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Read–modify–write

From Wikipedia, the free encyclopedia

In computer science, read–modify–write is a class of atomic operations (such as test-and-set, fetch-and-add, and compare-and-swap) that both read a memory location and write a new value into it simultaneously, either with a completely new value or some function of the previous value. These operations prevent race conditions in multi-threaded applications. Typically they are used to implement mutexes or semaphores. These atomic operations are also heavily used in non-blocking synchronization.

Maurice Herlihy (1991) ranks atomic operations by their consensus numbers, as follows:

It is impossible to implement an operation that requires a given consensus number with only operations with a lower consensus number, no matter how many of such operations one uses.[2] Read–modify–write instructions often produce unexpected results when used on I/O devices, as a write operation may not affect the same internal register that would be accessed in a read operation.[3]

This term is also associated with RAID levels that perform actual write operations as atomic read–modify–write sequences.[4] Such RAID levels include RAID 4, RAID 5 and RAID 6.

See also

References

  1. ^ "Writing Lock-Free Code: A Corrected Queue" by Herb Sutter: "Compare-and-swap (CAS) is ... widely available ... However, some systems instead provide the equivalently powerful load-linked/store-conditional (LL/SC) instead."
  2. ^ Herlihy, Maurice (January 1991). "Wait-free synchronization" (PDF). ACM Trans. Program. Lang. Syst. 13 (1): 124–149. CiteSeerX 10.1.1.56.5659. doi:10.1145/114005.102808. S2CID 2181446. Retrieved 2007-05-20.
  3. ^ Massmind: "The read–modify–write problem"
  4. ^ "Basic RAID Organizations". umass.edu. Archived from the original on 2021-02-24. Retrieved 2013-10-04.


This page was last edited on 14 February 2024, at 02:06
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