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Scooby-Doo (video game)

From Wikipedia, the free encyclopedia

Scooby-Doo (also known as Scooby-Doo in the Castle Mystery) is a video game based on the television franchise of the same name. The game was developed in 1986 by Gargoyle Games for the ZX Spectrum, Amstrad CPC, Commodore 64, and Commodore Plus/4.

Original concept

A much-hyped game, Elite first started advertising this from around Autumn 1985. The advert billed the game as "the first ever computer cartoon". Issue 21 of Crash carried a full preview of the game.

The game was to feature all the characters from the cartoon and was set in a Scottish castle owned by Shaggy's auntie. The castle is haunted and Scooby and the gang have 48 hours to solve the mystery. The game is said to "feature seven or eight action sequences which are separated by descriptive scenes in which characters in the game interact by meeting together and having a chat..."

The original concept was scrapped as the Spectrum was not capable of handling such an ambitious project with Sinclair User reporting: "while the graphics in the game ... are supposedly unbelievable the game is a shambles. Lack of memory has been blamed for the failure to release the game".[1] Gargolyle Games were then contracted by Elite to produce a less-ambitious version.[citation needed]


Reviewing the Spectrum version, the critics of Crash praised that the game is addictive, well-animated, and "extremely playable", though one of them remarked that the simplistic gameplay's lack of challenge made it wear thin before long.[2] Your Sinclair rated the game with a score 9/10.[3]


  1. ^ "Sinclair User Issue 047" (47). February 1986: 8. Retrieved October 13, 2015. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ Crash Magazine, Issue 33, October 1986
  3. ^ "Your Sinclair Issue 011" (11). November 1986: 39. Retrieved October 13, 2015. {{cite journal}}: Cite journal requires |journal= (help)

External links

This page was last edited on 19 November 2022, at 16:04
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