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From Wikipedia, the free encyclopedia

Cover of the 1st edition, 1978

Quag Keep is a fantasy novel by Andre Norton published in 1978. Written after Norton had participated in a session of Dungeons & Dragons with Gary Gygax, it was the first novel to be set in Gygax's World of Greyhawk, and the first to be based on the game of D&D.

Description

Martin, a player in a game of D&D, touches a figurine of a warrior, and is unwillingly transported into the body of Milo Jagon, a warrior in the city of Greyhawk. Milo/Martin gradually meets others likewise transported to this world. Bound together by forces they do not understand, the players struggle to trust each other. Under the compulsion of a geas, everyone is forced to go on a quest. They eventually confront the one controlling them, the Gamemaster, and battle with him to regain control of their lives. Although they win, they find that they cannot return to "reality", and must remain in Greyhawk. Rather than splitting up, they realize they make a good team and decide to continue their adventures together.[1]

Publication history

Gary Gygax co-invented the game of Dungeons & Dragons, and formed the company TSR in 1974 to publish the new game. Two years later, Gygax invited the popular science fiction/fantasy author Andre Norton to play a session of D&D set within his own home campaign world of Greyhawk. (It would be another two years until Gygax published details of this campaign world in the World of Greyhawk Fantasy Game Setting.)

Norton subsequently wrote a novel titled Quag Keep that used concepts from the role-playing game. The 222-page hardcover book was published by Athenaeum Press in 1978. Just prior to the book's release, it was excerpted in Issue 12 of Dragon (February 1978).[2] It was the first novel based on a role-playing game,[3] the first to use the Greyhawk setting and the first to be based on D&D.[4]

In the early 2000s, Norton and Jean Rabe began to collaborate on a sequel to Quag Keep, but Norton died before the book was completed. Rabe subsequently finished Return to Quag Keep, which was published by Tor Books in 2006.[5]

Reception

Quag Keep was one of Norton's less successful novels.[6] Joyce Scrivner, writing for Graustark, found that "the concepts are much too strong for the book. The story is of course a quest. But there is not enough time spent on the characters' interactions or the story of the travel." Scrivner thought that much more could have been done with the plot, saying, "There is not enough of a story here. The book is entirely too short for the story/plot/characters." She concluded, "Interesting, but minor, this book could be a good first draft for a novel three times as long."[7] Chuck Schacht, writing for the School Library Journal, agreed that the book was not Norton's finest work, finding that the main characters "are insufficiently developed and in general too cold and competent to invite empathy." Scacht also found the ending of the book lacked a finale, saying, "Norton, with the deft touch of a master, puts them through their paces in exciting action scenes set in vividly evoked alien atmospheres — until she gets them to where they've been headed all along; but then she has a hard time explaining satisfactorily what it's all been about."[8]

Due to its cast of young people, Quag Keep received attention from educators as a good book for teenage readers.

  • The North Carolina Department of Public Instruction listed Quag Keep in its Advisory List of Fiction, commenting that "this fantasy by a popular science fiction writer will appeal to junior high school students who love quest books with battles between Law (good) and Chaos (evil)."[9]
  • Publishers Weekly called Quag Keep "an arresting novel about people confused in time and identities [...] Norton keeps readers nearly entranced as the actors are, in her expertly realized drama."[10]
  • Charlotte Draper, in The Horn Book Magazine, called the fantasy setting "cleverly devised and integrated." She concluded "The game seems deadly serious and involves a restructuring of the identity not only of the players — but ultimately of the gamemaster himself."[1]

Other reviews and commentary

  • Kliatt[11]
  • Review by Francis J. Molson (1979) in Science Fiction & Fantasy Book Review, March 1979[12]
  • Review by Thomas A. Easton' (1980) in Analog Science Fiction/Science Fact, April 1980
  • Review by Lin Carter (1980) in The Year's Best Fantasy Stories: 6

References

  1. ^ a b Draper, Charoltte (June 1978). "Quag Keep". The Horn Book Magazine. Vol. 54, no. 3. pp. 285–286.
  2. ^ Norton, Andre (February 1978). "Quag's Keep (excerpts)". Dragon. No. 12. pp. 22–30.
  3. ^ "Return to Quag's Keep". Publishers Weekly. Vol. 252, no. 44. 2005-11-07. p. 48. Retrieved 2022-10-26.
  4. ^ Norton, Andre; Jean Rabe (2006). Return to Quag Keep. MacMillan. pp. Introduction. ISBN 0-7653-1298-0.
  5. ^ Quag Keep at the Internet Speculative Fiction Database (ISFDB). Retrieved March 28, 2013.
  6. ^ D'Ammassa, Don (January 2006). "Critical Mass". Science Fiction Chronicle. Vol. 28, no. 1. p. 30.
  7. ^ Scrivner, Joyce (May 1978). "Book Reviews". Graustark. No. 381. pp. 20–21.
  8. ^ Schacht, Chuck (March 1978). "Quag Keep (1978)". School Library Journal. 24 (7): 139.
  9. ^ Advisory List of Instructional Media: Fiction, 1979-80. North Carolina Department of Public Instruction. 1980. p. 34.
  10. ^ "Quag's Keep". Publishers Weekly. Vol. 213, no. 18. May 1978. p. 85.
  11. ^ "Kliatt Young Adult Paperback Book Guide 1979-10: Vol 13 Iss 7". Kliatt Paperback Book Guide. October 1979.
  12. ^ "Title: Quag Keep".
This page was last edited on 10 March 2024, at 23:06
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