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Mission: Impossible – Operation Surma

From Wikipedia, the free encyclopedia

Mission: Impossible – Operation Surma
Developer(s)Paradigm Entertainment
M4 Limited (GBA)
Publisher(s)Atari
Designer(s)Craig Bolin
Composer(s)Robert Daspit
Platform(s)Game Boy Advance, Xbox, PlayStation 2, GameCube
ReleaseGame Boy Advance & Xbox
  • NA: December 2, 2003
  • EU: December 5, 2003
PlayStation 2
  • EU: December 5, 2003
  • NA: December 8, 2003
GameCube
  • NA: March 23, 2004
  • EU: April 2, 2004
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Mission: Impossible – Operation Surma is an action-adventure stealth video game developed by Paradigm Entertainment and published by Atari for Game Boy Advance, Xbox, PlayStation 2 and GameCube. The game takes place between Mission: Impossible 2 and Mission: Impossible III.

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  • Longplay of Mission: Impossible – Operation Surma [HD]
  • Mission: Impossible - Operation Surma | Original Xbox Review
  • Longplay of Mission: Impossible – Operation Surma
  • Mission: Impossible Operation Surma Xbox
  • Mission Impossible Operation Surma Original Xbox HD Gameplay

Transcription

Plot

IMF operative Ethan Hunt is scuba diving a shipwreck in the Black Sea. Two other scuba diving IMF agents give him an attachment to his goggles to show him his next mission briefing. Ethan will have to escort Mikail Marcou, a former advisor of Yugaria's dictator Simon Algo, and acquire a mini disk that contains vital information on Algo's operations. His team consists of Luther and Billy from Mission: Impossible 2, and new agents Jasmine Curry, a former FBI agent, and master of disguise George Spelvin.

Ethan arrives at the Yugarian Ministry of Information and makes contact with Marcou. Before Ethan can extract him, Marcou is killed by Vasyl Berkut, the head of the Yugarian Secret Service. Ethan takes possession of the disk and pursues Berkut, but he escapes.

At Los Muertos Laboratories, Ethan disguises himself as a security guard, and Agent Spelvin disguises himself as a scientist. Ethan sees Jong Ho Li, a contractor and ally to Algo, and Sofia Ivanescu, a software engineer, come to download info onto the computer core. Ethan hacks the core, and Luther reveals Los Muertos' plan to use three strains of neurodioxin. Luther calls an abort, but Ethan stays to destroy the neurodioxin. When Jong Ho discovers this, he accuses Sofia of being a spy. He places bombs throughout the facility to cover his tracks, but Ethan disarms them. Outside, Sofia sabotages a helicopter, and leaves Jong Ho behind. Ethan kills Jong Ho and follows Sofia to Yugaria.

Sneaking back into Yugaria's Ministry of Information, Ethan learns of ICEWORM, a computer virus capable of breaking through any type of security system. Unable to get ICEWORM's codes through the computer, Berkut orders his men to apprehend Sofia to obtain the codes. Ethan overhears that Sofia's deceased father, Nicholas Ivanescu is actually still alive. Ethan protects Sofia from Berkut's men, and they leave together.

Ethan, Sofia, Agent Curry, and Agent Spelvin travel to the Sansara prison, off the coast of North Africa, to destroy the remains of the neurodioxin. Curry and Spelvin meet with Berkut and enter the "Rat Trap". Meanwhile, Sofia tells Algo she developed ICEWORM as revenge for her father's apparent death at the hands of Yugaria's previous corrupt government. Ethan finds Sophia's father Nicholas alive in the prison, and he agrees to help Ethan destroy the neurodioxin. Ethan impersonates Berkut and disables the neurodioxin. Ethan witnesses Algo kill Agent Spelvin, injure Agent Curry, and take Sofia hostage. Ethan plants explosives in the lab, and escapes with Nicholas and Agent Curry.

Learning that Algo is using a plane as his headquarters, Ethan skydives and activates a jetpack to make his way to the plane. On board, Algo betrays and kills Berkut by using an experimental rocket launcher. Moments later, Ethan boards the plane and plants explosives on each wing of the plane. As Berkut prepares to kill Sophia, she kicks him out of the plane, but he grabs her, and they fall out together. Ethan pursues the two, grabbing a parachute from one of Algo's men in the process. He rescues Sofia, and all three land on the SURMA Building, a company Algo runs as a front for his terrorist activities. On the roof, Algo uses an experimental invisibility device, but Ethan disrupts the technology and kills him.

Weeks after the incident, Ethan and Sofia are on a private cruise off the coast of Aruba. As Sofia says her dealings with technology are over, she and Ethan kiss, and the two go on a scuba diving adventure.

Voice cast

Tom Cruise, who plays Ethan Hunt in the Mission: Impossible films, does not lend his likeness or voice to the character in the game. Veteran voice actor Steve Blum replaces him. Ving Rhames and John Polson reprise their roles of Luther Stickell and Billy Baird from Mission: Impossible 2 respectively.

Reception

The game received "mixed or average reviews" on all platforms except the Game Boy Advance version, which received "generally unfavorable reviews", according to video game review aggregator Metacritic.[24][25][26][27] In Japan, Famitsu gave the GameCube and PlayStation 2 versions a score of all four sevens for a total of 28 out of 40.[3]

References

  1. ^ a b "Mission: Impossible – Operation Surma (PS2, Xbox)". Electronic Gaming Monthly. No. 175. February 2004. p. 110.
  2. ^ Reed, Kristan (December 4, 2003). "Mission: Impossible - Operation Surma (PS2)". Eurogamer. Archived from the original on May 10, 2017. Retrieved April 27, 2016.
  3. ^ a b c "Mission: Impossible – Operation Surma (GC, PS2)". Famitsu. Vol. 798. April 2, 2004.
  4. ^ Mason, Lisa (March 2004). "Mission Impossible: Operation Surma (GBA)". Game Informer. No. 131. p. 114. Archived from the original on July 27, 2009. Retrieved April 27, 2016.
  5. ^ "Mission Impossible: Operation Surma (PS2)". Game Informer. No. 130. February 2004. p. 103.
  6. ^ Reiner, Andrew (February 2004). "Mission Impossible: Operation Surma (Xbox)". Game Informer. No. 130. p. 108. Archived from the original on June 13, 2008. Retrieved April 27, 2016.
  7. ^ Air Hendrix (December 2, 2003). "Mission Impossible: Operation Surma Review for Xbox on GamePro.com". GamePro. Archived from the original on February 14, 2005. Retrieved April 28, 2016.
  8. ^ Shoemaker, Brad (December 19, 2003). "Mission: Impossible: Operation Surma Review (GBA)". GameSpot. Archived from the original on June 20, 2016. Retrieved April 27, 2016.
  9. ^ a b Shoemaker, Brad (December 9, 2003). "Mission: Impossible: Operation Surma Review (PS2, Xbox)". GameSpot. Archived from the original on June 7, 2016. Retrieved April 27, 2016.
  10. ^ Gibson, Jon (January 22, 2004). "GameSpy: Mission: Impossible -- Operation Surma (GBA)". GameSpy. Archived from the original on November 10, 2005. Retrieved April 27, 2016.
  11. ^ Meston, Zach (December 12, 2003). "GameSpy: Mission: Impossible -- Operation Surma (PS2)". GameSpy. Archived from the original on September 10, 2015. Retrieved April 27, 2016.
  12. ^ Meston, Zach (December 12, 2003). "GameSpy: Mission: Impossible -- Operation Surma (Xbox)". GameSpy. Archived from the original on May 10, 2017. Retrieved April 27, 2016.
  13. ^ Bedigian, Louis (December 22, 2003). "Mission Impossible - Operation Surma - GBA - Review". GameZone. Archived from the original on May 2, 2009. Retrieved April 27, 2016.
  14. ^ Knutson, Michael (December 21, 2003). "Mission Impossible - Operation Surma - PS2 - Review". GameZone. Archived from the original on December 30, 2008. Retrieved April 27, 2016.
  15. ^ Valentino, Nick (December 21, 2003). "Mission Impossible - Operation Surma - XB - Review". GameZone. Archived from the original on December 6, 2008. Retrieved April 27, 2016.
  16. ^ Harris, Craig (March 11, 2004). "Mission Impossible: Operation Surma (GBA)". IGN. Archived from the original on September 23, 2015. Retrieved April 27, 2016.
  17. ^ Boulding, Aaron (April 29, 2004). "Mission: Impossible Operation Surma (GCN)". IGN. Archived from the original on August 6, 2016. Retrieved April 27, 2016.
  18. ^ a b Boulding, Aaron (December 10, 2003). "Mission: Impossible - Operation Surma (PS2, Xbox)". IGN. Archived from the original on October 3, 2015. Retrieved April 27, 2016.
  19. ^ "Mission: Impossible – Operation Surma (GBA)". Nintendo Power. Vol. 177. March 2004. p. 123.
  20. ^ "Mission: Impossible – Operation Surma (GC)". Nintendo Power. Vol. 180. June 2004. p. 119.
  21. ^ "Mission: Impossible – Operation Surma". Official U.S. PlayStation Magazine. February 2004. p. 103.
  22. ^ McCaffrey, Ryan (January 2004). "Mission: Impossible – Operation Surma". Official Xbox Magazine. No. 27. p. 72.
  23. ^ a b Porter, Alex (December 8, 2003). "Mission: Impossible—Operation Surma (PS2, Xbox)". Maxim. Archived from the original on February 15, 2004. Retrieved April 27, 2016.
  24. ^ a b "Mission: Impossible: Operation Surma for Game Boy Advance Reviews". Metacritic. Archived from the original on September 13, 2016. Retrieved April 27, 2016.
  25. ^ a b "Mission: Impossible: Operation Surma for GameCube Reviews". Metacritic. Archived from the original on September 26, 2015. Retrieved April 27, 2016.
  26. ^ a b "Mission: Impossible: Operation Surma for PlayStation 2 Reviews". Metacritic. Archived from the original on March 8, 2016. Retrieved April 27, 2016.
  27. ^ a b "Mission: Impossible: Operation Surma for Xbox Reviews". Metacritic. Archived from the original on March 10, 2016. Retrieved April 27, 2016.

External links

This page was last edited on 20 February 2024, at 03:25
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