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PBS Digital Studios

From Wikipedia, the free encyclopedia

PBS Digital Studios is a YouTube channel and network through which PBS distributes original educational web video content. It comprises both original series and partnerships with existing YouTube channels. Most of the series are about science, pop culture, art, food, news, and music, though the channel originally launched with a series of video remixes based on PBS icons such as Mr. Rogers.

YouTube Encyclopedic

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  • The Art of Web Design | Off Book | PBS Digital Studios
  • Early Computing: Crash Course Computer Science #1
  • The World Wide Web: Crash Course Computer Science #30

Transcription

It's important to remember when designing a website what purpose it's going to serve in people's lives. Creating a very simple easy to use, easy to understand experience, that's the challenge of designers. It really comes down to understanding that someone is a person on the other end of the thing that you make. They're not a number. When Tim Berners-Lee created HTML, he was writing something that would allow scientists to share physics papers over the internet. HTML is so simple; it's just take your content and structure it and make it accessible to any device. It used to be that you used html to do your lay out. That's how most designers in the nineties did their stuff. They used html table cells, sliced and diced images and that's how they worked. But the content was all mixed up with the layout so CSS allowed designers to separate structure of their content from the presentation of their content. That was a big advance and behavior, that's controlled by javascript, that's separate again. The next big thing that happens is the dominance of flash for several years, because that's where they had real control over typography and they could do all kinds of dynamic stuff that were much harder to pull off in html. But, flash was really good if you thought of the web as something that a small corps of artists used to entertain the masses. But it turns out, they don't really want to go to the web for that. What they want to go to the web to do is share. Now designers realize people come here for the content. So lets put the content first and make it accessible to any device. And HTML five becomes stable enough that developers start paying attention to it. All of a sudden it's about apps, it's about applications being built with HTML. So HTML is the cockroach that will survive a nuclear winter. People judge web design through the lens of print design but the two are not that analogous. The screen is a very different medium than a page. There are myriads of different decisions that you can make and that's the interesting process as a designer. I usually start with content but, beyond that, start thinking about how someone's going to navigate and traverse all of the information that you're putting on to these pages. So the grid is a system for layout. It's the structure that you can apply to a canvas to help you organize content in a systematic way. But also the grid will allow you to structure things in a hierarchical way so that, through contrast, you can create importance and meaning. There are also very important aesthetic considerations and color is a very big one of those. Being onscreen, we're talking about color being made with light, that being additive color. So something that you might like in print design, you know, a very vibrant yellow or a very strong black might not look that good on screen because it could be too contrasted or it might not be contrasted enough. And choosing the right typeface becomes another asset on a page just like an image or video or anything like that. When I'm considering arranging type, I have to think of someone actually needs to read this. If something is a headline or if I want someone to read something first, I'm going to make that stand out. I'm going to make sure that it's either the biggest, it's the first on the page, it's the most eye catching and that will once again then reinforce the structure of all the other content on the page. On the web you can always change something, you can always evolve it, you can always try to make that experience better. Does it resonate with people and do they get something out of it? Do they learn something? Are they moved to action? I think all of those are goals of the art of web design. User research is all about understanding peoples behaviors. When you're using a website that is impossible to get through, that is a failure of user experience because the person who created it never took the time to understand what their target audience actually need. An example of a company that's really getting this right is Etsy. They were really thoughtful about the unique ways in which their target audience would want to search for items, like being able to look for something by color or by texture or by the age of an item. When you have a site like Facebook that has features all over it, that's the result of having to meet so many different segments needs. And so, don't put roadblocks up for people to overcome because the truth is if you have a great user experience, user interface fades into the background. For example, Craigslist. That website isn't much to look at but the user experience that they create is so helpful to people that it doesn't really matter what that user interface looks like. Design isn't really about the bells and whistles. It's about serving people's needs and if the bells and whistles serve people's needs, then great, and if they don't, they don't belong there. The most fundamentally important thing in web design is not how the site looks, it's is the content accessible to everyone? And it's really that thinking that allowed us to move into mobile the way we have now and is allowing mobile to become the new mass media. Now we don't even know the physical context in which users are accessing our websites. They may be at home, they may be at work, they may be sitting on the toilet, and we have to take into account where are they are and what information they may need at that point. In recent years, with the rise of something called responsive web design, people are designing one website and allowing that content to reflow and adapt to different screen sizes and different resolutions and that experience is more tailored to the device that you are on. The rise of apps has changed things considerably, too, but I feel as though that's even more young, obviously, than web design and it still remains to be seen what the real impact of that is. But I feel as though the average web user has matured a lot. Once people have that language, once they understand it, you can keep building upon it and make new things out of that. Now, truly, anyone with a phone, from a protest in Egypt or anywhere, can say something to the whole world. So that's pretty magical and i think that's the most important change that has happened. Involving your users in the process of designing your website at every stage is so crucial. Now anyone on facebook can be a mommy blogger, so all the things that we use to need background skills to accomplish are now accessible to everyone and I think this is great. The bar is so low that I feel like everybody can very easily make a website and that's very empowering.

Contents

History

PBS Digital Studios was founded by Jason Seiken in June 2012.[1] They had their first viral hit with a "remix" of autotuned vocals from Mr. Rogers' Neighborhood titled "Garden of Your Mind."[2]

The PBS Digital Studios network has received more than 500 million views and has over 7 million subscribers. Popular series found on their channels include Crash Course, Blank on Blank, It’s Okay To Be Smart, and the multiple Webby Award-winning PBS Idea Channel.[3] Each month, the shows average more than 5 million streams.[4]

Its first scripted series, Frankenstein, MD, launched on August 19, 2014 and ran until October 31, 2014.[5][6]

In 2015, PBS Digital Studios partnered with the Green brothers' series Crash Course, commissioning three courses in astronomy, U.S. government, and philosophy. [7] Crash Course Astronomy launched January 15, 2015, Crash Course U.S. Government & Politics launched January 23, 2015, and Crash Course Philosophy launched February 8, 2016.

In addition to commissioning series, PBS Digital Studios have partnered with existing YouTube channels. They partnered with BrainCraft in June, 2014[8] and Physics Girl in August, 2015.[9]

In 2017 the network cancelled a slew of its shows, including popular channels like PBS Game/Show & the PBS Idea Channel.

Current series

  • NOURISH
  • Hot Mess
  • America From Scratch
  • PBS ReInventors
  • Origin Of Everything
  • First Person
  • PBS Space Time
  • It's Okay To Be Smart
  • Above The Noise
  • Physics Girl
  • Deep Look
  • PBS Eons
  • Indie Lens Storycast
  • Global Weirding with Katharine Hayhoe
  • Reactions
  • Indie Alaska

Cancelled series

  • PBS Idea Channel
  • Everything But The News
  • Songs for Unusual Creatures
  • PBS Game/Show
  • Blank on Blank
  • Unusual Spaces
  • Shanks FX
  • Full Time Kid
  • Coma Niddy
  • Modern Comedian
  • Gross Science
  • PBS Infinite Series

External links

References

  1. ^ Looking Back On A Year Of PBS Digital Studios, July 18, 2013.
  2. ^ First scripted series from PBS Digital Studios updates Frankenstein for modern age, July 25, 2014.
  3. ^ PBS Digital Studios to Premiere First Scripted Series 'Frankenstein, M.D.' on Tuesday, August 19 Archived 2014-08-26 at the Wayback Machine., July 23, 2014.
  4. ^ PBS Launching 4 New Digital Original Series, May 5, 2014.
  5. ^ "Newcomer Anna Lore cast as title role in new Pemberley Digital series 'Frankenstein, M.D.'". The Daily Dot. 2014-07-23. Retrieved 2018-09-24.
  6. ^ Frankenstein, MD (TV Series 2014– ), retrieved 2018-09-24
  7. ^ http://www.thevideoink.com/news/vlogbrothers-bring-crash-course-pbs-digital-studios-classrooms-nationwide/#.VIngM2TF_Xc
  8. ^ "Big news! BrainCraft joins PBS Digital Studios". braincraft.tv. Retrieved 2015-11-18.
  9. ^ "Dianna Cowern's 'Physics Girl' Joins PBS Digital Studios". Tubefilter. Retrieved 2015-11-18.
This page was last edited on 24 September 2018, at 09:57
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