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Neotsu, Oregon

From Wikipedia, the free encyclopedia

Neotsu, Oregon
Post office in Neotsuu
Post office in Neotsuu
Neotsu is located in Oregon
Neotsu
Neotsu
Neotsu is located in the United States
Neotsu
Neotsu
Coordinates: 45°00′04″N 123°58′52″W / 45.00111°N 123.98111°W / 45.00111; -123.98111
CountryUnited States
StateOregon
CountyLincoln
Elevation
69 ft (21 m)
Time zoneUTC-8 (Pacific (PST))
 • Summer (DST)UTC-7 (PDT)
ZIP code
97364
Area code(s)541
GNIS feature ID1146779[1]

Neotsu is an unincorporated community in Lincoln County, Oregon, United States, on the northern shore of Devils Lake across from Lincoln City. Neotsu has a post office with ZIP code 97364.[2] The community is on the 45th parallel north.[3]

State representative David Gomberg is from Neotsu.

YouTube Encyclopedic

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  • Learn How to Play Chess in 10 Minutes

Transcription

Hi everyone this is Jerry from the ChessNetwork. I'm a National Master in chess from the state of Pennsylvania and this is a video on how to play chess. This is the initial setup whenever you're ready to go ahead and play a game of chess. What we have on the bottom of the board are the letters A through H and along the left side of the board we have the numbers 1 through 8. Now the first piece I'd like to go over is the rook. The rook I have placed on the square e5 and from e5 it can move to any of the following squares that these blue lines touch. The rook moves in a plus direction or up-down left-right direction. The rook is said to be worth 5 points. Next we have the bishop, and the bishop I've just placed on the square d4 from d4 it can move to any of the following squares that these blue lines touch. The bishop moves in an X direction or diagonally. The bishop is worth 3 points. Next we have the queen and the queen I have just placed on the square c5. And from c5 she can move just like the rook in a plus direction or up-down left-right direction. Or just like the bishop in an X direction or diagonally. So she has many different options and because of this the queen holds a value of 9 points. Next we have the knight the knight is on the square e4 from e4 it has the following options it can move to any of these squares I have highlighted in red. The knight is the only piece that could jump over other pieces meaning that if there were any pieces here where I have outlined in blue, right next to the knight, it is not bothered because it simply jumps over those pieces to arrive on these squares I have highlighted in red. Now how exactly does the knight arrive on these red squares? What is the pattern it takes? Well if you take a look, it's two squares and then a square like this, or an L shape. And if we flip that L one way or another we have the knight arriving on that square this square like that. So the knight moves in an L shape and it's the only piece that can jump over other pieces. The knight from this position has 8 different choices and the knight is worth 3 points. The next piece I'd like to discuss is the king. Now the king I've placed on the square d4. The objective of chess it to checkmate our opponents' king. Now by checkmate I'm referring to attacking our opponents' king and having there be no escape. Now by escape I'm referring to the black king not being able to somehow or another either himself or his other pieces capture the checking piece. Or block the checking piece, and by block I mean place a piece in between the king and the checking piece on one of those squares, or simply move out of the way to a square that is safe. Okay, if the king cannot do any 3 of those mentioned statements then the position is considered checkmate. The actual capturing of the king does not occur. Checkmate is when the king is in check and there is no successful way of getting that king to a safe square. The king is similar to the queen in that it moves in an up-down left-right direction just like the rook or just like the bishop diagonally or in an X direction. The only difference really is that he can only move one step at a time one square at a time. The king does not have a particular value it is said to be priceless because if you lose the king you simply lose the game. Now we have a special move in chess and that special move is called castling. Castling involves both the king and the rook. Now in order for castling to take place there are many rules that must be followed one of which is that the king nor the corresponding rook can have moved at all. That's one thing. Another thing is that the squares that the king travels on must not be guarded by the enemy pieces. Also the king must not be in check. You cannot castle out of check. By check I mean the king cannot be threatened by the enemy piece and move out of check. So this is how the actual castling would look. The king moves two squares and the rook is going to come on other side of the king right next to the king just like that. That would be considered king side castling. And we'll castle queen side with black. It's black's move now so one..two squares and the rook is going to come on the other side of the king. Now the only piece that we have yet to discuss here it is the pawn and the pawn is maybe one of the more difficult pieces to explain. The pawns are worth 1 point. The pawns are unique in that they move in one direction however they capture in a completely different direction. So take for example this setup here where it's just the pawns and the pawns are all on their original squares. It's whites move in this position and white with the pawn on e2 here can move either one or two squares forward. Because it is his very first move from square e2. Now from that point on okay let's say black makes a pawn move. From this point on this pawn here since it had already moved it can only move one square at a time from now on. One square forward. Now it's blacks move, black can go here. And we'll make a white move here. And now it's blacks move. And in this position you might think that the black on e7 can capture the pawn but it cannot because pawns move forward but they capture one space diagonally. Pawns only move forward they can ever move backwards. And since it's blacks move in this position, with the last move being pawn to e6, black actually can go ahead and capture the pawn like this with the f7 pawn, or like this with the d7 pawn. They capture one square diagonally. One neat thing about the pawns are that once they arrive on their final rank and by final rank I'm referring to any of the white pawns getting to this last rank. And any of the black pawns getting to their last rank what happens is what's called pawn promotion. And what pawn promotion means is that once upon arrives on that last rank it can turn into a queen, knight bishop, or rook. Now the very last thing to discuss is what's called en passant and en passant involves the pawns and the pawns alone. Okay in this position let's say that white chooses to move 2 squares with his pawn like this. Black can actually capture that pawn as if it were on the square f3. Now why is this possible? Well it's just an additional rule that we have for the pawns. It's called en passant and the two requirements that must be met are the person or the player moving his pawn from its original square two squares and have them being side by side. Both requirements must be met in order for this en passant move to occur. It is not enough for example if white moves here black moves here and now it's whites move and white were to go here having only moved one square the black pawn cannot capture this pawn. Again, both requirements must be met the pawn having moved 2 squares them being side by side on an adjacent file and then you can actually go ahead and capture. You only have one opportunity so if white moves his pawns 2 squares like this black has the option right now or never to go ahead and capture this pawn here. That concludes this video on how to play chess. If you have any questions, comments or suggestions feel free to contact me at youtube.com/ChessNetwork and if you have a Facebook account, connect at www.facebook.com/ChessNetwork That's all for now, thanks! :)

References

  1. ^ "US Board on Geographic Names". United States Geological Survey. 2007-10-25. Retrieved 2008-01-31.
  2. ^ ZIP Code Lookup
  3. ^ Hall, Anne Jobbe (2008). Lincoln City and the Twenty Miracle Miles. Images of America. Arcadia Publishing. p. 93. ISBN 978-0-7385-5931-5.

External links


This page was last edited on 19 October 2020, at 10:45
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