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Nemesis (video game)

From Wikipedia, the free encyclopedia

Nemesis
Japanese cover art
Developer(s)Konami
Publisher(s)
Designer(s)Naoki Matsui
Composer(s)Michiru Yamane
Tomoya Tomita
SeriesGradius
Platform(s)Game Boy
Release
  • JP: February 23, 1990
  • NA: April 1990
  • EU: September 1992
Genre(s)Horizontal scrolling shooter
Mode(s)Single-player

Nemesis (ネメシス, Nemeshisu) is a 1990 shoot 'em up video game developed and published by Konami for the Game Boy. It is part of the Gradius series. Similar to Taito's Sagaia, this game uses a once-international title for an earlier game in the series to represent a mostly original project.

A sequel, Nemesis II, was released for the same platform in 1991. Both games were later rereleased through the Konami GB Collection series, where they are titled Gradius and Gradius II instead.

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Transcription

Gameplay

Nemesis retains the basic power-up meter commonly used in most Gradius games, but with the addition of multi-level missiles not present in the original Gradius.

The game consists of only five stages, each with a unique core boss. Although it is also possible to access hidden bonus stages in which the player may collect 1-ups and score bonus cells. Like other Game Boy titles developed by Konami, the game presents the player with a stage selection screen before starting.



This page was last edited on 29 February 2024, at 16:15
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