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From Wikipedia, the free encyclopedia

Rage Games
Company typePublic company
IndustryVideo games
Founded1992[1][2]
Defunct2003
FateBankrupt
HeadquartersLiverpool, England, UK

Rage Games (formerly Rage Software) was a British video game developer. Formed in Liverpool in 1992, its video games were marked by an emphasis on graphical effects with arcade gameplay.

Rage's first title Striker sold more than one million copies throughout its two-year life cycle and established Rage as a major creative force in the interactive entertainment industry. The company went through rapid expansion in the 1990s and partnered with multiple third party software publishers for distribution of its titles.

Rage Games Limited was floated on the stock exchange in 1996 as Rage Software plc. Rage continued to form commercial partnerships with major publishing houses, including Microsoft, Intel, Dell, Compaq, Nintendo, Sony and Sega, and re-registered as a private company as Rage Software Limited in 1999.

In 2000, Rage began to expand into publishing. However, the costs of publishing and a run of games that did not sell as expected (most notably the David Beckham franchise) eventually led to the company closing in January 2003 due to bankruptcy. At its peak, it had offices in Liverpool, Birmingham, Sheffield, Newcastle, Bristol, Dundee and Warrington.

Some of the former development staff have formed other game development companies such as Realtime Worlds in Dundee, Swordfish Studios in Birmingham, Juice Games in Warrington and Venom Games in Newcastle.

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Transcription

Games developed

1992

1993

1994

1995

1996

1997

1998

1999

2000

2001

2002

2003

See also

References

  1. ^ "Majesco Signs Exclusive North American Publishing and Distribution Agreement With Rage Software". Business Wire. Berkshire Hathaway. 10 December 2001. Archived from the original on 24 January 2002. Retrieved 21 June 2019 – via Yahoo.com.
  2. ^ Lafferty, Michael. "Get ready for smash 'em-up fun with Rage Software's Totaled!! - a GZ Interview". gamezone.com. Archived from the original on 10 March 2005. Retrieved 18 September 2023.

External links

  • Football in the New Media Age, Raymond Boyle, Richard Haynes, 2004. ISBN 0-415-31790-8
This page was last edited on 17 December 2023, at 00:20
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