To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
Languages
Recent
Show all languages
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Rubik's Puzzle World

From Wikipedia, the free encyclopedia

Rubik's Puzzle World
Developer(s)Two Tribes
Publisher(s)The Game Factory
Platform(s)Nintendo DS, Wii
ReleaseNintendo DS
  • NA: October 28, 2008
  • EU: November 14, 2008
Wii
  • NA: November 4, 2008
  • EU: November 21, 2008
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Rubik's Puzzle World, known as Rubik's World in North America, is a puzzle video game for the Wii and Nintendo DS platforms developed by Two Tribes and published by The Game Factory. The video game features the famous Rubik's Cube, originally designed by the Hungarian inventor Ernő Rubik. The game contains the likeness of the cube as well as a playable version of the Rubik's Cube, as well as multiple puzzle game modes involving the Cube's constituent parts, known as "Cubies".

YouTube Encyclopedic

  • 1/3
    Views:
    1 175
    654
    4 717
  • Nintendo Wii U - Rubik's World (Upscale Test - Quicklook)
  • Daily Gameplay 1/10/16 - Rubik's Puzzle World - Wii
  • Rubiks Puzzle World (Wii) - Review

Transcription

Gameplay

Rubik's Puzzle World features multiple game modes, which capitalize on the Wii and Nintendo DS' pointer-based motion controls and differ across the two platforms:

  • Rubik's Cube: Players can learn how to solve any of three Rubik's Cubes of differing size, then use interactive controls to manipulate a virtual replica of one, racing against time to either solve it or reproduce as many configurations of the cube as possible with increasing complexity.
  • Guide/Roll/Color: The player must place signs on a board that can help safely guide single file lines of Cubies to like-colored receptacles, similar to ChuChu Rocket. The Nintendo DS version replaces this mode, known as "Guide", with two different variants: a "Roll" mode where players must manually and individually guide cubes to receptacles on a board and a "Color" mode in which the player must strategically color the sides of Cubies before rolling them to goal receptacles.
  • Fit: The player must position Cubies behind holes of a series of advancing walls, taking care to not let any wall hit a Cubie, similar to the game show Human Tetris. The Wii version factors in gravity and the ability to alter the shape and size of Cubies, while the DS version has the player manipulating a group of Cubies, moving them around to help the group fit into the holes in the wall while maintaining an unbroken shape.
  • Switch: The player must strategically swap one particular Cubie with another such that at least five Cubies of like colors are connected to each other so that they can be freed, similar to Puzzle League. The Wii version has a multi-level puzzle campaign for this mode, while the DS version implements this as a procedurally generated endless survival arcade game.
  • View: (Wii exclusive) The player is challenged to use a limited supply of certain Cubies to build a structure that simultaneously matches certain images from certain points of view.
  • Deconstruct: (Wii exclusive) The player aims and fires white Cubies at a structure to knock down cool-colored Cubies and score enough points to clear each level, while avoiding warm-colored ones, utilizing physics similar to Boom Blox.
  • Calculate: (DS exclusive) The player races to solve pairs of two simple math problems to place Cubies on a 10x10 grid to build a bigger image as fast as possible. Each mode that features a multi-level campaign contains 40 levels to play across two difficulty tiers (except the Wii version's Fit mode, which has only 30 levels), with several tutorial levels. As players clear more puzzle levels in each mode's campaign, the titular Rubik's World seen in the main menu screen will start to gain more and more color. Both version also have two creative game modes, Create and Compose, in which the player uses Cubies to freely design their own 3-D structures or tunes respectively, which go on to influence the game's interface in particular ways. Some modes in the Wii version support the Nunchuk and utilize its analog stick for camera control. Some modes can also be played against up to three other players.

Follow-up games

Some of the game modes in Rubik's World have been used later in another Two Tribes release, Rubik's Puzzle Galaxy: Rush (Wiiware). In 2010, Two Tribes released a PC follow-up simply titled Rush on Steam.[1]

References

  1. ^ "RUSH on Steam".

External links

This page was last edited on 30 November 2023, at 20:18
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.