Scooby film, Witch's Ghost. For Cyber Chase, it was the same situation: executives recommended Mark Turosz, a writer already under contract with Warner Bros. who had little experience with animation. The crew had produced the first Scooby film, Zombie Island, as well as the third, Alien Invaders, with total autonomy, and were insulted by Warner's insistence that they use Turosz's script.[3]

The team were particularly critical of Turosz's draft of the script, which according to Falk was considered a regression in terms of the franchise's potential. They felt its pacing and plot line were unsatisfactory. In addition, it was reportedly poorly formatted and unfamiliar with the animation process. For example, the script included complicated camera moves impossible to do with their budget, as well as countless locales that would prove tedious to design. As a result, the original team moved onto other projects after the film's completion. The next Scooby feature, Legend of the Vampire, was also written by Turosz.[3]

Stenstrum initially suggested they explore using live-action actors for scenes set inside the video game, though the idea was quickly dropped. Out of the first four films, Cyber Chase features the largest array of storyboard artist credits, as the team were under significant time constraints and required additional help. Cyber Chase was also the last Scooby film to feature animation produced at Japanese studio Mook Animation.[4]

Reception

Despite having a lack of critical consensus and reviews, the film has a 60% approval on Rotten Tomatoes, based on five reviews.[5] Common Sense Media gave the film a two out of five stars, saying, "The gang's trapped in a video game; peril, cartoon violence."[6]

Home media release

Scooby-Doo and the Cyber Chase was released October 9, 2001 for both VHS and DVD formats. The film was re-released on Blu-ray on March 29, 2011. This was the first animated Scooby-Doo film to be produced in the high-definition format.

Video game

A video game based on the film was released by THQ in 2001 for the PlayStation and Game Boy Advance. This is the first Scooby-Doo video game to be on a sixth-generation handheld.

References

  1. ^ "Scooby Doo and the Cyber Chase". 7 February 2006 – via Amazon.
  2. ^ "Scooby-Doo and the Cyber Chase". Retrieved 2 November 2014.
  3. ^ a b Jozic, Mike (interviewer); Falk, Lance (interviewee) (February 7, 2017). APNSD! Episode 03: Interview With Lance Falk (Podcast). Retrieved July 27, 2019.
  4. ^ Jozic, Mike (interviewer); Falk, Lance (interviewee) (March 8, 2017). APNSD! Episode 04: Interview With Lance Falk (Podcast). Retrieved July 27, 2019.
  5. ^ "Scooby-Doo and the Cyber Chase". Rotten Tomatoes. Retrieved March 24, 2012.
  6. ^ "Scooby-Doo and the Cyber Chase - Movie Review". 23 January 2017.

Subtitles

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External links

This page was last edited on 24 October 2021, at 20:50
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