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From Wikipedia, the free encyclopedia

SOL: Exodus
Developer(s)Seamless Entertainment
Publisher(s)Seamless Entertainment
Headup Games (Germany)
Designer(s)Chris Stockman, Dan Magaha, Ben Rosendahl
EngineUnreal Engine 3
Platform(s)PC
ReleaseJanuary 25, 2012[1]
Genre(s)Space combat simulator
Mode(s)Single player

SOL: Exodus is the first episode in a series of space combat simulator games by Bit Plantes Games (formerly Seamless Entertainment),[2] an independent game developer located in Austin, Texas, released on January 25, 2012.[1] Two episodes, The Battle of Sol and The Fleets of Sol were released in 2015.

Gameplay

The game is set in the Solar System, and features both dogfighting and battles with capital ships.[3] The game is described by the designers as being in the spirit of older space combat simulators such as Wing Commander, FreeSpace, Descent and Star Wars: X-Wing.[3][4]

Reception

Aggregate review site Metacritic scores SOL: Exodus 57/100, indicating "mixed or average reviews".[5]

References

  1. ^ a b "Twitter Status". Seamless Entertainment. 2012. Retrieved January 20, 2012.
  2. ^ Bit Plantes Games at ogdb.eu
  3. ^ a b Magaha, Dan (July 20, 2011). "Seamless Entertainment Announces New Space Combat Game, SOL: Exodus". Retrieved July 23, 2011.
  4. ^ Kuchera, Ben (July 21, 2011). "Miss Wing Commander? SOL: Exodus is a return to space combat". Ars Technica. Retrieved July 23, 2011.
  5. ^ a b "SOL: Exodus (PC)". Metacritic. Retrieved March 25, 2023.
  6. ^ "SOL: Exodus review". Destructoid. February 17, 2012. Retrieved March 25, 2023.
  7. ^ "Sol: Exodus Review". IGN. January 27, 2012. Retrieved March 25, 2023.

External links


This page was last edited on 1 November 2023, at 21:55
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