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Proximity chat

From Wikipedia, the free encyclopedia

Proximity chat or spatial chat or positional chat is type of internet platform that overlays video teleconferencing software on a virtual world environment, so that users can navigate freely and have conversations among small groups.

A distribution of small groups across a virtual world map can be more informal than a many-to-many session, and to some extent this format is a functional replacement for breakout rooms. Some of the platforms employ a retrogaming aesthetic similar to a 2D overworld, while others work from a blank virtual world or one built up of a collage of photos placed by the user.

Proximity chat has been featured in many multiplayer video games. One popular software for implementing this functionality in games without built-in proximity chat is Mumble.[1]

In 2021 the children's game platform Roblox introduced a proximity chat feature for verified users over the age of 13. This feature prompted complaints by privacy advocates, since verification involves submitting a selfie and government issued ID to the company, which has a prior history of data leaks. Users have also expressed skepticism that the verification system has properly excluded younger users. Users and the parents of users have also complained, as inappropriate content such as slurs, sexual content, and illegal conduct such as drug deals have been documented as being audible on the platform.[2]

See also

References

  1. ^ "Project of the Month, November 2009". SourceForge.net. 2005-08-31. Retrieved 2023-03-12.
  2. ^ Grayson, Nathan (16 November 2021). "Roblox voice chat checks ID to keep kids safe, but slurs and sex sounds slip through". The Washington Post. Retrieved 1 December 2021.
This page was last edited on 26 June 2023, at 20:15
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