To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
Languages
Recent
Show all languages
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

From Wikipedia, the free encyclopedia

Sanvein
Developer(s)Success
Publisher(s)
  • JP: Success
  • PAL: Midas Interactive Entertainment
  • NA: A1 Games
Platform(s)PlayStation
Release
  • JP: March 30, 2000
  • EU: September 1, 2000
  • AU: 2000
  • NA: February 28, 2001
Genre(s)Shoot 'em up
Mode(s)Single-player

Sanvein (ザンファイン, Zanfain), known in North America as Shooter: Starfighter Sanvein, is a top-down, multidirectional shooter developed by Success in 2000. Players can select different floors of various complexes to do battle with various enemies and bosses. Although the story is very vague, the game involves the attempt to escape from, and ultimately destroy, a giant space station called St. Schutz, a suggestively corrupted utopia; the player controls the titular Sanvein on such an attempt by battling with the station's defense mechanisms.

Gameplay

The game is laid out in an arcade type format. The player can select one of three different elements for their ship's movement, normal and special attacks. The choices include Gluon, Photon and Graviton. The Gluon parts fire attack patterns in spread-shots while its special fired missiles, the Photon fired concentrated shots while its special unleashed a short-range laser blade and the Graviton fired explosive bullets and its special laid land mines. The player can select which floor they want to go to per stage, starting with either the Stratum, the Inner or Outer wards then leading into the Mine area and eventually the station's Core. Every floor is timed, meaning the player has to destroy every enemy on-screen before the time runs out. Whenever the player's ship is damaged, they lose time. Seconds are earned per floor depending on how quickly enemies are destroyed. When time runs out, the player has the option to start back at the mission select page at the current mission. The missions are laid out in hexagons, and each form a different shape. After all bosses are defeated, a stage boss appears. After the players defeat it, they are taken to a new room.

Reception

The game received mixed to unfavorable reviews in the United States. In Japan, Famitsu gave it a score of 23 out of 40.[2]

References

  1. ^ MacDonald, Mark (April 2001). "Shooter: Starfighter Sanvein" (PDF). Electronic Gaming Monthly. No. 141. Ziff Davis. p. 106. Retrieved January 21, 2022.
  2. ^ a b "SuperLite 1500 シリーズ ザンファイン [PS]". Famitsu (in Japanese). Enterbrain. Retrieved December 24, 2019.
  3. ^ Kennedy, Sam (April 2001). "Shooter: Starfighter Sanvein". Official U.S. PlayStation Magazine. No. 43. Ziff Davis. p. 102. Archived from the original on April 18, 2001. Retrieved April 29, 2022.
  4. ^ Nelson, Randy (April 2001). "[Shooter:] Starfighter Sanvein". PSM. No. 44. Imagine Media. p. 32. Retrieved April 30, 2022.

External links

This page was last edited on 2 June 2024, at 01:41
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.