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From Wikipedia, the free encyclopedia

Pushmo
Pushmo logo
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Taku Sugioka
Producer(s)Toshio Sengoku
Naoki Nakano
Shinya Takahashi
Kensuke Tanabe
Keisuke Terasaki
Artist(s)Eiko Hirao
Daisuke Yasumatsu
Composer(s)Shoh Murakami
Platform(s)Nintendo 3DS
Release
  • JP: October 5, 2011
  • WW: December 8, 2011
Genre(s)Puzzle
Mode(s)Single-player

Pushmo[a] is a downloadable puzzle game developed by Intelligent Systems and published by Nintendo for its Nintendo 3DS handheld system, available on the Nintendo eShop. In the game, players must shift around puzzle blocks in order to create steps and platforms, ultimately to reach children who have been trapped within the giant structures. A sequel, Crashmo[b], was released for the Nintendo 3DS in 2012. A third game, Pushmo World[c], was released for Wii U on June 19, 2014. A fourth game, Stretchmo[d], was released for Nintendo 3DS in May 2015.

All games in the series for Nintendo 3DS and Wii U are no longer available due to the Nintendo eShop closure for those systems.[1]

YouTube Encyclopedic

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  • CGRundertow PUSHMO for Nintendo 3DS Video Game Review
  • Nintendo eShop - Pushmo Trailer
  • PUSHMO - A Nintendo eShop Classic
  • Video Review - Pushmo (thebitblock.com)
  • Pushmo World Walkthrough Part 1 - Pushmo Park Stages 1-15 (Basic Lessons)

Transcription

Itís been a tumultuous nine months for the 3DS, but within the last few weeks, the system has finally turned a corner. Itís gotten a flagship game for online multiplayer, Mario has come along and justified stereoscopic 3Dóthe console is finally back on track, but another important step in that push forward...is this. What recognizable faces have done for the 3DS at retail, these adorable little newcomers have done on the download front. In a sense, this is to the eShop as World of Goo was to WiiWare. This is its killer app. This is its first must-have title. And this is more like it, Nintendo. Pushmo is a brilliant puzzle game from Intelligent Systems, the same Nintendo team behind little games like Paper Mario, Fire Emblem and WarioWare. Itís a real sign of a studioís genius when it can create games as diverse as Intelligent Systems and make them as consistently great, but Pushmo stands out in their portfolio. Rather than a sequel to an established franchise, this is a brand new IP. From Nintendo. On the 3DS. Business just picked up. There are so many things I love about this game, but above all else, this game is delightfully original. You play as a chubby little guy named Mallo, basically a plump mixture of Marioís Shy Guy and Kirbyís Waddle Dee. Unlike his apparent Nintendo relatives, Mallo is a hero, not to mention one with a sharp acumen for puzzles. Itís Malloís jobóand by extension, yoursóto rescue the small children that have been trapped within the Pushmo, these colorful stacks of blocks scattered across Malloís world. Theyíre stranded on top, so all you have to do is climb the blocks. It sounds simple, but of course, what makes this game so great is how you do this. The Pushmo look flat at first, but things arenít what they seem. Mallo can pull the individual blocks forward, essentially creating steps. You have three steps of depth to work with, but thatís itóonce you pull them out three steps, you canít pull any further. And thatís what the puzzles are about, figuring out how to reach the top with those restrictions. The real beauty here is the simplicity. Mallo can walk and jump, push and pull. He doesnít need to do anything else. Theyíre simple, accessible mechanics that never complicate things with needless excess. This is a perfect example of a theory Iíve always had about game designóthat you can create really complex and clever gameplay with very simple controls and mechanics. Intelligent Systems goes all out when it comes to puzzle designs. Pushmo is not as easy as its cuddly exterior may suggest. This is a very tricky game, and as you make your way through its 250 stages, it gets more and more challenging. But if you need a break from puzzle solving, you can actually try a little puzzle creating in what might be Pushmoís greatest feature, the Pushmo Studio. Here, you can design and share your very own Pushmo. You have a full set of tools to work with, and the game actually creates a scannable QR code for each level you make. Sharing your creations with friends is that easy. Pushmo is a huge step for the 3DS. In fact, this is a huge step for Nintendo, as itís perhaps the companyís best downloadable game to date. Itís been a bumpy ride for 3DS, but man, this is starting to get really good.

Plot and setting

Pushmo is set in the Pushmo Park, where Pushmos are made by Papa Blox, the creator and caretaker of the Park. While visiting the park, Mallo witnesses papa Blox hurting his back while trying to rescue a trapped child. Mallo assists and they discover another child trap them inside. Mallo then crosses the park rescuing the remaining children. Reaching the end of the park, Mallo confronts the child, which presents himself as Corin, a new child who wanted friends. The children forgives him, and they leave the park alongsides Mallo. The next day, Papa Blox expands his park with new Pushmo.

Gameplay

Basics

In the game, a Pushmo is a large, climbable playground structure made of blocks that can slide forwards and backwards.[2] The player controls Mallo, a red, round sumo wrestling creature visiting Pushmo Park, home to dozens of Pushmo. In order to rescue the children, Mallo must move the sliding blocks of the Pushmo in such a way to create a path to reach the child.[2]

Mallo can push and pull blocks a maximum of three steps forward, and can only do so while standing in front of the block or by standing to the side, provided Mallo has a platform on which to step while moving.[3] If Mallo becomes stuck, the player can either reset the Pushmo or use a rewind feature similar to games such as Braid and Catrap.[2] Also, difficult levels can be skipped and re-visited later, if desired.[2] Later levels add manholes that allow Mallo to travel within the Pushmo to reach other parts of the structure.[3]

Create and share

Along with the game's included 250-plus levels,[2] Pushmo also includes the Pushmo Studio, where players can create and share their own Pushmo puzzles.[2] In order to share puzzles, Pushmo generates a QR code that can be read by the 3DS' on-board cameras; the QR images can be posted on the Internet, printed or photographed from the 3DS's screen.[2]

Reception

Pushmo received "universal acclaim" according to the review aggregation website Metacritic.[4] Lucas M. Thomas of IGN called the game "a beautifully original, absolutely charming and oftentimes devious little portable puzzler", "the 3DS eShop's killer app", and "the best downloadable game Nintendo's ever offered in any format."[2] Jeremy Parish of 1Up.com said Pushmo was "one of the 3DS's most outstanding offerings to date".[3] Patrick Barnett of Nintendo World Report said the game was "an ingenious puzzler that will consume the free time of anyone who gives it a whirl."[11]

Legacy

Sequels

A sequel to Pushmo called Crashmo (known in the PAL region as Fallblox, and in Japan as Hikuotsu) was announced on October 4, 2012 by Nintendo in both North America and Europe. It was released in Japan on October 31, 2012, November 22, 2012 for the North American Nintendo eShop and November 15, 2012 for the European and Australian eShop. Using Mallo, players save birds rather than children and Mallo will be able to take on 140 new levels by pulling the blocks in any direction, causing some to fall.[citation needed] A third game, Pushmo World,[14] known in Europe and Australia as Pullblox World[15] and in Japan as Hikuosu World, was released for the Wii U in Japan, North America, Europe and Australia on June 19, 2014.[16] A fourth game, Stretchmo, was released for the 3DS in Japan on May 12, 2015, and in Europe, Australia, and North America on May 14, 2015.[17]

Appearances in other media

Super Smash Bros. series

In Super Smash Bros. for 3DS and Wii U, the main character, Mallo, appears as a collectable trophy. In Super Smash Bros. Ultimate, Mallo reappears as a Spirit[18] and the “Welcome Center” music from Stretchmo is present.

Super Mario Maker

Mallo appears as a costume for Mario after beating the "100 Mario Challenge" in Super Expert difficulty.

WarioWare Gold

One of the "microgames" is taken from Pushmo in which the player controls Mallo and must reach the Flag Pole in three sets of challenges.

Notes

  1. ^ known as Pullblox in Europe and Australia and Hikuosu in Japan
  2. ^ known as Fallblox in Europe and Australia, and as Hikuotsu in Japan
  3. ^ known in Europe and Australia as Pullblox World and in Japan as Hikuosu World
  4. ^ known in Europe and Australia as Fullblox and in Japan as Hikudasu Hippaland

References

  1. ^ "Wii U & Nintendo 3DS eShop Discontinuation Q&A". Nintendo Customer Support.
  2. ^ a b c d e f g h i Lucas M. Thomas (December 8, 2011). "Pushmo Review". IGN. Ziff Davis. Archived from the original on December 27, 2022. Retrieved December 27, 2022.
  3. ^ a b c d Jeremy Parish (January 4, 2012). "Brilliant Pushmo Deserves Better Than to Languish in eShop Obscurity". 1Up.com. Ziff Davis. Archived from the original on January 24, 2012. Retrieved January 6, 2012.
  4. ^ a b "Pushmo for 3DS Reviews". Metacritic. Fandom. Archived from the original on December 26, 2022. Retrieved December 27, 2022.
  5. ^ Jordan Devore (December 30, 2011). "Review: Pushmo". Destructoid. Gamurs. Archived from the original on August 31, 2021. Retrieved August 31, 2021.
  6. ^ Edge staff (December 21, 2011). "Pullblox review". Edge. Future plc. Archived from the original on January 4, 2012. Retrieved December 28, 2022.
  7. ^ Jeffrey Matulef (December 21, 2011). "Pullblox Review". Eurogamer. Gamer Network. Archived from the original on December 27, 2022. Retrieved December 27, 2022.
  8. ^ Bryan Vore (March 2012). "Pushmo Review". Game Informer. No. 227. GameStop. p. 96. Archived from the original on December 27, 2022. Retrieved December 27, 2022.
  9. ^ Britton Peele (January 5, 2012). "Pushmo Review". GameSpot. Fandom. Archived from the original on January 1, 2016. Retrieved December 27, 2022.
  10. ^ Marcel van Duyn (December 12, 2011). "Pullblox Review". Nintendo Life. Gamer Network. Archived from the original on August 31, 2021. Retrieved August 31, 2021.
  11. ^ a b Patrick Barnett (December 12, 2011). "Pushmo". Nintendo World Report. NINWR, LLC. Archived from the original on December 27, 2022. Retrieved December 27, 2022.
  12. ^ Mike Rose (December 12, 2011). "Pullblox". Pocket Gamer. Steel Media Ltd. Archived from the original on December 28, 2022. Retrieved December 28, 2022.
  13. ^ David Jenkins (December 16, 2011). "Pullblox review – puzzling download". Metro. DMG Media. Archived from the original on December 28, 2022. Retrieved December 28, 2022.
  14. ^ Kadu Bonamin (May 28, 2013). "Cat Mario e Cat Peach mostram Pushmo World (Wii U), e dão dicas para Mario Kart 8 em nova apresentação". Reino do Cogumelo (in Portuguese). Archived from the original on May 29, 2014. Retrieved June 16, 2014.
  15. ^ Nintendo España [@NintendoES] (May 28, 2014). "¡Pullblox World se dejará caer en Nintendo eShop de #WiiU el 19/06! Para saber más:" (Tweet) (in Spanish). Retrieved December 27, 2022 – via Twitter.
  16. ^ "Pushmo World". Nintendo. Archived from the original on February 14, 2015. Retrieved December 27, 2022.
  17. ^ Tom Philips (May 14, 2015). "Nintendo's new 3DS Pullblox game is free to download". Eurogamer. Gamer Network. Archived from the original on December 27, 2022. Retrieved December 27, 2022.
  18. ^ Hernández, David (December 21, 2018). "Todos los espíritus en Super Smash Bros Ultimate". Hobby Consolas. Retrieved January 26, 2024.

External links

This page was last edited on 28 March 2024, at 16:47
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